Archived from groups: alt.games.diablo2 (
More info?)
Last2Know wrote:
> On Mon, 22 Nov 2004 16:50:52 +0100, Sonni Skammelsen wrote:
>
>
>>On Mon, 22 Nov 2004 09:22:08 -0600, Last2Know wrote:
>>
>>
>>>On Mon, 22 Nov 2004 13:29:53 +0100, Sonni Skammelsen wrote:
>>>
>>>
>>>>My fury druid have reached the points where he have maxed fury, ww, lycan
>>>>and oak sage.
>>>>
>>>>What should i go for grizzly or dire wolf ?
>>>>
>>>>The grizzly doesn't kill anything in hell, but is a beauty tank that holds
>>>>of monsters while spl_Wolfman and Sigurd kills. Sigurd is my good barb
>>>>merc using full sazabi's set.
>>>>
>>>>I need something to hold back those wraith types monsters that are PI in
>>>>hell and mana burners while i take them down one by one.
>>>
>>>I posted a discussion a few months ago about why Dire Wolves are
>>>better for decoys - there are more of them and they have more overall
>>>life after a few skills points, especially considering their synergy.
>>>
>>
>>I have an other druid using dire wolves, and at level 10 they are one hit
>>killed by normal lister.
>>here i have a level 6 grizzly that nm lister and friends can't kill, so i
>>will not change from grizzly to dire wolves here, but how much do i get
>>from putting points into dire wolves or directly into bear.
>
>
> If you have one wolf killed, you are still
> left with two decoys compared to one in the case of the grizz,
> so from a decoy point of view you are still ahead at that point.
> But how many real skill points do you have in Dire Wolves?
> They only get synergy from real skill points. Unless you
> think the info on Arreat Summit is wrong, you can look it
> up and see that the total hit points of the Dire Wolves
> passes the Grizzly at around lvl 4 or so of hard skill
> points (I forget exactly).
>
Yes after one hit i still have to more, but after 2 more hits i have
zero, wereas the grizzly still stands at the end of the battle, and
wolves was in normal and grizzly in nm.
My grizzly have 1 hardpoint, whereas my wolves is 10 hardpoints.
>
>>>Btw - maxing WW is a waste for a Fury Druid if you can
>>>get some AR from another source, as the additional IAS
>>>off weapon doesn't help your Fury speed (mostly only
>>>weapon speed matters).
>>
>>With 4 pieces of the IK set i get 250 extra AR and multiplied with the AR
>>bonus from WW i still need tp put points into dex to get to 95% chance to
>>hit monsters, so what should i use to get the additional 350% AR WW gives
>>me?
>
>
> Since you are using a two-handed weapon rather than a shield
> you need more than I did. But Ravenfrost rings is one
> good source of massive AR and +100 AR large charms are
> pretty common too. Lots of amulets also have Dex boost.
>
I have to use many +100 AR charms, ravenfrosts and amulets to get the
same payback as i get from an extra 350% AR, just the 250 AR from IK is
tranformed to 875 AR, so thats around 2 perfect ravens and 3 +100 AR GC.
> 95% chance to hit is very high (theoretical max) and hard to achieve
> unless your char is as high level as the monster. I usually
> settle for something more like 85%.
95% is max, thats what you aim for just like the 75% block with a shield
It's pretty close i am they same level as the monsters, started act1 as
level 75 and just finished act2 hell as level 79, so i think that close
enough
--
Sonni