druide builds

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Hi,

Can anybody give me some good advice howto build a melee druid?
Information about stat and skill points. Iwould be much obliged if you
could give good url's about builds and so ..

Greetings,

newslord
 

keith

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Mar 30, 2004
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Sonni Skammelsen wrote:
> On Thu, 24 Feb 2005 08:40:07 +0100, Newslord wrote:
>
> > Hi,
> >
> > Can anybody give me some good advice howto build a melee druid?
> > Information about stat and skill points. Iwould be much obliged if
you
> > could give good url's about builds and so ..
> >
>
> I can give you some details about the 2 different melee druids i have
> played.
>
> One is a fury wolf, and it's pretty straight forward.
>
> Max werewolf, fury, oak sage and lycanthropy.
> One point wonders are grizzly and carrion vine.
>
> Up until level 30 you put points in your prereq and every else goes
to
> werewolf and lycanthropy. At level 30 you max fury. When fury is
maxed
> back to werewolf and lycanthropy and at last max oak sage.
>
> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough
while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> jalal's mane
> prudence in a eth sacred armor
> skills + res amu
> res rings
> ik boots
> ik belt
> ik gloves
> ik maul
> fleshrender and lidless wall and switch for casting minions and
changing
> in to werewolf form.
>
> By using four parts of the ik set including the maul gives a nice
boost
> elemental damage so you don't need to worry about PI.
>
> I know other like to use ik armor too.
>
> Choose a merc as you like, i use a barb hired in act normal, and he
is
> using full sazabi's.
>
> The other one is a mauling bear and is a bit more tricky.
>
> Max HoW, dire wolfs, lycanthropy, werebear and maul.
> One point wonders are grizzly, shock wave and carrion vine.
>
> Up until level 18 you put 5 points in lycanthropy, werebear and maul
and
> all the prereq.
> Then you max HoW and dire wolfs, i put one skill points in each
everytime
> i gain 2 levels so they are maxed at the same time.
> Then i max lycanthropy after that maul and werebear as the last one.
>
> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough
while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> Rare tiara with res and +2 druid skills mostly because i don't have a
> second jalal's
> aldur's armor
> aldur's boots
> res belt
> res gloves
> res and skills amu
> ravenfrost and manald heal rings
> upped ripcracker
> fleshrender and lidless wall and switch for casting minions and
changing
> in to werewolf form.
>
> This builds will needs help to take down PI's, as i played mine with
a
> necro i didn't have a problem as he use amp damage.
>
> I used a act 2 blessed aim merc, but you can choose what you like.
And if
> you go for a holy freeze merc you have elemental damage to PI's and
you
> can give him reapers toll then he might remove the PI with decrep.
>
> Hope this helps you on your way.
>
> --
> Sonni

A Werebear can shine when he uses lots of Crushing blow/elemental
gear a Shaeled Phaseblade and Hunger especially against bosses
and PIs.The reason Hunger can be useful is that its faster than
Maul(but can benefit from Maul)and allows for better tanking
due to huge life leech.This skill is a 1 point wonder so dont
go maxing it.
 
G

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"keith" <keith@kconnell.freeserve.co.uk> wrote in message
news:1109255668.501392.156030@z14g2000cwz.googlegroups.com...
>
<snippers>

> > Sonni
>
> A Werebear can shine when he uses lots of Crushing blow/elemental
> gear a Shaeled Phaseblade and Hunger especially against bosses
> and PIs.The reason Hunger can be useful is that its faster than
> Maul(but can benefit from Maul)and allows for better tanking
> due to huge life leech.This skill is a 1 point wonder so dont
> go maxing it.
>
I've heard of this, but never tried it. It really works, eh?


short
 
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"Newslord" <newslord@invalid.com> wrote in message
news:19d0f2-8e4.ln1@apschip.schipnet...
> Hi,
>
> Can anybody give me some good advice howto build a melee druid?
> Information about stat and skill points. Iwould be much obliged if you
> could give good url's about builds and so ..
>
> Greetings,
>
> newslord


