Sign in with
Sign up | Sign in
Your question

What do u think about this build? Paladin with lots of auras

Last response: in Video Games
Share
Anonymous
February 9, 2005 4:53:06 AM

Archived from groups: alt.games.diablo2 (More info?)

Softcore ladder.
He's gona be a zealot. He's gonna use some of the most expensive equip
around, and I'm just checking if I didnt miss something.

So, for the skills:
zeal: 20
sacrifice: 20
fana: 20
holy shield: 20
defiance: 20
7 skills points for prereq skills.
Total: 107, char is finished at clvl 95

Stats:
Str enough to wear the equip
Dex as above
Vita: the rest
Energy none

Weapon: stormlash and oath runeword on switch
Shield: exile and exile on switch
Gloves: Steelrend
Belt: verdungo's
Boots: gore rider
Armor: havent decided yet, maybe enigma for teleport, but I'm still thinking
this one out, maybe something for resists
Helm: CoA
Rings: one whisp projector and one dwarf or raven. If I'm short on the
resistances I'l probably go for some resistance rings
Amulet: highlords or atmas

Charms are gona have lots of resistances, maybe some skillers, anni if i'm
lucky, not planing to trade any.

The main point that this build is based on is a act 2 merc with blessed aim
aura and folowing items:
Weapon: infinity runeword (conviction aura on it)
Stone armor for high defence
And for the helm I haven't decided yet

Some of the items will be upped, some wont.

The infinity runeword will give conviction aura, wich will compensate for my
"standard" amount of AR, blessed aim on merc will do the same thing but only
untill conviction kicks in. Defiance on exile will provide defence for both,
and my Fanaticism for damage. This will work only if merc is able to have 2
auras on at the same time, same works for me (but thats not a question, I
know I can wear 2 auras). Plan is to chop the groups down with static on
stormlash and to finish them off with high damage oath while life tap is
constantly on - I hit often. And we must kill fast, the goal I think is
attainable with this config. It will be PvM only, baalruns mostly, but will
be capable of playing through the entire game.

I know that here's some pretty darn expensive stuff, but I'l take my time
(I'm not a cheater or duper) with it, since we should be unkillable. The
only thing I can think of that might hurt me is magic damage, that problem I
yet have to resolve. Lightning should be covered with stormlash and whisp
projector, raven and dwarf are gonna come on and off when necessary. Other
thing I didnt think of, is the IAS breakpoint. I definitely want to be very
fast, but I dont know where the breakpoints are and how are they dependent
of the weapon. There I could use some info.

Now, it's Your turn. Have you noticed any flaws? If yes, please point them
out.

Sorry for all the grammar mistakes, english is not my native language.

Regards, Shpula
Anonymous
February 9, 2005 12:51:48 PM

Archived from groups: alt.games.diablo2 (More info?)

On Wed, 09 Feb 2005 01:53:06 +0100, Shpula wrote:

> Softcore ladder.
> He's gona be a zealot. He's gonna use some of the most expensive equip
> around, and I'm just checking if I didnt miss something.
>
> So, for the skills:
> zeal: 20
> sacrifice: 20
> fana: 20
> holy shield: 20
> defiance: 20
> 7 skills points for prereq skills.
> Total: 107, char is finished at clvl 95
>
> Stats:
> Str enough to wear the equip
> Dex as above
> Vita: the rest
> Energy none
>

Dex should go higher, you should but enough in dex to get max block.

> Weapon: stormlash and oath runeword on switch Shield: exile and exile on
> switch
> Gloves: Steelrend
> Belt: verdungo's
> Boots: gore rider
> Armor: havent decided yet, maybe enigma for teleport, but I'm still
> thinking this one out, maybe something for resists Helm: CoA
> Rings: one whisp projector and one dwarf or raven. If I'm short on the
> resistances I'l probably go for some resistance rings Amulet: highlords or
> atmas
>

How will you kill PI ?
And IM will means instant dead.

> Charms are gona have lots of resistances, maybe some skillers, anni if
> i'm lucky, not planing to trade any.
>
> The main point that this build is based on is a act 2 merc with blessed
> aim aura and folowing items:
> Weapon: infinity runeword (conviction aura on it) Stone armor for high
> defence
> And for the helm I haven't decided yet
>

With zeal and fanatism you shouldn't need more AR so blessed aim merc may
not be the right merc.
I use a rouge frozen arrow merc, she should take care of PI and she can
kill with IM.

> Some of the items will be upped, some wont.
>
> The infinity runeword will give conviction aura, wich will compensate
> for my "standard" amount of AR, blessed aim on merc will do the same
> thing but only untill conviction kicks in. Defiance on exile will
> provide defence for both, and my Fanaticism for damage. This will work
> only if merc is able to have 2 auras on at the same time, same works for
> me (but thats not a question, I know I can wear 2 auras). Plan is to
> chop the groups down with static on stormlash and to finish them off
> with high damage oath while life tap is constantly on - I hit often. And
> we must kill fast, the goal I think is attainable with this config. It
> will be PvM only, baalruns mostly, but will be capable of playing
> through the entire game.
>

You know that baalruns often shows OB and IM and i don't really see
anything that can deal with IM.

