Archived from groups: alt.games.diablo2 (
More info?)
"ald" <103175.3500@compuserve.com> wrote in message
news:5r50v0tr798ul3au0bej8kuoqd9334t3en@4ax.com...
> On Thu, 20 Jan 2005 19:52:28 GMT, "Sushi" <gaijin@hotmail.com>
wrote:
>
> >The paladin's defensive auras have resist fire, cold, and
lightning. Now if
> >I was to put 10 hard points into each of these...would my resists
reflect
> >that? Is this a passive skill also or do I have to have one of the
auras
> >enabled to benefit from this?
> >
> >Regards,
> >
> >Sushi
>
> Heh, what do you know, a Pally question I can answer ;-) No, they
are
> not passive, you do need to have them activated. What I've done with
> my current Pally is add one point to each (this was *not* the
original
> plan, which was to ignore them and wait for the level 24 or 30 spell
> that adds to all, but playing Ancestral Recall at players 8 made it
> necessary) *if* you need them, then wait for the higher level skill
> that adds to all. *That* one you may want more than one point in ;-)
Also, if your main combat skill is Vengeance, then you want to use
separate points in Resist Fire, Resist Cold and Resist Lightning,
rather than Salvation, because they're more cost-effective as
synergies to your Vengeance damage. Although, increasing Vengeance is
more cost-effective still.
Each point in Vengeance is an extra 6% to ALL THREE elemental damages.
So, it costs 5 points to give you 30% extra Fire, 30% extra Cold and
30% extra Lightning damage.
Whereas, if you used Resist Fire, Resist Cold and Resist Lightning,
you would have to put 3 skill points in each, for a total of 9 points,
to get 30% to each of the three elemental damages. That's 4 more skill
points used up, for a comparatively trivial amount less mana being
used per hit (higher skill levels in Vengeance use more mana per hit.)
Now, using Salvation as a synergy is even less cost-effective: it
gives just 2% to each of the three elemental damages of Fire, Cold and
Lightning. So, to get that 30% damage bonus to all three elements
collectively, you'd need to spend a full 15 points in Salvation -
compared to 9 in the single resists (3x3) or 5 in Vengeance itself.
The catch is, you're almost never going to have the Salvation aura on,
if your main skill is Vengeance, because you'll be using Conviction to
lower monsters' elemental resistances to the damage you do. But you
may at some stage want a big beef up to your elemental resists and
consider it more important than doing damage - so you put ONE point in
Salvation, for those occasions, and use items that give bonuses to
that skill, or defensive auras, or all paladin skills, if you want
more than one point of Salvation.
Jonathan.