Archived from groups: alt.games.diablo2 (
More info?)
On Thu, 24 Feb 2005 11:26:33 +0100, Sonni Skammelsen wrote:
> On Thu, 24 Feb 2005 08:40:07 +0100, Newslord wrote:
>
>> Hi,
>>
>> Can anybody give me some good advice howto build a melee druid?
>> Information about stat and skill points. Iwould be much obliged if you
>> could give good url's about builds and so ..
>>
>
> I can give you some details about the 2 different melee druids i have
> played.
>
> One is a fury wolf, and it's pretty straight forward.
>
> Max werewolf, fury, oak sage and lycanthropy.
> One point wonders are grizzly and carrion vine.
>
> Up until level 30 you put points in your prereq and every else goes to
> werewolf and lycanthropy. At level 30 you max fury. When fury is maxed
> back to werewolf and lycanthropy and at last max oak sage.
I recommend the reverse order of putting points into oak sage first,
lycan mostly later, and werewolf mostly later as needed.
Of course some points are needed in Werewolf and Lycan to use
Werewolf form at all and for a reasonable duration.
But after the first point in Lycan and Oak Sage, the % life
boost for each additional point is the same, while Oak Sage
helps the entire party and Lycan only helps the wolf.
Also, on norm level, one can get sufficient AR from gear
(like Sigons) and Dex for hitting percentage not to be
a problem. For most builds with plus skills, additional
points in Werewolf have no ultimate effect on Fury attack
speed (mainly only the weapon speed matters), so the issue
with Werewolf is just getting enough AR to hit and that will
mostly be an issue on hell level depending on other other
gear and setup. So I recommend to almost max Oak Sage first,
and then max Fury between lvl 30 and 50, finally going back
to Lycan and WW just as needed. Having a high Oak Sage
really helps the mercs and pets stay alive much longer.
> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> jalal's mane
> prudence in a eth sacred armor
> skills + res amu
> res rings
> ik boots
> ik belt
> ik gloves
> ik maul
> fleshrender and lidless wall and switch for casting minions and changing
> in to werewolf form.
>
> By using four parts of the ik set including the maul gives a nice boost
> elemental damage so you don't need to worry about PI.
>
> I know other like to use ik armor too.
>
> Choose a merc as you like, i use a barb hired in act normal, and he is
> using full sazabi's.
>
> The other one is a mauling bear and is a bit more tricky.
>
> Max HoW, dire wolfs, lycanthropy, werebear and maul.
> One point wonders are grizzly, shock wave and carrion vine.
>
> Up until level 18 you put 5 points in lycanthropy, werebear and maul and
> all the prereq.
> Then you max HoW and dire wolfs, i put one skill points in each everytime
> i gain 2 levels so they are maxed at the same time.
> Then i max lycanthropy after that maul and werebear as the last one.
>
> str enough for your gear
> dex enough to keep you around 70% chance of hitting should be enough while
> leveling.
> vit everything else.
> energy base.
>
> My gear setup is the following.
> Rare tiara with res and +2 druid skills mostly because i don't have a
> second jalal's
> aldur's armor
> aldur's boots
> res belt
> res gloves
> res and skills amu
> ravenfrost and manald heal rings
> upped ripcracker
> fleshrender and lidless wall and switch for casting minions and changing
> in to werewolf form.
>
> This builds will needs help to take down PI's, as i played mine with a
> necro i didn't have a problem as he use amp damage.
>
> I used a act 2 blessed aim merc, but you can choose what you like. And if
> you go for a holy freeze merc you have elemental damage to PI's and you
> can give him reapers toll then he might remove the PI with decrep.
>
> Hope this helps you on your way.