> I know that here's some pretty darn expensive stuff, but I'l take my
> time (I'm not a cheater or duper) with it, since we should be
> unkillable. The only thing I can think of that might hurt me is magic
> damage, that problem I yet have to resolve. Lightning should be covered
> with stormlash and whisp projector, raven and dwarf are gonna come on
> and off when necessary. Other thing I didnt think of, is the IAS
> breakpoint. I definitely want to be very fast, but I dont know where the
> breakpoints are and how are they dependent of the weapon. There I could
> use some info.
>

My little experience from doing baalruns is that you really don't need
lightning absorb, where as cannot be frozen is way better. You can block
both CE and souls lightning attack as they carry physical damage. And if
you get GA armor you should be able to get 90 - 95 res all, so damage
taken when not blocking isn't that bad. GA also helps you to get max block
and faster block too.

> Now, it's Your turn. Have you noticed any flaws? If yes, please point
> them out.
>

I tried :) 

> Sorry for all the grammar mistakes, english is not my native language.
>
Well i understood it, so it wasn't that bad :) 

--
Sonni
February 9, 2005 4:27:20 PM

Archived from groups: alt.games.diablo2 (More info?)

I think still think you need to work on resistances. Rest just looks fine,
you and your merc stacks each other aura no problem.

Why don't you get concentration aura for your merc weapon, and you as
fanaticism(as your skill) and your weapon as might weapon aura. you will hit
almost everything with this type of setup. get enigma as weapon and storm
sheild and either p diamond it um it. you need some damage reduction and
resists to keep up in hell anyway. you can't just get all auras and no
resists and hope you won't die..


"Shpula" <ako.trebas.pitaj.me@za.mejl> wrote in message
news:cubmtp$p17$1@bagan.srce.hr...
> Softcore ladder.
> He's gona be a zealot. He's gonna use some of the most expensive equip
> around, and I'm just checking if I didnt miss something.
>
> So, for the skills:
> zeal: 20
> sacrifice: 20
> fana: 20
> holy shield: 20
> defiance: 20
> 7 skills points for prereq skills.
> Total: 107, char is finished at clvl 95
>
> Stats:
> Str enough to wear the equip
> Dex as above
> Vita: the rest
> Energy none
>
> Weapon: stormlash and oath runeword on switch
> Shield: exile and exile on switch
> Gloves: Steelrend
> Belt: verdungo's
> Boots: gore rider
> Armor: havent decided yet, maybe enigma for teleport, but I'm still
> thinking this one out, maybe something for resists
> Helm: CoA
> Rings: one whisp projector and one dwarf or raven. If I'm short on the
> resistances I'l probably go for some resistance rings
> Amulet: highlords or atmas
>
> Charms are gona have lots of resistances, maybe some skillers, anni if i'm
> lucky, not planing to trade any.
>
> The main point that this build is based on is a act 2 merc with blessed
> aim aura and folowing items:
> Weapon: infinity runeword (conviction aura on it)
> Stone armor for high defence
> And for the helm I haven't decided yet
>
> Some of the items will be upped, some wont.
>
> The infinity runeword will give conviction aura, wich will compensate for
> my "standard" amount of AR, blessed aim on merc will do the same thing but
> only untill conviction kicks in. Defiance on exile will provide defence
> for both, and my Fanaticism for damage. This will work only if merc is
> able to have 2 auras on at the same time, same works for me (but thats not
> a question, I know I can wear 2 auras). Plan is to chop the groups down
> with static on stormlash and to finish them off with high damage oath
> while life tap is constantly on - I hit often. And we must kill fast, the
> goal I think is attainable with this config. It will be PvM only, baalruns
> mostly, but will be capable of playing through the entire game.
>
> I know that here's some pretty darn expensive stuff, but I'l take my time
> (I'm not a cheater or duper) with it, since we should be unkillable. The
> only thing I can think of that might hurt me is magic damage, that problem
> I yet have to resolve. Lightning should be covered with stormlash and
> whisp projector, raven and dwarf are gonna come on and off when necessary.
> Other thing I didnt think of, is the IAS breakpoint. I definitely want to
> be very fast, but I dont know where the breakpoints are and how are they
> dependent of the weapon. There I could use some info.
>
> Now, it's Your turn. Have you noticed any flaws? If yes, please point them
> out.
>
> Sorry for all the grammar mistakes, english is not my native language.
>
> Regards, Shpula
>
Related resources
Anonymous
February 9, 2005 4:27:21 PM

Archived from groups: alt.games.diablo2 (More info?)

