G
Guest
Guest
Hello to all,
I'm hoping one of the experts frequenting this forum can help me. I can't seem to find details on how and which Detonator XP drivers support a 32 bit z-buffer. Once I find which driver(s) support it, how do I enable this feature?
I first noticed while running SiSoft SANDRA that my Visiontek GeForce 3 reported having a 24 bit z-buffer instead of 32 bit. SANDRA also lists an 8 bit stencil buffer. The next time this came up was when playing Ghost Recon which also reported the availability of a 24 and 16 bit z-buffer, but 32 bit is "grayed" out. I play all games at 1280x1024x32 with a refresh rate of 85hz. I've searched many places for an answer...starting first with the GeForce FAQ site...no answer.
My card's documentation says it has a 32 bit z-buffer. I have older nVidia based cards around which also state they have 32 bit z-buffers. My conclusion, while possibly flawed, is that the drivers govern this. If this is the case, how do I enable this feature? I presently use beta 22.70 and previous to that I used official 23.11 drivers. I have tried official and beta drivers in the past, but back then I wasn't looking for a problem.
I have had no problems at all since building this system two years ago. I'm actually pretty embarrassed that I didn't notice this issue earlier, but obviously I wouldn't have been able to fix it anyway.
I'll list my system specs below, maybe that will help.
System:
Pentium 3 933mhz
Intel 815E mobo,133mhz FSB
512mb SDRAM cas2
Windows XP Home
Internet Explorer 6.0
Visiontek GeForce 3 @ 205/487 @ 1280x1024x32x85hz
Sony 20" Trinitron
Philips Acoustic Edge sound card
Altec-Lansing ADA-890 speakers
Sony MDR-600 headphones
Sony CDRW
Sony CD
Teac floppy
Maxtor 43gb 7200rpm ATA-100 hard drive
Zoom DualMode 56k modem
Microsoft Precision Pro stick
Microsoft Intellimouse Explorer 3.0
Belkin 4 USB powered hub
whew...that's it
I really appreciate any help you can give me...I'm lost.
Brit
I'm hoping one of the experts frequenting this forum can help me. I can't seem to find details on how and which Detonator XP drivers support a 32 bit z-buffer. Once I find which driver(s) support it, how do I enable this feature?
I first noticed while running SiSoft SANDRA that my Visiontek GeForce 3 reported having a 24 bit z-buffer instead of 32 bit. SANDRA also lists an 8 bit stencil buffer. The next time this came up was when playing Ghost Recon which also reported the availability of a 24 and 16 bit z-buffer, but 32 bit is "grayed" out. I play all games at 1280x1024x32 with a refresh rate of 85hz. I've searched many places for an answer...starting first with the GeForce FAQ site...no answer.
My card's documentation says it has a 32 bit z-buffer. I have older nVidia based cards around which also state they have 32 bit z-buffers. My conclusion, while possibly flawed, is that the drivers govern this. If this is the case, how do I enable this feature? I presently use beta 22.70 and previous to that I used official 23.11 drivers. I have tried official and beta drivers in the past, but back then I wasn't looking for a problem.
I have had no problems at all since building this system two years ago. I'm actually pretty embarrassed that I didn't notice this issue earlier, but obviously I wouldn't have been able to fix it anyway.
I'll list my system specs below, maybe that will help.
System:
Pentium 3 933mhz
Intel 815E mobo,133mhz FSB
512mb SDRAM cas2
Windows XP Home
Internet Explorer 6.0
Visiontek GeForce 3 @ 205/487 @ 1280x1024x32x85hz
Sony 20" Trinitron
Philips Acoustic Edge sound card
Altec-Lansing ADA-890 speakers
Sony MDR-600 headphones
Sony CDRW
Sony CD
Teac floppy
Maxtor 43gb 7200rpm ATA-100 hard drive
Zoom DualMode 56k modem
Microsoft Precision Pro stick
Microsoft Intellimouse Explorer 3.0
Belkin 4 USB powered hub
whew...that's it
I really appreciate any help you can give me...I'm lost.
Brit