You know, what with all the DX8 features out there thanks to GF3, I was always wondering, even after reading the GF3 information article by Tom (the huge one) and seeing pics of technology effects, I would really like to see what the vertex and pixel shaders do and look like in games. I know Aquanox uses all of it, and the eye candy is just so nice, but I would like some pics of closeups of areas in a scene that portray the usage of those 2 shaders. I would like to see what these 2 shaders can produce, and how it affects the image quality! In short, I want examples pics.
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For the first time, Hookers are hooked on Phonics!!
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For the first time, Hookers are hooked on Phonics!!