Archived from groups: alt.games.diablo2 (
More info?)
In article <ctr4d2$su5$00$1@news.t-online.com>,
Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote:
>On that special day, Patrick Vervoorn,
>(patrick.vervoorn@NOSPAM.perihelion.demon.nl) said...
>
>> Seen. What equipment does she use?
>
>I already told in former postings that she is using Mavinas Caster as
>her main bow (as long as she can strife, ie her mana bowl isn't empty),
>and Blood Ravens Charge on switch, if no man is left (because a mana
>drain boss minion hit her, oer there are way too many beasts there), and
>in a few cases to get PI monsters down.
Well, I browsed around a bit on my mules, and found a few Cliffkillers,
at least one Goldstrike arch, a Lycander's aim, and some other stuff.
Would any of this be an improvement over what you're using here, and/or
is there any other bow you'd like to use instead of what you listed here?
>Her armour is a Gloom dusk shroud, the headgear a rare +2 skills tiara.
>She wears a resist all ring and Natures Peace, because of the nasty
>shamen. The belt is Mavinas Tenet, for mana leech (couldn't ever find a
>dual leech ring). Her gloves are currently crafted Vampirebone gloves
>with +2 on bow/crossbow skills. She had used a +2 passive/magic pair
>before, but even now her maxed valk is way more tough than her merc, and
>rarely dies, except from losing contact. Poison might poise a problem,
>though (pun intended). Her ammy is a crafted +1 amazon skills with
>various resists. Although I have a high necro, I haven't managed to
>craft any +2 amulets yet.
Nice setup. As for the crafting, what level is the necro then? Crafting
is tricky in that the ilvl of the amulet should become >= 90 for +2
skills, but when you gamble an amulet, it's ilvl could be anything
between -5 and +5 (or something) of the character's clvl...
>Still she is doing quite well, as long as I manage to keep the monsters
>at a distance. Problem is, there are some, who love to charge her, no
>matter how many valks, mercs and decoys I put into their way. While she
>can survive in open areas, it is getting tough in narrow passageways
>like those in the flayer dungeon, where she got stuck between those dang
>gloombats (they can cross water and thus trap her from both sides). She
>died twice to that.
I have some small experience with a bow, because my SP Zealadin carried
an upgrade Buriza on weapon switch, for those tough monsters he didn't
dare to stand toe-to-toe with, but the results were mixed at best,
especially when I upgraded from 1.09 to 1.10.
Regards,
Patrick.