G
Guest
Guest
I was fortunate that I sold my Geforce 3 Ti200 a week ago for the price I paid for it and now I'm looking for its replacement.
The games I play generally use OpenGL ie. Q3a, RTCW(Wolfenstein), Unreal Tournament and a bit of Tribes 2. Only Crmson Skies requires Directx.
With all these games I can get 60 to xxx fps without any fuss even on a Geforce GTS2 at 1024x768 32bit. I purchased the Gorce 3 TI200 hoping that it would have enough extra power that I could run FSAA - problem with that is you need to turn on 8 tap Anisotropic to remove the blurriness and obviously that ate into the Geforce 3's power so much as to be useless (even with it set at 240/500).
Reading Tom's review on the Geforce 4 all looks quite impressive untill you get to the Anisotropic filtering where at 8tap the fps drops from, (Quake3), 243.5 to 112.7 (ouch) whereas the ATI8500 only drops from 200.7 to 188.7
Now I appreciate that the ATI8500 only samples what necessary - but thats all I want.
With x4 FSAA on the Geforce 4600 fps drops from 243.5 to 110.9 while the ATI8500 drops from 200.7 to 47.1
So if I want x4 FSAA then add 8 tap Anisotropic to get the sharpness back I roughly equate that the ATI8500 would give me something close to 41fps whereas the Geforce 4600 would give me 51fps
And to get this extra 10fps will cost me an extra $170 - 200
I think I need more convincing - maybe other reviews will show other features of the 4600 but at the moment I'm more swayed towards the ATI8500.
Maybe I'm not calculating things correctly - your opinions would be appreciated!
(recap - I'm looking for a card that offers the best picture quality so x4 FSAA on to remove jaggies and 8Tap Anistropic on to sharpen picture)
The games I play generally use OpenGL ie. Q3a, RTCW(Wolfenstein), Unreal Tournament and a bit of Tribes 2. Only Crmson Skies requires Directx.
With all these games I can get 60 to xxx fps without any fuss even on a Geforce GTS2 at 1024x768 32bit. I purchased the Gorce 3 TI200 hoping that it would have enough extra power that I could run FSAA - problem with that is you need to turn on 8 tap Anisotropic to remove the blurriness and obviously that ate into the Geforce 3's power so much as to be useless (even with it set at 240/500).
Reading Tom's review on the Geforce 4 all looks quite impressive untill you get to the Anisotropic filtering where at 8tap the fps drops from, (Quake3), 243.5 to 112.7 (ouch) whereas the ATI8500 only drops from 200.7 to 188.7
Now I appreciate that the ATI8500 only samples what necessary - but thats all I want.
With x4 FSAA on the Geforce 4600 fps drops from 243.5 to 110.9 while the ATI8500 drops from 200.7 to 47.1
So if I want x4 FSAA then add 8 tap Anisotropic to get the sharpness back I roughly equate that the ATI8500 would give me something close to 41fps whereas the Geforce 4600 would give me 51fps
And to get this extra 10fps will cost me an extra $170 - 200
I think I need more convincing - maybe other reviews will show other features of the 4600 but at the moment I'm more swayed towards the ATI8500.
Maybe I'm not calculating things correctly - your opinions would be appreciated!
(recap - I'm looking for a card that offers the best picture quality so x4 FSAA on to remove jaggies and 8Tap Anistropic on to sharpen picture)