Sign in with
Sign up | Sign in
Your question
Closed

First DirectX 11 Benchmark Demo Released

Last response: in News comments
Share
October 24, 2009 10:01:24 PM

Nice
Score
5
October 24, 2009 10:04:38 PM

Hurray! I now have something for my $800 worth of ATI silicon to do. Anyone know how I can enable tessellation in all my games that I didn't purchase in the future?
Score
-15
Related resources
October 24, 2009 10:12:05 PM

Gonna give these a go on the 5850.
Score
5
October 24, 2009 10:18:17 PM

LOL tessellation has to be programmed into the game. So unless it supports it, your gonna be out of luck. It will take some time to optimize as well. performance is cut in half with it on for the time being.
Score
0
October 24, 2009 10:19:06 PM

also, hit f2 and check out that wire frame with tessellation on.
Score
0
October 24, 2009 10:36:08 PM

Quote:
Guess my Riva TNT2 card will blow up if I attempt to run this benchmark. -k

:lol:  EPIC. You still have one of those? Any one else?
Score
12
Anonymous
October 24, 2009 10:55:07 PM

Shadow703793EPIC. You still have one of those? Any one else?

Even worse perhaps!
An Intel GMA 945Se! (not the total worst, but still not good enough to run the demo or perhaps in lower than 320x240pix or so resolutions)...
Score
0
October 24, 2009 11:07:38 PM

Shadow703793EPIC. You still have one of those? Any one else?


I used to have an old 1MB Stealth3D card. Those were the days...
Score
0
October 24, 2009 11:26:13 PM


I have one question.... I decided to run it in DX11 mode for kicks, I figured the worst it would do is to have a fit and need to be reinstalled or restarted... It ran just fine. I am using a 4870 wich I hear has some DX11 features but not all of them? Shouldn't it have failed to run?

I benched my card and got an average of 58FPS its a nice graphics demo :) 


Anyway still very cool :) 
Score
-2
October 24, 2009 11:33:05 PM

No it will not fail to work, just not work. I guess when it comest to the DX11 only test sections of the demo, it just runs them in DX10 mode since it is the best your card can do.
Score
1
October 25, 2009 12:19:50 AM

Shadow703793EPIC. You still have one of those? Any one else?

he,he I still have a Voodoo with 2 chips on it, can't remember what series, i think 5, but i might be wrong...
Score
0
October 25, 2009 12:21:41 AM

Dont make me dust out the voodoo 2
Score
4
October 25, 2009 12:32:09 AM

I keep a Voodoo 3500 under the table for when I need VOODOO POWER!!!
Score
0
October 25, 2009 12:35:11 AM

i still have 3 classic pc rigs i just rebuild all with voodoo2 12mb cards (one rig with 2 in SLI - fk you nvidia :D  )

also have some voodoo3 pci and agp cards and a voodoo1, voodoo rush, and have some riva tnt's, ati rage's, tridents and matrox g100's etc - those were the days
Score
1
October 25, 2009 12:36:38 AM

I just ran the benchmark and I don't believe it recognizes crossfire :-/
Score
0
October 25, 2009 12:37:00 AM

i remember the first time i ran mechwarrior 3 with my voodoo card. oh man...

*tear

anyway, ive got a 5850 so ill try her out. lets see what this dx11 is all about.
Score
7
October 25, 2009 12:40:12 AM

doc70he,he I still have a Voodoo with 2 chips on it, can't remember what series, i think 5, but i might be wrong...


