Questions

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Archived from groups: alt.games.diablo2 (More info?)

What does "Open Wounds" mean?
What does "Deadly Stroke" mean and does it differ from "Critical Strike" which
I take is a chance for double dmage?
What does "Crushing Blow" mean?

Thanks!
 
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Guest

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Archived from groups: alt.games.diablo2 (More info?)

"Ohio Bolt Fan" <eg055@aol.comgobolts> wrote in message
news:20050117134907.06043.00000083@mb-m20.aol.com...
> What does "Open Wounds" mean?
> What does "Deadly Stroke" mean and does it differ from "Critical Strike"
> which
> I take is a chance for double dmage?
> What does "Crushing Blow" mean?
>
> Thanks!

from the Arreat Summit http://www.battle.net/diablo2exp/items/magic.shtml
Set Items and Unique Items sometimes have special magical effects that are
not found on any Magic or Rare item. This is not a complete listing of all
special effects.

Deadly Strike
This is a chance of doing double damage. This bonus is applied after skills
such as Critical Strike and any other damage bonuses. Critical Strike (CS)
and Deadly Strike (DS) exclude each other.

If you have a 33% Deadly Strike item, and 68% Critical Strike Skill the
complete chance to get double damage is:

=CS + (DS/100)*(100-CS)
=68% + (33/100)*32%
=68% + 10.56%
=78.56%
Open Wounds
This is a chance of making a monster bleed uncontrollably. They lose health
while bleeding. Open Wounds Items stack in most cases.
Duration: 200 frames (that is 8 seconds).

The damage per frame seems to be the following (where Clvl is the attackers
level, that is the player's level usually):

Clvl=1-15: (9*Clvl+31)/256
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
If you prefer per second, just multiply by 25:
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Some examples:
Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage. Clvl 30:
42.6 per sec over 8 seconds for a total of 340.6 damage. Clvl 50: 99.7 per
sec over 8 seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over
8 seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8
seconds for a total of 2133.6 damage.

Also, the damage is divided by 4 for a player target. In addition, for a
missile versus a player target one should divide the damage by 8 instead.

Finally, versus bosses and champions (could be just bosses or special
bosses) the damage is divided by 2.

Crushing Blow
This is a chance of reducing a monster's health by X% in a single blow.


-Default: 1/4th
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th
-The life removed is also scaled with number of players. So that if a
monster has 450% more life due to 8 players (or whatever the value is) the
life removed is further reduced by the same amount (450% would equal
multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5).
Physical resistance does apply to Crushing Blow damage, but only if the
resistance is positive. Crushing Blow Items stack in most cases. In 1.10
Crushing Blow is calculated before your normal damage. So, before doing the
damage that you would normally do, there is a chance you will reduce the
health of the monster by X% then normal damage apply to the resulting lower
life. If you have more than one item with Crushing Blow, the probabilities
will be added together. There will be one random check for a Crushing Blow.
There is no check for each separate item, so one can not get multiple
Crushing Blows in one attack.

Justin