I don't think I have seen any head to head comparisons between a Geforce2 Ti and Geforce4 MX.
In raw speed I think the Ti has the advantage, at least for resolutions of 1280x1024 and lower.
If you plan to use or want to use FSAA I think the Geforce4 MX gains back some performance especially at 1024x768 and 1280x1024.
If you want to go higher than 1280x1024 you might need to move up to something more powerful than both cards.
These, of course, are my opinions.
Now, I want put out a couple questions for the group.
I know the Geforce4 MX only has 2 pipelines but these can process 4 textures per clock, each. Can anyone tell me how many textures, per clock, each of the 4 pipelines of the Geforce256, Geforce2 GTS/PRO/ULTRA/Ti, and Geforce3 can process? (My admittedly faulty memory seems to recall these GPUs need two (2) clocks to do 4 textures). Also, what would be the the overall affect on games from these different architectures?
<b>We are all beta testers!</b><P ID="edit"><FONT SIZE=-1><EM>Edited by phsstpok on 03/03/02 04:12 PM.</EM></FONT></P>