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Archived from groups: alt.games.diablo2 (More info?)
Yorath, my single-player 67th level paladin, has hit a wall. He is
unable to get past the Ancients in Nightmare.
The biggest part of the problem is the build. He is my first paladin,
and thorns just seemed to make Normal mode sooo easy (at least
compared to the skellimancer who was my first character). This skill
became completely useless in Nightmare, since he died with almost
every hit- taking one of them with you each time you die is a VERY
slow way to clear an area. So he's got 20 wasted points in thorns;
about 18 in might, which luckily synergizes with charge (10 points).
Other points reside in holy shield and vengeance (used when the foes
are too close to charge), and few other rarely-used skills.
He uses an upgraded Griswold's Edge (because he can't find anything
better), his rogue merc uses a Skystrike (because I love that meteor,
and can't find anything better). He wears a rare embossed plate with
an upgraded Steelclash (with a p diamond added) and an OrtSol helmet.
You may think that I should start a new paladin, but it's taken me
over a year to get him here, so I won't discard him lightly (I have
three kids under the age of three- I don't get to play as much as some
of the folks on this group).
Any tips on how to survive the three (Ancients, not kids)? I used up
a full belt of purple pots, lost the merc, and didn't kill even one of
them.
I've been playing my original skellimancer again lately, and it's
amazing how much easier Nightmare Act I is with the nec than with the
paladin. Can't wait to get to Act II so he can get a thorns merc-
skellies die fast enough they may as well take someone with them.
---The Mad Alchemist---
http://www.mad-alchemy.com
Email sent to the above address, unless clearly marked
as wine or heraldry, will be deleted unread.
Yorath, my single-player 67th level paladin, has hit a wall. He is
unable to get past the Ancients in Nightmare.
The biggest part of the problem is the build. He is my first paladin,
and thorns just seemed to make Normal mode sooo easy (at least
compared to the skellimancer who was my first character). This skill
became completely useless in Nightmare, since he died with almost
every hit- taking one of them with you each time you die is a VERY
slow way to clear an area. So he's got 20 wasted points in thorns;
about 18 in might, which luckily synergizes with charge (10 points).
Other points reside in holy shield and vengeance (used when the foes
are too close to charge), and few other rarely-used skills.
He uses an upgraded Griswold's Edge (because he can't find anything
better), his rogue merc uses a Skystrike (because I love that meteor,
and can't find anything better). He wears a rare embossed plate with
an upgraded Steelclash (with a p diamond added) and an OrtSol helmet.
You may think that I should start a new paladin, but it's taken me
over a year to get him here, so I won't discard him lightly (I have
three kids under the age of three- I don't get to play as much as some
of the folks on this group).
Any tips on how to survive the three (Ancients, not kids)? I used up
a full belt of purple pots, lost the merc, and didn't kill even one of
them.
I've been playing my original skellimancer again lately, and it's
amazing how much easier Nightmare Act I is with the nec than with the
paladin. Can't wait to get to Act II so he can get a thorns merc-
skellies die fast enough they may as well take someone with them.
---The Mad Alchemist---
http://www.mad-alchemy.com
Email sent to the above address, unless clearly marked
as wine or heraldry, will be deleted unread.