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Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)
(Crossposted)
Here I am, considering a hiatus from diablo 2 to maybe (read: hopefully)
recharge my enthusiasm for making new characters. While there are a few
things I'd like to experiment with (especially in light of some of the
interesting new runewords), the idea of trudging through the quests a few more
times just doesn't inspire me right now, and I don't really like rushing
characters. And while I can hack up the designs in single player using an
editor, it's just not really the same as actually doing it for real, which
leaves me kind of stuck. My last two attempted "starts" got as far as level
11 and 24 respectively, before I basically lost all interest in going on.
So, a question... for those still battling on with diablo 2, how do you keep
the magic alive, as it were. While I know some favour hardcore mode as a way
to refuel interest, or no twink play, neither has really "cranked my tractor"
in past times, but there has to be something else. In light of the fact that
I actually want to end up with developed characters at the end of things, with
specific builds and gear that I already have in mind (USWest SCL), I know
where I want to go, it's *getting* there is the real problem. What I was
thinking about was perhaps twinking the new recruits up with as much gold as
they can carry, and have them push through normal difficulty using throwing
potions, or maybe an insanely twinked out rogue merc, while I kit with chance
to cast items or whatever, and cheer her on while I read a book, or something.
The obvious way seems to simply stop playing for a bit, and hope the desire
returns, and maybe sign up for world of warcraft for a month or whatever, but
is there another way that people employ to keep things interesting?
(Crossposted)
Here I am, considering a hiatus from diablo 2 to maybe (read: hopefully)
recharge my enthusiasm for making new characters. While there are a few
things I'd like to experiment with (especially in light of some of the
interesting new runewords), the idea of trudging through the quests a few more
times just doesn't inspire me right now, and I don't really like rushing
characters. And while I can hack up the designs in single player using an
editor, it's just not really the same as actually doing it for real, which
leaves me kind of stuck. My last two attempted "starts" got as far as level
11 and 24 respectively, before I basically lost all interest in going on.
So, a question... for those still battling on with diablo 2, how do you keep
the magic alive, as it were. While I know some favour hardcore mode as a way
to refuel interest, or no twink play, neither has really "cranked my tractor"
in past times, but there has to be something else. In light of the fact that
I actually want to end up with developed characters at the end of things, with
specific builds and gear that I already have in mind (USWest SCL), I know
where I want to go, it's *getting* there is the real problem. What I was
thinking about was perhaps twinking the new recruits up with as much gold as
they can carry, and have them push through normal difficulty using throwing
potions, or maybe an insanely twinked out rogue merc, while I kit with chance
to cast items or whatever, and cheer her on while I read a book, or something.
The obvious way seems to simply stop playing for a bit, and hope the desire
returns, and maybe sign up for world of warcraft for a month or whatever, but
is there another way that people employ to keep things interesting?