This is kinda weird, I'm using the Radeon 8500, which uses the new Pixel Shader 1.4, however, whenever I run the Advance Pixel shader, it closes out and tells me it gas created an error log. In the error log it says:
Application info
----------------
Name 3DMark2001 SE
Build 300
Error log
---------
Could not create render target depth-stencil surface - D3DERR_INVALIDCALL
System info available: yes
Project available: yes
The nature demo runs fine(if that uses the pixel shader 1.4 or not, I am unaware), and ATI's own Treasure chest demo which shows the abilities of the 1.4 pixel shader run fine on my computer. But somehow, 3Dmark isn't working.
Any ideas would be appreciative. I'd think about installing the drivers again, but there's gonna be some new ones out in a few days. Anyone else have this error?
BTW, I do have the latest beta drivers from ATI's website, and I am using windows XP.<P ID="edit"><FONT SIZE=-1><EM>Edited by prepsmdker on 02/13/02 03:29 AM.</EM></FONT></P>
Application info
----------------
Name 3DMark2001 SE
Build 300
Error log
---------
Could not create render target depth-stencil surface - D3DERR_INVALIDCALL
System info available: yes
Project available: yes
The nature demo runs fine(if that uses the pixel shader 1.4 or not, I am unaware), and ATI's own Treasure chest demo which shows the abilities of the 1.4 pixel shader run fine on my computer. But somehow, 3Dmark isn't working.
Any ideas would be appreciative. I'd think about installing the drivers again, but there's gonna be some new ones out in a few days. Anyone else have this error?
BTW, I do have the latest beta drivers from ATI's website, and I am using windows XP.<P ID="edit"><FONT SIZE=-1><EM>Edited by prepsmdker on 02/13/02 03:29 AM.</EM></FONT></P>