In article <420974e2$1_3@news.melbourne.pipenetworks.com>,
"Chingy" <lakiri@lakara.com> wrote:

> I think still think you need to work on resistances. Rest just looks fine,
> you and your merc stacks each other aura no problem.
>
> Why don't you get concentration aura for your merc weapon, and you as
> fanaticism(as your skill) and your weapon as might weapon aura. you will hit
> almost everything with this type of setup. get enigma as weapon and storm
> sheild and either p diamond it um it. you need some damage reduction and
> resists to keep up in hell anyway. you can't just get all auras and no
> resists and hope you won't die..

True. Pallys are contact fighters but they lack the massive life of
Barbs. You need maximum resists and a long range weapon in Hell. Some
bosses can kill Pallys in two hits using spectral damage. Use a good
crossbow to kill them just out of their sight.

>
> "Shpula" <ako.trebas.pitaj.me@za.mejl> wrote in message
> news:cubmtp$p17$1@bagan.srce.hr...
> > Softcore ladder.
> > He's gona be a zealot. He's gonna use some of the most expensive equip
> > around, and I'm just checking if I didnt miss something.
> >
> > So, for the skills:
> > zeal: 20
> > sacrifice: 20
> > fana: 20
> > holy shield: 20
> > defiance: 20
> > 7 skills points for prereq skills.
> > Total: 107, char is finished at clvl 95
> >
> > Stats:
> > Str enough to wear the equip
> > Dex as above
> > Vita: the rest
> > Energy none
> >
> > Weapon: stormlash and oath runeword on switch
> > Shield: exile and exile on switch
> > Gloves: Steelrend
> > Belt: verdungo's
> > Boots: gore rider
> > Armor: havent decided yet, maybe enigma for teleport, but I'm still
> > thinking this one out, maybe something for resists
> > Helm: CoA
> > Rings: one whisp projector and one dwarf or raven. If I'm short on the
> > resistances I'l probably go for some resistance rings
> > Amulet: highlords or atmas
> >
> > Charms are gona have lots of resistances, maybe some skillers, anni if i'm
> > lucky, not planing to trade any.
> >
> > The main point that this build is based on is a act 2 merc with blessed
> > aim aura and folowing items:
> > Weapon: infinity runeword (conviction aura on it)
> > Stone armor for high defence
> > And for the helm I haven't decided yet
> >
> > Some of the items will be upped, some wont.
> >
> > The infinity runeword will give conviction aura, wich will compensate for
> > my "standard" amount of AR, blessed aim on merc will do the same thing but
> > only untill conviction kicks in. Defiance on exile will provide defence
> > for both, and my Fanaticism for damage. This will work only if merc is
> > able to have 2 auras on at the same time, same works for me (but thats not
> > a question, I know I can wear 2 auras). Plan is to chop the groups down
> > with static on stormlash and to finish them off with high damage oath
> > while life tap is constantly on - I hit often. And we must kill fast, the
> > goal I think is attainable with this config. It will be PvM only, baalruns
> > mostly, but will be capable of playing through the entire game.
> >
> > I know that here's some pretty darn expensive stuff, but I'l take my time
> > (I'm not a cheater or duper) with it, since we should be unkillable. The
> > only thing I can think of that might hurt me is magic damage, that problem
> > I yet have to resolve. Lightning should be covered with stormlash and
> > whisp projector, raven and dwarf are gonna come on and off when necessary.
> > Other thing I didnt think of, is the IAS breakpoint. I definitely want to
> > be very fast, but I dont know where the breakpoints are and how are they
> > dependent of the weapon. There I could use some info.
> >
> > Now, it's Your turn. Have you noticed any flaws? If yes, please point them
> > out.
> >
> > Sorry for all the grammar mistakes, english is not my native language.
> >
> > Regards, Shpula
> >
Anonymous
February 9, 2005 6:15:14 PM

Archived from groups: alt.games.diablo2 (More info?)

> Dex should go higher, you should but enough in dex to get max block.

With Holy shield blocking should be high enough, although i see your point.

> How will you kill PI ?

A few points into vengeance and stormlash also has lightning damage. Maybe
some charms, dont know.

> And IM will means instant dead.

Yes, its that way for every zealot.

> With zeal and fanatism you shouldn't need more AR so blessed aim merc may
> not be the right merc.

He'll be there for me while the conviction aura is not yet on, and zeal and
fana dont provide the amount of AR I want. Also it will be very important
because it will take me time to get all the runes for infinity.

> I use a rouge frozen arrow merc, she should take care of PI and she can
> kill with IM.

I'll take it into consideration.

> You know that baalruns often shows OB and IM and i don't really see
> anything that can deal with IM.

As i said, will look into it.

> My little experience from doing baalruns is that you really don't need
> lightning absorb,

come on now, how many times did the souls kill you? For me, a 3 digit number
wouldn't sufice. :) 

> where as cannot be frozen is way better. You can block
> both CE and souls lightning attack as they carry physical damage. And if
> you get GA armor you should be able to get 90 - 95 res all, so damage
> taken when not blocking isn't that bad. GA also helps you to get max block
> and faster block too.