Most people go for Werewolf, but I like the FireclawsBear better.
20 Lycanthropy
20 Fireclaws
5-10 Shockwave
15-20 Oak Sage - if you need points to put somewhere else, OS at lvl 15 is a
100% life boost.
1 Grizzly
1 Werebear - some people put more here, but I do ONLY if I have the points
to spare, or I'm going to be using Maul. It ups your Def and Damage with
more points.
The rest into Fireclaws Synergy
A Shaeled Buriza gets you an 8 frame attack and respectable damage
A Shaeled Ribcracker (both upgraded and not upgraded) gets you 8 frames as
well (I'm pretty sure anyway), plus it has a 100% Def boost and 50% Crushing
Blow too. If you have a Ribcracker, that could be the way to go. Upgrade
the Ribcracker and that almost triples the damage, IIRC.

I generally would put the 1 pt in Werewolf, then the next avail points into
Lyc until WB is available. Then 1 point there, then pump Oak Sage for a few
levels. Then I save up some points so I can split them between Fireclaws
and Oak Sage, and just work the Grizzly in there whenever I can.

Shockwave is usually the last to get more than one point, and the amt of
points you need depends on how much trouble you have with crowds, and how
often you play in a group.

Doh! I forgot the Synergy. 10 pts into Firestorm gets you ~800 Fire damage
from FC, and I think if you can scrounge together +3 skills that will bring
you up over 1k fire damage, and a pretty respectable physical damage from
teh Ribcracker or Buriza.

Stats: just enough for the weapon of choice, then all the rest into Vit.
Or, if you are going to be using a weapon/shield, max blocking could be a
good idea. If you decide to go with Shockwave though, blocking isn't really
*needed*, except against those nasty archers and such.

NOW!!!
If you don't like Fireclaws, you could always go with Maul instead.
The build would then be:
20 Lycanders
20 Mau
5-10 Shockwave
20 Oak Sage
I usually get a 1pt vine for eating corpses and giving me life
5-10 Shockwave
1 pt Grizzly
I usually add more points into WB with this build, since it raises your
physical damage even more

short
 
G

Guest

Guest
Archived from groups: alt.games.diablo2 (More info?)

<EDIT>

NOW!!!
If you don't like Fireclaws, you could always go with Maul instead.
The build would then be:
20 Lycanthropy
20 Maul
5-10 Shockwave
20 Oak Sage
I usually get a 1pt vine for eating corpses and giving me life
5-10 Shockwave
1 pt Grizzly
I usually add more points into WB with this build, since it raises your
physical damage even more

short
 
G

Guest

Guest
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On Thu, 24 Feb 2005 08:40:07 +0100, Newslord wrote:

> Hi,
>
> Can anybody give me some good advice howto build a melee druid?
> Information about stat and skill points. Iwould be much obliged if you
> could give good url's about builds and so ..
>

I can give you some details about the 2 different melee druids i have
played.

One is a fury wolf, and it's pretty straight forward.

Max werewolf, fury, oak sage and lycanthropy.
One point wonders are grizzly and carrion vine.

Up until level 30 you put points in your prereq and every else goes to
werewolf and lycanthropy. At level 30 you max fury. When fury is maxed
back to werewolf and lycanthropy and at last max oak sage.

str enough for your gear
dex enough to keep you around 70% chance of hitting should be enough while
leveling.
vit everything else.
energy base.

My gear setup is the following.
jalal's mane
prudence in a eth sacred armor
skills + res amu
res rings
ik boots
ik belt
ik gloves
ik maul
fleshrender and lidless wall and switch for casting minions and changing
in to werewolf form.

By using four parts of the ik set including the maul gives a nice boost
elemental damage so you don't need to worry about PI.

I know other like to use ik armor too.

Choose a merc as you like, i use a barb hired in act normal, and he is
using full sazabi's.

The other one is a mauling bear and is a bit more tricky.

