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Hi all!
 
After a dismally slow start with my Amazon (who will eventually go to
Lightning Fury and is at level 21 now), I started a Furysin.  I'm at
level 16 now (2 away from 18 and Blade Fury), so I thought I'd take a
moment and get your opinions on this build.
 
I know that all I need is one point in Blade Fury.
 
So, here are the questions for those who have played one:
 
1.  Immediately, once I get Blade Fury, will killing be much
faster/better if I get a decent damage weapon?
 
2.  How viable is this build for NM/Hell?
 
3.  Is this character viable for MF?
 
4.  How does this character handle The Pit and The Secret Cow (or
Bunny) Level?
 
5.  Is this a complex character to play (i.e. always switching
weapons/skills/etc.)?
 
6.  What is the biggest strength of this build?
 
7.  What is the biggest weakness of this build?
 
8.  How does this character stand up against the big bosses super
uniques?
 
Feel free to add any other comments!
 
I'm planning on leveling this character first and then possibly going
back to twink my eventual Javazon.
 
Thanks!
 
- Samiel

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On Tue, 19 Apr 2005 17:43:42 GMT, Samiel <samiel@samiel.com> wrote:
 
>Hi all!
 
Hey!
 
>
>After a dismally slow start with my Amazon (who will eventually go to
>Lightning Fury and is at level 21 now), I started a Furysin.  I'm at
>level 16 now (2 away from 18 and Blade Fury), so I thought I'd take a
>moment and get your opinions on this build.
 
That's so odd... I'm working on a Javazon right now too!  She's only
level 14 right now... my work on her so far is a little slow, as I'm
still trying to complete my Skeleton Necromancer build.
 
>I know that all I need is one point in Blade Fury.
 
Just one point?  I've never put more than a few points in Blade Fury,
so I don't know what a maxed Blade Fury is like, but I'm curious about
a Furysin too.  I want to build one, I think, as my next new
character... that is, of course, depending on some of the replies we
will hopefully get!
 
>So, here are the questions for those who have played one:
>
>1.  Immediately, once I get Blade Fury, will killing be much
>faster/better if I get a decent damage weapon?
 
I would *guess* so, since if I remember correctly, Blade Fury does a
certain amount of damage plus 3/4 of the damage of whatever weapon
you're using...
 
>7.  What is the biggest weakness of this build?
 
I do believe that - now, I'm not sure if I would call this the
*biggest* weakness as I haven't really tried a Furysin - a Furysin
would be very Player-vs-Player-inadequate... since Blade Fury shoots
out straight and is quite predictable in that way, versus a Trapsin
who would probably be better when dueling.  I haven't made a dueling
character yet though, so again, I'm not sure about this.
 
Sorry I can't tell you much else; I'd like to hear some replies from
experienced Bladesins too!  Because I think a Blade Assassin is
appealing to me a lot more than Martial Arts right now.  My next new
character will probably either focus on Blades, or some other skill in
the Traps tree...
 
--
USEast, Softcore and Hardcore Ladders.

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> Hi all!
>
> After a dismally slow start with my Amazon (who will eventually go to
> Lightning Fury and is at level 21 now), I started a Furysin.  I'm at
> level 16 now (2 away from 18 and Blade Fury), so I thought I'd take a
> moment and get your opinions on this build.
>
> I know that all I need is one point in Blade Fury.
>
> So, here are the questions for those who have played one:
>
> 1.  Immediately, once I get Blade Fury, will killing be much
> faster/better if I get a decent damage weapon?
 
Tough to say, as there are so many variables.  The short answer is probably  
not.  Boss killing may be faster if you have decent AR, but BF sins are not  
the among the fastest killers for general play.  Once you get Death Sentry,  
things will speed up.  For me, the appeal of BF sins is the safety of  
excellent crowd control skills and the wide range of effective weapons.
 
>
> 2.  How viable is this build for NM/Hell?
>
 
My clvl 81 Furysin does pretty well in most parts of Hell.  She is my  
preferred character for tight and dangerous places like some of the dungeons  
and Maggot lair.
 
> 3.  Is this character viable for MF?
 
Not really.  You will need to focus on maximizing damage output and AR with  
most of your equipment slots.
 
>
> 4.  How does this character handle The Pit and The Secret Cow (or
> Bunny) Level?
 
She is fine in the Pit.  I haven't taken her to the Cow level.
 
>
> 5.  Is this a complex character to play (i.e. always switching
> weapons/skills/etc.)?
 