Raven frost is still in the game, remember?

Thx for the advices.
Anonymous
February 9, 2005 6:47:16 PM

Archived from groups: alt.games.diablo2 (More info?)

On Wed, 09 Feb 2005 15:15:14 +0100, Shpula wrote:

>> Dex should go higher, you should but enough in dex to get max block.
>
> With Holy shield blocking should be high enough, although i see your
> point.
>

iirc with GA and Hoz which gives you 50% Increased Chance Of Blocking you
still need around 130 points in dex with a level 25 Holy Shield, which is
a lot more needed just for you gear, as level 90.

>> How will you kill PI ?
>
> A few points into vengeance and stormlash also has lightning damage. Maybe
> some charms, dont know.
>

Yes it has 1 - 4xx lightning damage and a act5 hell monsters has around
66% ligtning damage and approx 5000 hitpoints, they will take close to
forever to kill, even with the conviction aura from your merc.

>> And IM will means instant dead.
>
> Yes, its that way for every zealot.
>

Unless they use ranged attack or 100% elemental/magic damage attack.

>> With zeal and fanatism you shouldn't need more AR so blessed aim merc
>> may not be the right merc.
>
> He'll be there for me while the conviction aura is not yet on, and zeal
> and fana dont provide the amount of AR I want. Also it will be very
> important because it will take me time to get all the runes for infinity.
>

Now i can't remember the exact numer it gives, but it very close to enough
AR to hit 95% which is max you can get, and with max zeal and fanatism you
have a 4 frame attack iirc.

>> I use a rouge frozen arrow merc, she should take care of PI and she can
>> kill with IM.
>
> I'll take it into consideration.
>
>> You know that baalruns often shows OB and IM and i don't really see
>> anything that can deal with IM.
>
> As i said, will look into it.
>
>> My little experience from doing baalruns is that you really don't need
>> lightning absorb,
>
> come on now, how many times did the souls kill you? For me, a 3 digit
> number wouldn't sufice. :) 
>

Hmmm, let me see, 1 sorc in nm, and thats was to a convcition bosspack and
i didn't have close to 75% lightning resist there.
As i play HC i will remember when loosing a char, and loosing them to
souls is not something i do :) 


>> where as cannot be frozen is way better. You can block both CE and souls
>> lightning attack as they carry physical damage. And if you get GA armor
>> you should be able to get 90 - 95 res all, so damage taken when not
>> blocking isn't that bad. GA also helps you to get max block and faster
>> block too.
>
> Raven frost is still in the game, remember?
>

It sure is, but the 20 dex on raven is not near to 20% Increased Chance Of
Blocking on GA.

But then again, all you loose is xp, so you can test with different gear
until you find the best setup.
Anonymous
February 9, 2005 7:11:42 PM

Archived from groups: alt.games.diablo2 (More info?)

"Shpula" <ako.trebas.pitaj.me@za.mejl> wrote in message
news:cud5tn$4mv$1@bagan.srce.hr...
> > Dex should go higher, you should but enough in dex to get max block.
>
> With Holy shield blocking should be high enough, although i see your
point.

blocking support of holy shield isnt getting much higher than 35%. a
guardian angel pushes that up a bit, which is nice.
without ga you will end up at about 125-135 dex.

> come on now, how many times did the souls kill you? For me, a 3 digit
number
> wouldn't sufice. :) 

ah, i heard softcore...
dont teleport around wildly.

> > where as cannot be frozen is way better. You can block
> > both CE and souls lightning attack as they carry physical damage. And if
> > you get GA armor you should be able to get 90 - 95 res all, so damage
> > taken when not blocking isn't that bad. GA also helps you to get max
block
> > and faster block too.
>
> Raven frost is still in the game, remember?

ravenfrost is pretty much a standard melee item, i'm sure sonni counted that
one in :D 
stefan
Anonymous
February 10, 2005 3:24:31 AM

Archived from groups: alt.games.diablo2 (More info?)

> Unless they use ranged attack or 100% elemental/magic damage attack.

I'm not planing to carry a bow/xbow around, and pure magic is simply not
posible with zealot.

> Hmmm, let me see, 1 sorc in nm, and thats was to a convcition bosspack and
> i didn't have close to 75% lightning resist there.
> As i play HC i will remember when loosing a char, and loosing them to
> souls is not something i do :) 

Well, we, the foolish softcore ppl, do that alot :) 

>> Raven frost is still in the game, remember?
>>
> It sure is, but the 20 dex on raven is not near to 20% Increased Chance Of
> Blocking on GA.
>
> But then again, all you loose is xp, so you can test with different gear
> until you find the best setup.

Okay, I'l see how the blocking number moves around and do the coresponding
actions. Previously i've been a fan of dex, but now i dont plan to pump it
too much, life is somehow more important.