Voodoo 5's were if i remember correctly actually more like 2xVoodoo 4's, and in the voodoo/voodoo2 days a GPU was more like 2-3 chips working together, and the voodoo2 12mb cards were more like an 8mb 3D card with an aditional 4mb for TMU's etc
Score
0
October 25, 2009 12:50:17 AM

Shadow703793EPIC. You still have one of those? Any one else?

yaya!! my TNT2 rocked halo PC on all low quality :p 
Score
0
October 25, 2009 1:00:58 AM

are there any games that look as good as this benchmark?
Score
1
October 25, 2009 1:29:07 AM

cappsterI just ran the benchmark and I don't believe it recognizes crossfire :-/

yah, i dont think it does either.. just ran it with 2 3870s and was getting around 40-50fps

well, they are 3870s though :p 
Score
0
October 25, 2009 3:28:24 AM

Just got done with the tropic's demo. 5850 and phenom II x4 965. Upped the res to 1920x1200 didn't see it dip below 60fps. Final score: FPS 65.2
Score: 1642

Really beautiful benchmarks. I think DX11's future is bright.
Score
3
October 25, 2009 3:37:17 AM

ominous primeJust got done with the tropic's demo. 5850 and phenom II x4 965. Upped the res to 1920x1200 didn't see it dip below 60fps. Final score: FPS 65.2Score: 1642Really beautiful benchmarks. I think DX11's future is bright.

jealousy...

i want to see tesselation in action :( 
Score
5
October 25, 2009 3:56:39 AM

The tessellation is amazing in the Heaven demo, did much worse there though lol. Score was around 650, frame rate at about 21 at 1920x1200
Score
0
October 25, 2009 4:00:23 AM

ominous primeThe tessellation is amazing in the Heaven demo, did much worse there though lol. Score was around 650, frame rate at about 21 at 1920x1200

ohh ouch :p 

yahh i saw what tesselation does for stalker call of pripyat... gawd i need money for a 5870 :( 
Score
0
October 25, 2009 6:20:48 AM

haha 5870 review testing "crystal cave" vs "dangerous dave"
Score
0
October 25, 2009 10:55:53 AM

Its sad that all the tessellation engines sitting on ATI cards since 9xxx era wont be used. Even my 4850's tessalator chip will be left collecting dust.

You best buy a new card and forget that you even had unused tessellator before...
Score
0
October 25, 2009 12:20:28 PM

There are hardly any DX 10 games out yet, yet alone any DX 11. Fallout 3 was DX 9 as was several others. I'm not sure about Dragon Age but I do know Dragon Age was written for the PC first and ported to the consoles, the way all games should done.
Score
3
October 25, 2009 2:13:18 PM

Score of 682 with 27.1 FPS. This thing killed my system lol.

Render: direct3d11
Mode: 1400x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3609MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 275 8.16.11.9107 896Mb
Score
1
October 25, 2009 3:06:46 PM

Shadow703793EPIC. You still have one of those? Any one else?


I still have a 3DFX Orchid somewhere I bought from a mate when he upgraded (I still miss the relay click when switching to '3D'.
My Banshee is on loan to a friend atm tho :( 
Score
0
October 25, 2009 3:31:50 PM

Shadow703793EPIC. You still have one of those? Any one else?


I've got a 20 year-old generic 2mb card that to my dads old 486 system. The actual name of the card was something like "GAMING POWER!", the exclamation point was actually part of the title :) 
Score
1
October 25, 2009 3:36:09 PM

What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.
Score
-1
October 25, 2009 3:51:14 PM

huskerWhat worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.

agreed, the depth of field concept is good, but needs alot of work.. on Stalker CS, i keep it disabled cause when your reloading, everything gets all damn fuzzy and cant see where enemies are in a firefight.
Score
0
October 25, 2009 4:30:37 PM

this is done with 4x AA on my 5870, this thing is a beaut! I want to see some rpg or at least a myth like game with it!
Heaven Demo v1.0
FPS:25.8
Scores: 649
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7100) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3990MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 8.660.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1200 4xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Score
0
October 25, 2009 8:46:16 PM

rambo117agreed, the depth of field concept is good, but needs alot of work.. on Stalker CS, i keep it disabled cause when your reloading, everything gets all damn fuzzy and cant see where enemies are in a firefight.