Max HoW, dire wolfs, lycanthropy, werebear and maul.
One point wonders are grizzly, shock wave and carrion vine.

Up until level 18 you put 5 points in lycanthropy, werebear and maul and
all the prereq.
Then you max HoW and dire wolfs, i put one skill points in each everytime
i gain 2 levels so they are maxed at the same time.
Then i max lycanthropy after that maul and werebear as the last one.

str enough for your gear
dex enough to keep you around 70% chance of hitting should be enough while
leveling.
vit everything else.
energy base.

My gear setup is the following.
Rare tiara with res and +2 druid skills mostly because i don't have a
second jalal's
aldur's armor
aldur's boots
res belt
res gloves
res and skills amu
ravenfrost and manald heal rings
upped ripcracker
fleshrender and lidless wall and switch for casting minions and changing
in to werewolf form.

This builds will needs help to take down PI's, as i played mine with a
necro i didn't have a problem as he use amp damage.

I used a act 2 blessed aim merc, but you can choose what you like. And if
you go for a holy freeze merc you have elemental damage to PI's and you
can give him reapers toll then he might remove the PI with decrep.

Hope this helps you on your way.

--
Sonni
 
G

Guest

Guest
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 24 Feb 2005 11:26:33 +0100, Sonni Skammelsen wrote:

> On Thu, 24 Feb 2005 08:40:07 +0100, Newslord wrote:
>
>> Hi,
>>
>> Can anybody give me some good advice howto build a melee druid?
>> Information about stat and skill points. Iwould be much obliged if you
>> could give good url's about builds and so ..
>>
>
> I can give you some details about the 2 different melee druids i have
> played.
>
> One is a fury wolf, and it's pretty straight forward.
>
> Max werewolf, fury, oak sage and lycanthropy.
> One point wonders are grizzly and carrion vine.
>
> Up until level 30 you put points in your prereq and every else goes to
> werewolf and lycanthropy. At level 30 you max fury. When fury is maxed
> back to werewolf and lycanthropy and at last max oak sage.

I recommend the reverse order of putting points into oak sage first,
lycan mostly later, and werewolf mostly later as needed.
Of course some points are needed in Werewolf and Lycan to use
Werewolf form at all and for a reasonable duration.
But after the first point in Lycan and Oak Sage, the % life
boost for each additional point is the same, while Oak Sage
helps the entire party and Lycan only helps the wolf.
Also, on norm level, one can get sufficient AR from gear
(like Sigons) and Dex for hitting percentage not to be
a problem. For most builds with plus skills, additional
points in Werewolf have no ultimate effect on Fury attack
speed (mainly only the weapon speed matters), so the issue
with Werewolf is just getting enough AR to hit and that will
mostly be an issue on hell level depending on other other
gear and setup. So I recommend to almost max Oak Sage first,
and then max Fury between lvl 30 and 50, finally going back
to Lycan and WW just as needed. Having a high Oak Sage
really helps the mercs and pets stay alive much longer.







> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> jalal's mane
> prudence in a eth sacred armor
> skills + res amu
> res rings
> ik boots
> ik belt
> ik gloves
> ik maul
> fleshrender and lidless wall and switch for casting minions and changing
> in to werewolf form.
>
> By using four parts of the ik set including the maul gives a nice boost
> elemental damage so you don't need to worry about PI.
>
> I know other like to use ik armor too.
>
> Choose a merc as you like, i use a barb hired in act normal, and he is
> using full sazabi's.
>
> The other one is a mauling bear and is a bit more tricky.
>
> Max HoW, dire wolfs, lycanthropy, werebear and maul.
> One point wonders are grizzly, shock wave and carrion vine.
>
> Up until level 18 you put 5 points in lycanthropy, werebear and maul and
> all the prereq.
> Then you max HoW and dire wolfs, i put one skill points in each everytime
> i gain 2 levels so they are maxed at the same time.
> Then i max lycanthropy after that maul and werebear as the last one.
>
> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> Rare tiara with res and +2 druid skills mostly because i don't have a
> second jalal's
> aldur's armor
> aldur's boots
> res belt
> res gloves
> res and skills amu
> ravenfrost and manald heal rings
> upped ripcracker
> fleshrender and lidless wall and switch for casting minions and changing
> in to werewolf form.
>
> This builds will needs help to take down PI's, as i played mine with a
> necro i didn't have a problem as he use amp damage.
>
> I used a act 2 blessed aim merc, but you can choose what you like. And if
> you go for a holy freeze merc you have elemental damage to PI's and you
> can give him reapers toll then he might remove the PI with decrep.
>
> Hope this helps you on your way.
 
