i noticed that on the anandtech review of the geforce4 it said
"If the pixel isn't viewable and will be overwritten (or overdrawn) by another pixel, then the pixel isn't rendered and memory bandwidth is saved. This addresses the problem known as overdraw and in the NV25's architecture the performance of the Z-occlusion culling algorithms have been improved tremendously."
the Geforce 4 had 118 fps in villagemark with a 2000+axp
my 600Mhz p3 & kyro 2 combo gets 98fps on average with a minimum of 75 and a high of 120, but when i loop it i usually get anywheres between 95-105 fps. my question is how efficient can the geforce 4 really be?
"If the pixel isn't viewable and will be overwritten (or overdrawn) by another pixel, then the pixel isn't rendered and memory bandwidth is saved. This addresses the problem known as overdraw and in the NV25's architecture the performance of the Z-occlusion culling algorithms have been improved tremendously."
the Geforce 4 had 118 fps in villagemark with a 2000+axp
my 600Mhz p3 & kyro 2 combo gets 98fps on average with a minimum of 75 and a high of 120, but when i loop it i usually get anywheres between 95-105 fps. my question is how efficient can the geforce 4 really be?