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New Year's "Present" from Blizz?

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Archived from groups: alt.games.diablo2 (More info?)

 

OK - someone will doubtless tell me it's been there all the time, but
since when did LoD include respawning monsters?

Whilst spending a few quiet moments this morning levelling in
Nightmare Baal runs with a HC Meteor/FO Sorc (possibly a sad thing to
be doing on New Year's morning, but I was awake, sober and bored), I
ran into a pack of Dark Souls. Having dealt with them with a little
trepidation (my Lightning resist could do to be rather higher - one
reason she's still in NM), I was concentrating on the next
"challenge", when I was suddenly jumped from behind by a Dark Soul I'd
apparently missed. So, I dealt with that - only to be mugged by
another. Then another. Then two. And they just kept coming - every
time I wiped them out, another one or two would find me. I finally
realised that they were popping into existence in roughly the same
place in the corridor all the time - I stuck around in the game long
enough to watch half-a-dozen or so more appear, before deciding that,
given the resistance issue, an appropriate response was, "Sod that for
a game of soldiers".

Is this new? Or have I just been half-asleep for the last year or
two?

Cheers - Ian

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Archived from groups: alt.games.diablo2 (More info?)

 

Ian Noble <fredd@clara.co.uk> wrote:

[snip]
>(possibly a sad thing to be doing on New Year's morning, but I was
>awake, sober and bored)

Happy New Year anyway. :D


[snip]
>realised that they were popping into existence in roughly the same
>place in the corridor all the time -

And you always killed them in the same place, right?

>I stuck around in the game long enough to watch half-a-dozen or so
>more appear, before deciding that, given the resistance issue, an
>appropriate response was, "Sod that for a game of soldiers".
>
>Is this new? Or have I just been half-asleep for the last year or
>two?

Ehm, you're sure there weren't any Horadrim Ancients around in a
corner or somewhere in a sideway? They revive nearly all kinds of
undeads, incl. Souls and Oblivion Knights.

<http://www.battle.net/diablo2exp/monsters/act2-greatermummy.shtml>


J:
NP: -
--
http://here.is/ripley/ *4therecords.HCEurope

Reply to Anonymous

Archived from groups: alt.games.diablo2 (More info?)

 

On Sat, 01 Jan 2005 13:16:31 +0100, Joerg Frey <zyn@gmx.net> wrote:

>Ian Noble <fredd@clara.co.uk> wrote:
>
>[snip]
>>(possibly a sad thing to be doing on New Year's morning, but I was
>>awake, sober and bored)
>
>Happy New Year anyway. :D

And to you, and all here.

>
>
>[snip]
>>realised that they were popping into existence in roughly the same
>>place in the corridor all the time -
>
>And you always killed them in the same place, right?
>
>>I stuck around in the game long enough to watch half-a-dozen or so
>>more appear, before deciding that, given the resistance issue, an
>>appropriate response was, "Sod that for a game of soldiers".
>>
>>Is this new? Or have I just been half-asleep for the last year or
>>two?
>
>Ehm, you're sure there weren't any Horadrim Ancients around in a
>corner or somewhere in a sideway? They revive nearly all kinds of
>undeads, incl. Souls and Oblivion Knights.
>
Ah - possible. I hadn't thought of that. As hinted, I baled out of
the game before going much further - there could well have been one or
more within range.

I guess it's probably the luck of the shuffle - probability plays
strange tricks - but I'd almost swear I'm getting tougher opponents
today than I was yesterday, though.

Cheers - Ian
- Paranoid? Me? Never. I'm sure there's a perfectly simple
explanation for the microphones in my cornflakes.

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