Damage reduction is on verdungos and on CoA, however that is max 30%. I'll
probably ditch the GA and go for more dex (less life, but who cares, i
shouldnt get hit alot since defence should well above 10K :)  ) and a uped
shaft for starters and some better armor later on (duress looks sweet -
resists, FHR, CB and even some elemental damage :) , stone is good also and
not that expensive runes in it, um highest). Seems like better solution
overall, i'v never been a fan of GA, and the souls problem can easily be
solved with some lightning apsorb on the whisp and resists on 75%.
Anonymous
February 10, 2005 3:24:32 AM

Archived from groups: alt.games.diablo2 (More info?)

Shpula wrote:
>
> Okay, I'l see how the blocking number moves around and do the coresponding
> actions. Previously i've been a fan of dex, but now i dont plan to pump it
> too much, life is somehow more important.
>
> Damage reduction is on verdungos and on CoA, however that is max 30%. I'll
> probably ditch the GA and go for more dex (less life, but who cares, i
> shouldnt get hit alot since defence should well above 10K :)  ) and a uped
> shaft for starters and some better armor later on (duress looks sweet -
> resists, FHR, CB and even some elemental damage :) , stone is good also and
> not that expensive runes in it, um highest). Seems like better solution
> overall, i'v never been a fan of GA, and the souls problem can easily be
> solved with some lightning apsorb on the whisp and resists on 75%.
>

IMO, "CanNot be Frozen" mod is critical to any melee char. Don't
leave town without it. Next, Fire Absorb is also a must unless you
will rely on merc to kill ALL FE bosses. Also, no matter how high
your defense is (by which I mean any figures below 100,000), you
will get hit quite a lot (other than the clings from blocking). A
typical Hell Act5 guy without any aura/Spectral-Hit/default-mods do
about 200 damage. A really nasty regular monster (which means after
it's mods, a viper's "charge" for instance, and auras from any
bosses nearby) can do up to ~800 damage in one hit.

If you already have DR/MDR, Lightning Absorb is not a must. Damages
of LEB sparks are no biggie now unless the bosses are also spectral
hit/CE/FE/Conviction. And a substantial portion of Gloams'
lightning damage is physical/other-elements. However, of course,
Conviction enchanted Gloam bosses are still fatal, and can get you
killed before you can count to 2, no matter what absorb you have.

I myself don't have a solution for a pure Zealot against IM without
resorting to ranged weapons. Even with ranged weapons, it likely
isn't going to work well in solo, as without Zeal kicking in, your
AR is just too low to be able to hit anything. I know it, because
it was what my smiter did while leveling up -- he used a
Gimmershred and even with Enchant from Demon Limb could hardly hit
anything in Hell Act4/5. It doesn't mean it is impossible, it just
mean a lot of patience and running forth/back are needed.

Furthermore, you should do an experiment in SP with some downloaded
chars to test out the merc. Bullet once told me his clvl ~90 BA
merc only provided 900 extra AR for his bowazon, and his bowazon had
tons of dex. My understanding is BA gives bonus to base AR (ie
those from dex and AR items), which means BA bonus is added together
to Zeal AR bonus and Fanaticism AR bonus, and not a multiplication.
mathematically, I believe it is something like: Final_AR = Base_AR
* (BA_Bonus + Zeal_Bonus + Fanaticism_Bonus).


Bing
Anonymous
February 10, 2005 1:27:20 PM

Archived from groups: alt.games.diablo2 (More info?)

On Thu, 10 Feb 2005 00:24:31 +0100, Shpula wrote:

>> Unless they use ranged attack or 100% elemental/magic damage attack.
>
> I'm not planing to carry a bow/xbow around, and pure magic is simply not
> posible with zealot.

Heard of Passion ?

>
>> Hmmm, let me see, 1 sorc in nm, and thats was to a convcition bosspack
>> and i didn't have close to 75% lightning resist there. As i play HC i
>> will remember when loosing a char, and loosing them to souls is not
>> something i do :) 
>
> Well, we, the foolish softcore ppl, do that alot :) 
>

I know, i played softcore too and back then my frenzy barb with ligthning
absorb was the one cleaning so other could go down and get their corpse.

>>> Raven frost is still in the game, remember?
>>>
>> It sure is, but the 20 dex on raven is not near to 20% Increased Chance
>> Of Blocking on GA.
>>
>> But then again, all you loose is xp, so you can test with different gear
>> until you find the best setup.
>
> Okay, I'l see how the blocking number moves around and do the coresponding
> actions. Previously i've been a fan of dex, but now i dont plan to pump it
> too much, life is somehow more important.
>
> Damage reduction is on verdungos and on CoA, however that is max 30%. I'll
> probably ditch the GA and go for more dex (less life, but who cares, i
> shouldnt get hit alot since defence should well above 10K :)  ) and a uped
> shaft for starters and some better armor later on (duress looks sweet -
> resists, FHR, CB and even some elemental damage :) , stone is good also and
> not that expensive runes in it, um highest). Seems like better solution
> overall, i'v never been a fan of GA, and the souls problem can easily be
> solved with some lightning apsorb on the whisp and resists on 75%.

