Archived from groups: alt.games.diablo2 (
More info?)
In article <coothq$tr5$04$2@news.t-online.com>,
Oliver Wenzel <ouuch@t-online.de> wrote:
>Hi,
>
>The Shadow <a@b.com> wrote in news:J9Qrd.4425$pv1.4083@fe12.lga:
>
>> hone sundan or bonehew? for act 2 merc?
>
>easy answer: REAPER'S TOLL ! The 33% chance to cast Decrep really helps
>break those PI/SS guys and all other bosses.
>Throw in an armor with Crushing Blow and you have the perfect merc weapon.
Actually, the answer is a bit more complex than this, because it depends
on the type of character you play.
While Reaper's Toll (preferably ethereal) is quite wanted as an Act 2 Merc
weapon, I would want a merc weapon overriding my curses _if_ I were
playing a Necromancer.
>OTOH, against Bosses, Hone is very good. An upgraded Hone (68-453 dam)
>isn't too far away damage-wise from Bonehew (115-597) and already has lots
>of CB.
Of course, don't forget an upped Hone Sundan has rather crazy Dexterity
requirements, which will be quite hard to reach by your merc.
>Somewhat overlooked but really nice can be a Crescent Moon polearm with
>chance to cast level 13 STATIC - reduce enemies to half life fast..
.... after which static no longer works.
Indeed don't overlook the effects of the other equipment on the merc's
performance: I had a merc (from my Hammerdin) equipped with a Hone Sundan
(AmnAmnShael-ed), Rockstopper and a Duriels Shell, and he wasn't
performing too hot, though equipment-wise this is a rather nice setup. So
I finally bit the bullet, made a Duress Runeword in an ethereal Dusk
Shroud, and ended up with a 21xx def armour. Put it on the merc, and all
of a sudden he could hold his own again.
If I ever find another Guillaume's Face, I'd use that.
Bonehew is nice for larger amounts of normal monsters, since it deals a
lot of damage, and the merc using it can usually one-hit kill most of
them. Against bosses you want Crushing Blow, Crushing Blow and more
Crushing Blow.
Regards,
Patrick.