I think it will be like the first games that featured "Lens Flair" some of them where so annoying with the feature that they became almost unplayable I guess thats the learning curve of how much is too much.
Score
0
October 25, 2009 9:53:31 PM

Just ran the heaven demo again on the 5850 and phenom 2 x4 965. FPS: 31.7 Score: 797

Left everything at default settings
Score
0
October 26, 2009 1:18:07 AM

huskerWhat worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.
Depth of field effects have been around long before DX11. How good or bad depth of field is has almost nothing to do with DX. It is more about the implementation the developer has chosen. If you don't like how it looks in a particular game on your hardware, disable it.
Score
0
October 26, 2009 1:24:49 AM

husker said:
What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.

The blur is there in all rendering modes. So its just this program.
Score
1
October 26, 2009 7:21:12 AM

Quote:
Guess my Riva TNT2 card will blow up if I attempt to run this benchmark. -k


Are you kidding? lol!! Why it will blow-up when it cannot even run?

It's like putting a gasoline inside a diesel engine, got it?
Score
-6
October 26, 2009 10:22:48 AM

vaughn2kAre you kidding? lol!! Why it will blow-up when it cannot even run?It's like putting a gasoline inside a diesel engine, got it?



sense of humor much?
Score
3
October 26, 2009 10:23:07 AM

Shadow703793EPIC. You still have one of those? Any one else?

I don't have a tnt2, but I still have the mystique 220 that got replaced by the tnt card back in the day. The tnt card sadly broke when it had a run in with a bottle of liquid soap in a sports bag though.
Score
0
October 26, 2009 10:47:54 AM

Shadow703793EPIC. You still have one of those? Any one else?


Yes. I have one in near mint with the box, driver CD, and manual. :)  It's a Jaton, 32mb.
Score
0
October 26, 2009 1:45:33 PM

Shadow703793EPIC. You still have one of those? Any one else?

I have an original nVidia TNT 16 MB card.
It worked great for Quake 1 in OpenGL. I liked it better than any of the voodoo cards so I stuck with nVidia.
(Of course I'm not using it now though.)
Score
2
October 26, 2009 4:19:16 PM

cant run it in 64bit win7
Score
-1
October 26, 2009 5:37:19 PM

strange, it runs on 64-bit Vista, and they are pretty much the same thing.
What does it do?
Score
0
October 26, 2009 8:56:57 PM

Where in the world is the October "Best Graphics Card For The Money" article? We were assured in writing that the articles would be available sooner, more towards the beginning of the month and here we are on October 26th with no article. The last 3 articles were released on July 21st, August 24th and then September 10th - this last date providing hope that the October article would be released on the 1st, but almost 4 weeks later there is no article at all. Very disappointing!
Score
0
October 27, 2009 1:12:46 AM

mikenygmailWhere in the world is the October "Best Graphics Card For The Money" article? We were assured in writing that the articles would be available sooner, more towards the beginning of the month and here we are on October 26th with no article. The last 3 articles were released on July 21st, August 24th and then September 10th - this last date providing hope that the October article would be released on the 1st, but almost 4 weeks later there is no article at all. Very disappointing!

I assure you, there's a life out there for you somewhere. When you'll appreciate the small things in life, rather than live for the small things.
Score
0
October 27, 2009 2:16:37 AM

rayherecant run it in 64bit win7

really? its working just fine for me..
Score
0
Anonymous
October 27, 2009 11:03:50 AM

This demo is crap. It's inherently single-threaded and doesn't spike my dual core past 50% cpu. Sure it may look pretty -- when it's not sucking at performance.
Score
-1
Anonymous
November 24, 2009 2:01:54 PM

Unigine
Heaven Demo v1.0
FPS:
33.4
Scores:
842
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
AMD Phenom(tm) II X4 955 Processor
CPU flags:
3716MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Unigine Corp. © 2005-2009
Score
0
!