Not really.  I switch to demon limb to enchant myself for bosses, but  
usually it is just a matter of tossing your defensive spell, killing a few  
with BF, and tossing your DS to help clean things up.
 
>
> 6.  What is the biggest strength of this build?
 
See #1.  Also, the fixed attack speed allows you to use slow weapons you  
might not otherwise consider.
 
>
> 7.  What is the biggest weakness of this build?
 
Probably AR issues.  This can be managed with an ITD weapon, but you will  
still need a solution for champs and bosses.  I use an ITD weapon, a Blessed  
Aim merc and occasional Enchant charges.
 
>
> 8.  How does this character stand up against the big bosses super
> uniques?
 
Very well if you solve the AR issue.
 
>
> Feel free to add any other comments!
 
Most people try to stack Crushing Blow items to take advantage of the high  
attack rate.  Clegs set is very nice for starting.  Fleshrender is also  
cheap and has lots of juicy mods.  Black rune word is great or Crescent Moon  
if you can get an Um.  Eth weapons are nice as you will not deplete  
durability with BF so make your rune words in eth weapons.  There are lots  
of other decent options, but do not try to go claw/claw.  The AR and  
blocking you get will not make up for a much slower killing speed with even  
the best possible claws.
 
Most two handers do are not worth loosing a shield as they have a 1/2 damage  
penalty as compared to one handers.
 
Staples for end game are Guilliams Face, Duress, Goreriders or Goblin Toes,  
and Knockback crafted gloves (or keep your Clegs).  Some people like CB  
gloves, but I find knockback more valuable, especially in HC play.  
Remember, do not waste your time with IAS items.
 
There are better items to use than what I listed and you can try to go the  
high damage route and sacrifice some CB, but to be successful it would  
require much more rare items and runes.
 
>
> I'm planning on leveling this character first and then possibly going
> back to twink my eventual Javazon.
>
> Thanks!
>
> - Samiel
 
Have fun.  BF sins are not the fastest killers or very good for MFing, but  
they are one of the more fun, safe, and interesting builds.  Mine is  
probably my favorite character to play.
 
-Steve

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On Tue, 19 Apr 2005 23:39:50 GMT, "Steve W"
<stwysongREMOVE@sbcglobal.net> wrote:
 
>> 1.  Immediately, once I get Blade Fury, will killing be much
>> faster/better if I get a decent damage weapon?
>
>Tough to say, as there are so many variables.  The short answer is probably  
>not.  Boss killing may be faster if you have decent AR, but BF sins are not  
>the among the fastest killers for general play.  Once you get Death Sentry,  
>things will speed up.  For me, the appeal of BF sins is the safety of  
>excellent crowd control skills and the wide range of effective weapons.
 
Hmm, useful information.  When I've used Blade Fury on past Assassins
(though not made a true Furysin yet) it hasn't been the most speedy
time I've had in the world of Diablo II killings.  But since as I said
in a previous post, I just don't like drive-by Sorc-style and don't
see the fun in it unless I have to stare mindlessly at the enemies'
health bar for at least a few minutes... that's not a problem for me!
 
Joking aside, it's not just that.  I like to have extra time to think
about what I'm doing, and prepare for areas ahead, make sure my
potions are all in order, make sure my Mercenary is OK...and the list
goes on and on.  Basically I just like to borrow time to be prepared!
This is doable for a Summoning Necro since he can just stand there
while his Summons attack, but a Furysin would still have to be *doing*
things and it would be slow... so I'm sure that'll be a little
different, even if the slowness itself is similar.  I'm no doubt going
to have to be a alert playing a Furysin, especially if I don't use
many other traps (though I'm sure I'll at least use a few; I generally
prefer the fire ones).
 
>My clvl 81 Furysin does pretty well in most parts of Hell.  She is my  
>preferred character for tight and dangerous places like some of the dungeons  
>and Maggot lair.
 
Cool.  Since my current main character, a Skellemancer, has a weakness
for tight and dangerous places... this would be a good balance for my
next new main character!
 
But I seriously need to stop starting new characters.  I got a level
14 Amazon I'm about to abandon for this Blade Fury thing!
 
>> 3.  Is this character viable for MF?
>
>Not really.  You will need to focus on maximizing damage output and AR with  
>most of your equipment slots.
 
Aww... well, my Necro is probably going to be used for that, anyway...
 
>> 4.  How does this character handle The Pit and The Secret Cow (or
>> Bunny) Level?
>
>She is fine in the Pit.  I haven't taken her to the Cow level.
 