G

Guest

Guest
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 24 Feb 2005 06:34:28 -0800, keith wrote:

>
> [snip]
>
> A Werebear can shine when he uses lots of Crushing blow/elemental gear a
> Shaeled Phaseblade and Hunger especially against bosses and PIs.The reason
> Hunger can be useful is that its faster than Maul(but can benefit from
> Maul)and allows for better tanking due to huge life leech.This skill is a
> 1 point wonder so dont go maxing it.

The only way you can get a decent elemental damage is doing the same as i
did with the bear, combine lots ik gear including the maul, and putting 2
shaels in it's sockets, then you get the same attacks per frame as with
the upped and shaels ripcracker, but you will loose some other good mods
on the ripcracker.

and i didn't find any reason to waste 2 skills points to get hunger, the
build needs every skills point it can get, with the skills i listed you
need to get to level 91 before you are finish.

You get a nice defense boost by the cipcracker and the damage is more than
equal to the ik maul, it has more crushing blow too.

There is lots of ways to get your merc to take care of PI. Example a holy
freeze merc with obidience, he has cold damage due to the auya, and he
gets fire damage from the on weapon change to cast enchant, and you can
get the monsters stunned with shock wave.

--
Sonni
 
G

Guest

Guest
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short wrote:
> <EDIT>
>
> NOW!!!
> If you don't like Fireclaws, you could always go with Maul instead.
> The build would then be:
> 20 Lycanthropy
> 20 Maul
> 5-10 Shockwave
> 20 Oak Sage
> I usually get a 1pt vine for eating corpses and giving me life
> 5-10 Shockwave
> 1 pt Grizzly
> I usually add more points into WB with this build, since it raises your
> physical damage even more
>

why 2 times 5-10 in shock wave ?

:)

--
Sonni
-=-=-
Beauty And The Beast...Macintosh And UNIX
 
G

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"Sonni Skammelsen" <news@sonni.org> wrote in message
news:421e0ce0$0$294$edfadb0f@dread11.news.tele.dk...
> short wrote:
> > <EDIT>
> >
> > NOW!!!
> > If you don't like Fireclaws, you could always go with Maul instead.
> > The build would then be:
> > 20 Lycanthropy
> > 20 Maul
> > 5-10 Shockwave
> > 20 Oak Sage
> > I usually get a 1pt vine for eating corpses and giving me life
> > 5-10 Shockwave
> > 1 pt Grizzly
> > I usually add more points into WB with this build, since it raises your
> > physical damage even more
> >
>
> why 2 times 5-10 in shock wave ?
>
> :)
>
>
Because it stuns twice as long that way!!! :eek:)
Its pretty bad when you edit something, and it is still screwed up.


short



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Phil

Distinguished
Jan 21, 2001
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Newslord wrote:
> Hi,
>
> Can anybody give me some good advice howto build a melee druid?
> Information about stat and skill points. Iwould be much obliged if
you
> could give good url's about builds and so ..
>
> Greetings,
>
> newslord

You can try a fireclaws/rabies druid if you've got a carrion wind ring
(for the poison creeper synergy bug):

20 rabies
20 fireclaws
max one or two synergies for fireclaws
1 in prereqs
rest into oak sage or lycanthropy.

It's not the best for PVM, but it's effective for PVP play.