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Blue Jack Sky wrote:
> Jill asked:
>
> >How are you finding Hell so far?
> >Jill
>
> I'm playing a ladder HC necro, who made it to Hell at level 76.
Hell
> is unbelievably hard it seems like every other monster is immune to
> everything so you have to just go around them.
I'm very impressed that you're doing this mod in HC. For me there are
far too many "gotcha's" that HC is just too risky, like when The
Butcher charged out of a room in Normal Catacombs level 4 and smacked
me into next week. They say to be careful of rooms with closed doors.
What they don't say is that the monsters in the room with The Butcher
can open the door, or my merc did it when I wasn't looking. At any
rate, I saw a room with an open door, figured it was safe . . . and
then died.
I did some of the dungeons in NM so my bowazon is now clvl 92 at the
Inner Cloister. I'm finding that it's not so much that each individual
monster with its immunities is tough, it's that you are dealing with 50
monsters at a time. If you step back to retreat, you just run into
another bunch of 50 monsters. Quite frustrating when I've run out of
arrows and am trying to restock.
> I
> never did figure out how to get the portal in the 17th dungeon to
take
> me anywhere (not that I knew where I would be going) but I was
guessing
> that I might be transported into the level with The Seven.
I remember a discussion about this elsewhere. I don't think that portal
goes anywhere; it's something that I think meant to be developed, but
then never was, like the Mysterious Scrolls.
> My level 79
> necro can barely clear the room with The Seven in normal.
> I wandered in there by accident with my zon last week, fortunately I
> had enough knockback to give me the half second to hit alt f4 and get
> out before getting totally swarmed by all the monsters in that little
> space. The chimera at the end took quite a while as well since it
was
> immune to magic and physical so I had to let the mages and my merc
> hammer on it, but it kept teleporting around the level.
Yes, I clicked on The Seven by accident trying to go to Larzuk. Imagine
my surprise to land where I did. I couldn't even dent a thing.
After I finished NM, I went back to Normal and did it. I think I was
clvl 88 with CoH armor, 2 sets in the game that give me 550% damage to
demons and the undead, and a Faith bow. Even so, it was tough. And my
merc, with over 60% damage reduction, couldn't last 2 hits from that
Chimera dude. And my Valk kept walking away, so it was just me with my
Decoy. Took forever, and then he didn't even drop anything. I'm not
quite sure what the whole point of that place is.
> Sheesh I still have to face Fangskin in hell and I absolutely hate
going
> into the Claw Viper Temple level 2 in any difficulty. That redesign
was
> a good one. Getting Duriel is easy after going into Fangskin and his
> hordes and clearing that level.
I will say that I have never seen stair traps like I have in this mod.
The redesign of the Claw Viper Temple level 2 is a bit cheesy, IMHO. By
getting rid of the little walkway before the altar room, you literally
land right on top of all the monsters when the level loads. It wouldn't
be so bad if it was just Fangskin, but of course there are 2 or 3 boss
and champ packs there as well. A little silly, really. Just make sure
to drink your valuable elixers before entering.
Jill