Good to know.  Just made Cows with my Necro, and kept reminding
everyone not to kill the King... then my Skeletons themselves killed
the King for me!  So maybe I can be more mindful and check out the
Cows with this character.  I have a feeling she might handle Cows
surprisingly well, at least with the right strategy.
 
>See #1.  Also, the fixed attack speed allows you to use slow weapons you  
>might not otherwise consider.
 
Interesting point...
 
>Most two handers do are not worth loosing a shield as they have a 1/2 damage  
>penalty as compared to one handers.
 
I haven't experimented extensively with dual claw-blocking before, but
I would have thought this to be one of the downsets...
 
>Staples for end game are Guilliams Face, Duress, Goreriders or Goblin Toes,  
>and Knockback crafted gloves (or keep your Clegs).  Some people like CB  
>gloves, but I find knockback more valuable, especially in HC play.  
>Remember, do not waste your time with IAS items.
 
Yay knockback!  I always like knockback, but I guess it's especially
good for a Furysin.
 
>Have fun.  BF sins are not the fastest killers or very good for MFing, but  
>they are one of the more fun, safe, and interesting builds.  Mine is  
>probably my favorite character to play.
 
Cool.  I'll probably make this my next new character... after I either
move on or delete some of the other new ones I've started!  Thanks for
the information, though, even though I'm not the one who started this
thread... I also find it useful stuff to know!
 
--
USEast, Softcore and Hardcore Ladders.

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On Tue, 19 Apr 2005 23:39:50 GMT, "Steve W"
<stwysongREMOVE@sbcglobal.net> wrote:
>>
>> 1.  Immediately, once I get Blade Fury, will killing be much
>> faster/better if I get a decent damage weapon?
>
>Tough to say, as there are so many variables.  The short answer is probably  
>not.  Boss killing may be faster if you have decent AR, but BF sins are not  
>the among the fastest killers for general play.  Once you get Death Sentry,  
>things will speed up.  For me, the appeal of BF sins is the safety of  
>excellent crowd control skills and the wide range of effective weapons.
>
Well, I went to an abandoned Cow level and found an ethereal maul with
3 sockets!  It's a two-hander but my damage went from something like
20-40 to 80-160!  Not bad for a now level 20 character... and boy does
she shoot fast!  I can't wait for Death Sentry!
 
I have to learn how to use Cloak of Shadows I think, because monsters
are getting pretty darn close go me at times.
 
>>
>> 2.  How viable is this build for NM/Hell?
>>
>
>My clvl 81 Furysin does pretty well in most parts of Hell.  She is my  
>preferred character for tight and dangerous places like some of the dungeons  
>and Maggot lair.
>
That's good to hear.  Right now I have to beef up my resists, but Fade
definitely helps a bit.
 
>> 3.  Is this character viable for MF?
>
>Not really.  You will need to focus on maximizing damage output and AR with  
>most of your equipment slots.
>
Do you have a lot of AR adding items?  I'd think you could get a
decent +300% MF or so without sacrificing too much.
 
>>
>> 4.  How does this character handle The Pit and The Secret Cow (or
>> Bunny) Level?
>
>She is fine in the Pit.  I haven't taken her to the Cow level.
>
Does your Furysin have problems with Immune-type monsters?  I would
guess Physical immues are the most problematic at first, but I'm
guessing dual Physical/Lightning immunes are the most pain since I
think most people go with the Lightning traps.  Do you use Venom to
throw in some poison?
 
>>
>> 5.  Is this a complex character to play (i.e. always switching
>> weapons/skills/etc.)?
>
>Not really.  I switch to demon limb to enchant myself for bosses, but  
>usually it is just a matter of tossing your defensive spell, killing a few  
>with BF, and tossing your DS to help clean things up.
>
How about switch to Cloak of Shadows and Mind Blast?  Do you find
yourself doing this often?
 
>>
>> 6.  What is the biggest strength of this build?
>
>See #1.  Also, the fixed attack speed allows you to use slow weapons you  
>might not otherwise consider.
>
I need to see if adding Lighning/Cold/Fire/Poison to the weapon helps
at all.
 
>>
>> 7.  What is the biggest weakness of this build?
>
>Probably AR issues.  This can be managed with an ITD weapon, but you will  
>still need a solution for champs and bosses.  I use an ITD weapon, a Blessed  
>Aim merc and occasional Enchant charges.
>
I plan on using a Blessed Aim Merc.  Maybe I'll get rich enough to
give him a weapon with a Concentration aura or something.  Maybe also
a Decrepify weapon would help.
 