Hmm, first you say no dex and then you say more dex ?

I can show you details of my HCL zealot.

125 str
dex as needed for maintain 75% block
vit rest
energy base

Vampire gaze
GA
String of Ears
Goreriders
Venom grip
crafted blood amu with skills and res
crafted blood rings with res, may change it for ravenfrost, dwarf star or
Natures peace
HoZ with pdiamond
Black scourge
Buriza and weapon switch

This gives me 60% CB, 28% - 33% ll (depending on rings) and 8% ml.
Res will be maxed as needed by UM's/res jewels in helm and armor and
charms.

--
Sonni
Anonymous
February 10, 2005 1:52:44 PM

Archived from groups: alt.games.diablo2 (More info?)

On Wed, 09 Feb 2005 22:56:10 -0500, Bingain wrote:

> Shpula wrote:
>>
>> Okay, I'l see how the blocking number moves around and do the
>> coresponding actions. Previously i've been a fan of dex, but now i dont
>> plan to pump it too much, life is somehow more important.
>>
>> Damage reduction is on verdungos and on CoA, however that is max 30%.
>> I'll probably ditch the GA and go for more dex (less life, but who
>> cares, i shouldnt get hit alot since defence should well above 10K :)  )
>> and a uped shaft for starters and some better armor later on (duress
>> looks sweet - resists, FHR, CB and even some elemental damage :) , stone
>> is good also and not that expensive runes in it, um highest). Seems like
>> better solution overall, i'v never been a fan of GA, and the souls
>> problem can easily be solved with some lightning apsorb on the whisp and
>> resists on 75%.
>>
>>
> IMO, "CanNot be Frozen" mod is critical to any melee char. Don't leave
> town without it. Next, Fire Absorb is also a must unless you will rely on
> merc to kill ALL FE bosses. Also, no matter how high your defense is (by
> which I mean any figures below 100,000), you will get hit quite a lot
> (other than the clings from blocking). A typical Hell Act5 guy without
> any aura/Spectral-Hit/default-mods do about 200 damage. A really nasty
> regular monster (which means after it's mods, a viper's "charge" for
> instance, and auras from any bosses nearby) can do up to ~800 damage in
> one hit.
>

Not completely...
My level 88 fury druid have no cannot be frozen and no elemental absorb
and he survive just fine both souls, dolls and other bad things and his
fireres is only 48 in hell :) 

> If you already have DR/MDR, Lightning Absorb is not a must. Damages of
> LEB sparks are no biggie now unless the bosses are also spectral
> hit/CE/FE/Conviction. And a substantial portion of Gloams' lightning
> damage is physical/other-elements. However, of course, Conviction
> enchanted Gloam bosses are still fatal, and can get you killed before you
> can count to 2, no matter what absorb you have.
>

They are the bad ones, there is only one thing that helps, and that is
a big life pool and some rejuvs while taking out the boss, and so far the
score in hell is souls 0 - sonni all.

> I myself don't have a solution for a pure Zealot against IM without
> resorting to ranged weapons. Even with ranged weapons, it likely isn't
> going to work well in solo, as without Zeal kicking in, your AR is just
> too low to be able to hit anything. I know it, because it was what my
> smiter did while leveling up -- he used a Gimmershred and even with
> Enchant from Demon Limb could hardly hit anything in Hell Act4/5. It
> doesn't mean it is impossible, it just mean a lot of patience and running
> forth/back are needed.
>

A nice buriza on the switch you get down to max attack per frame and with
nice mid range raven you have more than 50% chance of hitting and 100%
piercing with each bolt.
You will have your own guild rat spitting out bolts :) 

> Furthermore, you should do an experiment in SP with some downloaded chars
> to test out the merc. Bullet once told me his clvl ~90 BA merc only
> provided 900 extra AR for his bowazon, and his bowazon had tons of dex.
> My understanding is BA gives bonus to base AR (ie those from dex and AR
> items), which means BA bonus is added together to Zeal AR bonus and
> Fanaticism AR bonus, and not a multiplication.
> mathematically, I believe it is something like: Final_AR = Base_AR
> * (BA_Bonus + Zeal_Bonus + Fanaticism_Bonus).
>

I remember when doing hell baals together with babe and his ama, he siad
my BA merc raised the AR to max, so they give something. And i played a
ferezer at that time and i had to wait for my merc BA to get active just
to be able to hit something. Atm both my bear and avenger uses BA mercs,
but they are still on a early stage, as normal merc seems to take forever
to level up until around 40 - 45 where they can start gains levels at a
higher pace:) 

--
Sonni
Anonymous
February 10, 2005 3:11:04 PM

Archived from groups: alt.games.diablo2 (More info?)

>> I'm not planing to carry a bow/xbow around, and pure magic is simply not
>> posible with zealot.
>
> Heard of Passion ?

