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Hiya,
while playing around with my SP level 69 Enchantress, who just has reached
Hell diff, I found an intersting thread/guide in the rpgforums:
http://rpgforums.net/showthread.php?t=277313
It shows an Enchantress using a Kingslayer axe with Vengeance to create
additional elemental damage which is further enhanced by LM/FM/CM skills.
==========================================================================
1. Skill points
- As easy as: Enchant 20, Warmth 20, FM 20 and LM 20
- Aim for +5 all skills from equipment
- another +5 fire skills on switch (once every 15 minutes)
- One-point: Static, Teleport, Shiver armor, CM
At level 80, you should have all 4 skills maxed with pre-reqs.
2. Stat points
- STR: enough for Kingslayer axe (only increases pure phys.dam)
- DEX: as much as possible to increase AR
- VIT: everything else
- ENG: nada
3. Vengeance Damage
Level 1 Vengeance from KingSlayer doesn't sound much, but it can be
increased with +all skill items. Level 5 Vengeance already returns 100% of
fire/lightning/cold damage of the weapon damage.
Let's say max damage of the axe is 250, you'll get 250 fire + 250 cold +
250 light damage + 250 phyiscal damage * enhanced damage modifiers.
Fire and lightning damage is further increased by the masteries. For
Enchanting, I already have FM30 with +fire items, so the FM bonus is 233%.
Maxed LM with +skills is 25 giving 338% to lightning.
For Vengeance +5 (+100% F/L/C), a damage calc would show:
phy. = 250 * (1+STR/100) = 250 * (1 + 130/100) = 575
FIRE = 250 * (1 + 233%/100) = 250 * 3,33 = 832
LIGT = 250 * (1 + 338%/100) = 250 * 4,38 =1095
COLD = 250 (no modifiers) = 250
SUM 2752 max
With +250 lightning damage from charms, you could get another 1000
lightning to max damage.
The fun starts with the level 32 Enchant - with the additional fire damge
we now to 5879-7899 damage.. free for about 15 minutes. AR is only around
2500 here, but I hadn't added any AR charms or items. After Enchant, 250AR
would grow to another 1000AR.
4. The Weapon : KingSlayer
The Guide above uses a two-handed axe, but I have gone with axe and shield
here to have better resists in Hell. KingSlayer needs the runes MAL, UM,
GUL and FAL, so it is not that expensive.
Sorcs get a special speed bonus for axes, so with proper IAS% you can get
up to 2 attacks per second or to the 11-9 frames per attack range.
5. Equipment
Nothing to spectacular here. Harlequin Crest with UM, Eye of Ettlich, Skin
of the Vipermagi (upgraded with UM), one Stone of Jordan.
Moser's Blessed Circle with 2 PDiamonds adds +63 res all..
For Enchanting, Magefist (+1 fire), ammu with +2 fire, Hexfire blade with
another +3 fire skills and some +1 fire Grand Charms should get you a level
32 Enchant.
6. Extras
A special bonus would be a Call to Arms weapon on switch. With +5 all
skills and CtA with +5 BC/BO you'd get about 2 minutes worth of an
additional +1 to all and some 65% life/stam and mana.
A Chains of Honor armor would add +2 all skills and +65 res all, so you
could perhaps switch to a 2-handed Kingslayer axe with even more damage.
==========================================================================
This is not a guide, just a little summary of my researches (which may be
completely wrong). Just take it with a grain of salt.
Especially the weapon damage calculations made me wonder. I had tried to
multiply weapon damage (let's say 250max) by (1+STR/100) and calculate
elemental Vengeance damage from there, but that didn't work (see above).
Vengeance elemental damage is only converted from weapon damage + x to
max/min damage items. The STAT bonus (STR/100) does NOT count in here.
I guess a HF or Defiance merc would go quite well with this sorc.
Comments, ideas, Corrections?
Regards,
Oliver
Hiya,
while playing around with my SP level 69 Enchantress, who just has reached
Hell diff, I found an intersting thread/guide in the rpgforums:
http://rpgforums.net/showthread.php?t=277313
It shows an Enchantress using a Kingslayer axe with Vengeance to create
additional elemental damage which is further enhanced by LM/FM/CM skills.
==========================================================================
1. Skill points
- As easy as: Enchant 20, Warmth 20, FM 20 and LM 20
- Aim for +5 all skills from equipment
- another +5 fire skills on switch (once every 15 minutes)
- One-point: Static, Teleport, Shiver armor, CM
At level 80, you should have all 4 skills maxed with pre-reqs.
2. Stat points
- STR: enough for Kingslayer axe (only increases pure phys.dam)
- DEX: as much as possible to increase AR
- VIT: everything else
- ENG: nada
3. Vengeance Damage
Level 1 Vengeance from KingSlayer doesn't sound much, but it can be
increased with +all skill items. Level 5 Vengeance already returns 100% of
fire/lightning/cold damage of the weapon damage.
Let's say max damage of the axe is 250, you'll get 250 fire + 250 cold +
250 light damage + 250 phyiscal damage * enhanced damage modifiers.
Fire and lightning damage is further increased by the masteries. For
Enchanting, I already have FM30 with +fire items, so the FM bonus is 233%.
Maxed LM with +skills is 25 giving 338% to lightning.
For Vengeance +5 (+100% F/L/C), a damage calc would show:
phy. = 250 * (1+STR/100) = 250 * (1 + 130/100) = 575
FIRE = 250 * (1 + 233%/100) = 250 * 3,33 = 832
LIGT = 250 * (1 + 338%/100) = 250 * 4,38 =1095
COLD = 250 (no modifiers) = 250
SUM 2752 max
With +250 lightning damage from charms, you could get another 1000
lightning to max damage.
The fun starts with the level 32 Enchant - with the additional fire damge
we now to 5879-7899 damage.. free for about 15 minutes. AR is only around
2500 here, but I hadn't added any AR charms or items. After Enchant, 250AR
would grow to another 1000AR.
4. The Weapon : KingSlayer
The Guide above uses a two-handed axe, but I have gone with axe and shield
here to have better resists in Hell. KingSlayer needs the runes MAL, UM,
GUL and FAL, so it is not that expensive.
Sorcs get a special speed bonus for axes, so with proper IAS% you can get
up to 2 attacks per second or to the 11-9 frames per attack range.
5. Equipment
Nothing to spectacular here. Harlequin Crest with UM, Eye of Ettlich, Skin
of the Vipermagi (upgraded with UM), one Stone of Jordan.
Moser's Blessed Circle with 2 PDiamonds adds +63 res all..
For Enchanting, Magefist (+1 fire), ammu with +2 fire, Hexfire blade with
another +3 fire skills and some +1 fire Grand Charms should get you a level
32 Enchant.
6. Extras
A special bonus would be a Call to Arms weapon on switch. With +5 all
skills and CtA with +5 BC/BO you'd get about 2 minutes worth of an
additional +1 to all and some 65% life/stam and mana.
A Chains of Honor armor would add +2 all skills and +65 res all, so you
could perhaps switch to a 2-handed Kingslayer axe with even more damage.
==========================================================================
This is not a guide, just a little summary of my researches (which may be
completely wrong). Just take it with a grain of salt.
Especially the weapon damage calculations made me wonder. I had tried to
multiply weapon damage (let's say 250max) by (1+STR/100) and calculate
elemental Vengeance damage from there, but that didn't work (see above).
Vengeance elemental damage is only converted from weapon damage + x to
max/min damage items. The STAT bonus (STR/100) does NOT count in here.
I guess a HF or Defiance merc would go quite well with this sorc.
Comments, ideas, Corrections?
Regards,
Oliver