>>
>> 8.  How does this character stand up against the big bosses super
>> uniques?
>
>Very well if you solve the AR issue.
>
That's good to hear.  Do you let your merc. tank and then blast from a
distance?
 
>>
>> Feel free to add any other comments!
>
>Most people try to stack Crushing Blow items to take advantage of the high  
>attack rate.  Clegs set is very nice for starting.  Fleshrender is also  
>cheap and has lots of juicy mods.  Black rune word is great or Crescent Moon  
>if you can get an Um.  Eth weapons are nice as you will not deplete  
>durability with BF so make your rune words in eth weapons.  There are lots  
>of other decent options, but do not try to go claw/claw.  The AR and  
>blocking you get will not make up for a much slower killing speed with even  
>the best possible claws.
>
So CB really helps a lot?  Does piercing help or can it work so that
one blade could hit multiple enemies?
 
>Most two handers do are not worth loosing a shield as they have a 1/2 damage  
>penalty as compared to one handers.
>
I was reading that this might not be the case, but I think I'd go with
a 1H and a Shield for safety anyhow.  I was reading that there might
not be damage penalty for 2H.  Do you know if anyone has tested this?
 
>Staples for end game are Guilliams Face, Duress, Goreriders or Goblin Toes,  
>and Knockback crafted gloves (or keep your Clegs).  Some people like CB  
>gloves, but I find knockback more valuable, especially in HC play.  
>Remember, do not waste your time with IAS items.
>
What mods would you recommend?
 
Maybe...
Crushing Blow
+Elemental Dmg
Knockback
LL and ML
 
>There are better items to use than what I listed and you can try to go the  
>high damage route and sacrifice some CB, but to be successful it would  
>require much more rare items and runes.
>
Thanks for answering so many of my questions!
 
>>
>> I'm planning on leveling this character first and then possibly going
>> back to twink my eventual Javazon.
>>
>> Thanks!
>>
>> - Samiel
>
>Have fun.  BF sins are not the fastest killers or very good for MFing, but  
>they are one of the more fun, safe, and interesting builds.  Mine is  
>probably my favorite character to play.
>
>-Steve
>
Cool.  I used my Lightning Fury Javazon to MF last year with great
results.  I'm hoping to build another one to do the same.  Maybe I can
tweak this Assassin enough to do Pit Runs.
 
- Samiel

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*snippy*
 
>>> 3.  Is this character viable for MF?
>>
>>Not really.  You will need to focus on maximizing damage output and AR  
>>with
>>most of your equipment slots.
>>
> Do you have a lot of AR adding items?  I'd think you could get a
> decent +300% MF or so without sacrificing too much.
>
 
Maybe in NM mode, but you will have problems MFing and killing in Hell.  The  
armor, hat and boots are the better sources of MF and you will need damage  
from those items.  Maybe if you can get a +3 shadow amy with MF, a manald,  
and Gheeds charm for about 100%, but even that will hurt your killing,  
resists and AR.  Dont forget you will want a little leech from those items  
too.
 
 
>>>
>>> 4.  How does this character handle The Pit and The Secret Cow (or
>>> Bunny) Level?
>>
>>She is fine in the Pit.  I haven't taken her to the Cow level.
>>
> Does your Furysin have problems with Immune-type monsters?  I would
> guess Physical immues are the most problematic at first, but I'm
> guessing dual Physical/Lightning immunes are the most pain since I
> think most people go with the Lightning traps.  Do you use Venom to
> throw in some poison?
>
 
Max Venom and keep it running.  I also keep a bunch of lighting charms plus  
Tiamat's shield to add elemental damage.  There are plenty of other options  
for immunes like Glimmers, Baranar's, and Demon limb.  Also, you can run  
Venom and Fade at the same time in 1.10.
 
 
>>>
>>> 5.  Is this a complex character to play (i.e. always switching
>>> weapons/skills/etc.)?
>>
>>Not really.  I switch to demon limb to enchant myself for bosses, but
>>usually it is just a matter of tossing your defensive spell, killing a few
>>with BF, and tossing your DS to help clean things up.
>>
> How about switch to Cloak of Shadows and Mind Blast?  Do you find
> yourself doing this often?
>
 
Those are your defensive spells and you will use them often.  Which and how  
is a matter of style.  They don't need additional points so try them both.
 