Yeah, a powerfull but reckless attack, my defence will be zero. Anyway, I'll
try it out :) 
Does the magic damage recieve damage bonus from fanaticism?

> Hmm, first you say no dex and then you say more dex ?

The build, as I first posted it, was not final u know :) 
Anonymous
February 10, 2005 3:40:41 PM

Archived from groups: alt.games.diablo2 (More info?)

On Thu, 10 Feb 2005 12:11:04 +0100, Shpula wrote:

>>> I'm not planing to carry a bow/xbow around, and pure magic is simply
>>> not posible with zealot.
>>
>> Heard of Passion ?
>
> Yeah, a powerfull but reckless attack, my defence will be zero. Anyway,
> I'll try it out :) 
> Does the magic damage recieve damage bonus from fanaticism?
>

iirc yes all damage modificers is used to calculate your damage before
converting it to magic damage.

And yes your defense drops to 0, but you blocking is still working so max
blocking and lots of faster blocking helps you to not get hit and avoid
blocklock.

>> Hmm, first you say no dex and then you say more dex ?
>
> The build, as I first posted it, was not final u know :) 

I was more thinking about your previous post :) 

--
Sonni
Anonymous
February 10, 2005 9:14:24 PM

Archived from groups: alt.games.diablo2 (More info?)

Sonni Skammelsen wrote:
> Not completely...
> My level 88 fury druid have no cannot be frozen and no elemental absorb
> and he survive just fine both souls, dolls and other bad things and his
> fireres is only 48 in hell :) 

Is it impossible to play a melee char without absorb and CNF items?
Definitely possible. A different approach and style of play has
to be adopted though. For example, to kill Geleb in NM without
maxed FR, block, and tons of life, you would probably want to stand
back and let your merc do the final blows when that Council's life
is silver. After all, the FE explosion radius is only about 4 yards.

A typical NM FE Cow boss can take away more than 1500 life when it
dies, depending on your FR and block% (I found it out by losing a
pally to one of them.) These cow bosses have less life than Geleb
Flamefinger (one of the Councils in Travincal who is always FE.) I
suspect Shpula's paladin will have more than 1500 life when he deals
with Geleb in NM. If Lister is FE, not many melee chars can survive
his death explosion. A lvl ~92 Barb had reported in last season
that he was slain by a dead/conviction/CE/FE Hephasto in Hell (when
I was whining about my hammerdin with 90% all resists, maxed block,
and 1.8k life died to that same fellow with same mods.) Some people
just don't have great luck :( 

I myself have never fought a Conviction Hell Gloam boss in close
combat yet. My last season's wind druid had the honor of fighting a
Spectral hit Gloam boss (which is less fatal than a conviction one).
Within a couple seconds of encountering him, my druid's oak sage
was gone, 1.5k Cyclone Armor gone, half of full rejuvs gone, and
everyone was in town shaking, except the sorc whose corpse was down
there and nobody had the gut to go loot her (no almighty necro in
that game.)

> They are the bad ones, there is only one thing that helps, and that is
> a big life pool and some rejuvs while taking out the boss, and so far the
> score in hell is souls 0 - sonni all.
>
> A nice buriza on the switch you get down to max attack per frame and with
> nice mid range raven you have more than 50% chance of hitting and 100%
> piercing with each bolt.
> You will have your own guild rat spitting out bolts :) 
>
> I remember when doing hell baals together with babe and his ama, he siad
> my BA merc raised the AR to max, so they give something. And i played a
> ferezer at that time and i had to wait for my merc BA to get active just
> to be able to hit something. Atm both my bear and avenger uses BA mercs,
> but they are still on a early stage, as normal merc seems to take forever
> to level up until around 40 - 45 where they can start gains levels at a
> higher pace:) 


Okay, I did a test in SP, using a downloaded pally who has no items
that give AR bonus. With slvl 25 Fanaticism and 124 dex, he has
1868 AR in regular attack mode, and 3560 AR when using slvl 24 Zeal.
He hired a clvl 79 BA merc from Hell (who has slvl 16 BA, two
levels less than one hired from Normal.) When the merc's aura kicks
in, the pally's AR became 3948 with normal attack and 5640 with Zeal.

Except for a ranger build, I am very hesitant to give a Buriza to a
pally except when in areas where monsters don't do elemental damages
(such as moo moo farm). He'll lose a ton of resists, which is not
very desirable in tough areas like Chaos or any Act5 areas. You do
achieve max speed with Buriza and slvl 20 Fanaticism, but that max
speed is 11 fps. It is good compare to using other bows, but when
you are doing 4 fps Zeal attack, that 11 fps might be a little slow.
Also remember when a pally uses a bow, his only available attack
mode is regular attack, which means his AR will be drastically lower
than when using other attack skills (see above.)

I still advocate the use of Raven Frost and other items (eg, charms
with AR bonus; jewelries, equipment, and underwear with +AR mods)
to get to a decent AR instead of relying on a BA merc, unless that's
your last resort.