 
>>>
>>> 6.  What is the biggest strength of this build?
>>
>>See #1.  Also, the fixed attack speed allows you to use slow weapons you
>>might not otherwise consider.
>>
> I need to see if adding Lighning/Cold/Fire/Poison to the weapon helps
> at all.
>
>>>
>>> 7.  What is the biggest weakness of this build?
>>
>>Probably AR issues.  This can be managed with an ITD weapon, but you will
>>still need a solution for champs and bosses.  I use an ITD weapon, a  
>>Blessed
>>Aim merc and occasional Enchant charges.
>>
> I plan on using a Blessed Aim Merc.  Maybe I'll get rich enough to
> give him a weapon with a Concentration aura or something.  Maybe also
> a Decrepify weapon would help.
>
 
Infinity would be great but good luck getting two Bers.
 
>>>
>>> 8.  How does this character stand up against the big bosses super
>>> uniques?
>>
>>Very well if you solve the AR issue.
>>
> That's good to hear.  Do you let your merc. tank and then blast from a
> distance?
>
 
Yep, although when you get the hang of it you won't need much of a tank.  
That said, a castable tank is handy.  Either SM or SW works well, especially  
at level 17+.
 
>>>
>>> Feel free to add any other comments!
>>
>>Most people try to stack Crushing Blow items to take advantage of the high
>>attack rate.  Clegs set is very nice for starting.  Fleshrender is also
>>cheap and has lots of juicy mods.  Black rune word is great or Crescent  
>>Moon
>>if you can get an Um.  Eth weapons are nice as you will not deplete
>>durability with BF so make your rune words in eth weapons.  There are lots
>>of other decent options, but do not try to go claw/claw.  The AR and
>>blocking you get will not make up for a much slower killing speed with  
>>even
>>the best possible claws.
>>
> So CB really helps a lot?  Does piercing help or can it work so that
> one blade could hit multiple enemies?
>
 
Blades do not pierce, most other helpful mods do like CB.
 
 
>>Most two handers do are not worth loosing a shield as they have a 1/2  
>>damage
>>penalty as compared to one handers.
>>
> I was reading that this might not be the case, but I think I'd go with
> a 1H and a Shield for safety anyhow.  I was reading that there might
> not be damage penalty for 2H.  Do you know if anyone has tested this?
>
 
Two handed weapons give 1/2 damage of one handers (3/8 vs 3/4 IIRC).  There  
are some interesting two handers you could try, but not many (any?) that  
would match the damage and additional mods of a decent one hander plus a  
shield.  Even elemental damage is halved on two handed weapons, so the one  
handers are hard to beat.
 
 
>>Staples for end game are Guilliams Face, Duress, Goreriders or Goblin  
>>Toes,
>>and Knockback crafted gloves (or keep your Clegs).  Some people like CB
>>gloves, but I find knockback more valuable, especially in HC play.
>>Remember, do not waste your time with IAS items.
>>
> What mods would you recommend?
>
> Maybe...
> Crushing Blow
> +Elemental Dmg
> Knockback
> LL and ML
 
Yep.  Have a look here for more detailed info:
 
http://www.theamazonbasin.com/d2/f [...] opic=43893
http://strategy.diabloii.net/news.php?id=565
 
-Steve

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Thank you again for all the comments.
 
I've just hit Act IV at 24, but I am taking a beating.  My 2H lists
80-180 dmg. or so on the character screen, but I'm not sure if that's
accurate.
 
Right now, I have a lack of leech (both life/mana), so it's tough
going.  Also, my merc. doesn't tank very well, so guys pile up on me
pretty quick.  I think I need to hit Tranvincal for a bit.
 
Lack of Crushing Blow is also making it very difficult.  Mephisto took
forever with me keeping him across the "river" and just shooting
blades at him.
 
I guess I need to find a good 1H weapon with some Crushing Blow and
some mana and life leech items.  Also, I need to get some better
equipment for my merc. if he's to survive Act IV.
 
I figure that once I get Death Sentry I'll be a little better off.
 
Maybe I should have started with a Trapassin untwinked.
 
- Samiel

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I've built a few Furysin's into the 70s-80s.
 
I recommend Cleglaw's set ASAP.  Set gives DS, CB, KB, slow, AR, and
damage increase/lvl.  This set will take you through Nightmare, and is
even still viable in early Hell, although killing speed will slow down
substantially.  I have used it to take DC down to a sliver at level 69.
 
Been awhile but a basic start is:
 
1 BF
17 SM
Max Fade for hidden 20% damage reduction and resist help
1 MB
Max Venom
15 - Max Death Sentry
1 CoS
Plus prereqs
 
A fun build to play.


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