Bing
Anonymous
February 21, 2005 2:07:14 PM

Archived from groups: alt.games.diablo2 (More info?)

On Thu, 10 Feb 2005 18:14:24 -0500, Bingain wrote:

> [snip]
>
> Except for a ranger build, I am very hesitant to give a Buriza to a pally
> except when in areas where monsters don't do elemental damages (such as
> moo moo farm). He'll lose a ton of resists, which is not very desirable
> in tough areas like Chaos or any Act5 areas. You do achieve max speed
> with Buriza and slvl 20 Fanaticism, but that max speed is 11 fps. It is
> good compare to using other bows, but when you are doing 4 fps Zeal
> attack, that 11 fps might be a little slow.
> Also remember when a pally uses a bow, his only available attack
> mode is regular attack, which means his AR will be drastically lower than
> when using other attack skills (see above.)
>
> [snip]

I just did a little checking of resist on my griswold pala while he
still was alive, and no, it wasn't a black soul that got me, it was once
again a nm boss doll pack. Damn i hate those, they have taken 3 of my HCL
chars :( 

He had 102 res on the shield and an other 50 from set bonus that he will
loose when switching to a bow, that will give him some like -75 res all in
hell, i don't think that will be any good, so he will need my 4 socket 42
res all shiled witk 4 pdia in it, that will limit my lost res all to
152-118 , that's errr, 34 so i will be able to throw gimmers with 40-50
rell all in hell. That means bye bye to spirit in that shield.

But then again, i never tried having that med res on a shield before.
If we take a sneak peak at my zealot, he is walking around with
90,90,90,95 in res and uses HoZ with pdia and ny res on weapon, so he will
go down to 20-30 res all switching to buriza or an other bow/xbow, if that
is doable time will show, so far he is only in act 3 hell, so he haven't
had use for non melee weapon yet.

--
Sonni
Anonymous
February 21, 2005 10:20:53 PM

Archived from groups: alt.games.diablo2 (More info?)

Hi,

Sonni Skammelsen <news@sonni.org> wrote in
news:p an.2005.02.21.10.07.14.51641@sonni.org:

>
> He had 102 res on the shield and an other 50 from set bonus that he
> will loose when switching to a bow, that will give him some like -75
> res all in hell, i don't think that will be any good, so he will need
> my 4 socket 42 res all shiled witk 4 pdia in it, that will limit my
> lost res all to 152-118 , that's errr, 34 so i will be able to throw
> gimmers with 40-50 rell all in hell. That means bye bye to spirit in
> that shield.

Witchwild String has +40 all res, ctc to cast AmpDam and % Deadly Strike
based on char level.. If you stay far away enough while attacking with
it, you should be able to get away with slightly positive resists in
Hell.
My SPIRIT paladin shield gives 28/63/63/63 to resists. so melee attacks
shouldn't be too bad, either..
Kira's Guardian diadem socketed with UM gives 55/67/55/55 and Cannot be
Frozen, even though isn't even a perfect one for resists..

Regards,

Oliver
Anonymous
February 22, 2005 12:14:20 AM

Archived from groups: alt.games.diablo2 (More info?)

Oliver Wenzel wrote:
> Hi,
>
> Sonni Skammelsen <news@sonni.org> wrote in
> news:p an.2005.02.21.10.07.14.51641@sonni.org:
>
>
>>He had 102 res on the shield and an other 50 from set bonus that he
>>will loose when switching to a bow, that will give him some like -75
>>res all in hell, i don't think that will be any good, so he will need
>>my 4 socket 42 res all shiled witk 4 pdia in it, that will limit my
>>lost res all to 152-118 , that's errr, 34 so i will be able to throw
>>gimmers with 40-50 rell all in hell. That means bye bye to spirit in
>>that shield.
>
>
> Witchwild String has +40 all res, ctc to cast AmpDam and % Deadly Strike
> based on char level.. If you stay far away enough while attacking with
> it, you should be able to get away with slightly positive resists in
> Hell.
> My SPIRIT paladin shield gives 28/63/63/63 to resists. so melee attacks
> shouldn't be too bad, either..
> Kira's Guardian diadem socketed with UM gives 55/67/55/55 and Cannot be
> Frozen, even though isn't even a perfect one for resists..
>

Giving him Kira's doesn't really fit into using griswold set.
Using Witchwild string with +40 is still to little when he looses 152
res all when switching away the full set.
I was to lucky to get a perfect arien shield from Hannes, so now i have
a shield with 121 on the switch with gimmers, that should be enough :) 

And i would say, the only reason he has a res problem is because i want
him to use full griswold and benefit from it's res all, so i carry no
res charms or res on amu and/or rings, gloves, belt and boots.

All my other paladins, all and all, only to alive :) , have res chamrs
and other thing so they can do the weapon switch do weapons that holds
no res.

--
Sonni-=-=-
UNIX hype: "/here/is/a/quarter/now/go/buy/yourself/a/computer/"
!