On a side note, I would be curious to know what issues you had with the APIC. I have that on my motherboard and have been wondering if that could be the cause of my random lockups I have had in both w98 and xp (I use the a removeable drive tray for IDE that allows me to keep W98SE and WinXP on 2 different drives - hence no conflicts with dual OS
)
Basically, as mentioned in the post on BT's forums, having the APIC controller enabled caused IRQ sharing to become very close to non-functional. This meant I had a heck of a time installing PCI cards that shared an IRQ address. This also affected all USB and Serial devices. I couldn't use anything on the Serial ports at all, and adding a USB device like a mouse or a joy stick caused the video card driver to stop loading. It would be listed as "stopped" in the Device Manager, and nothing could be done from within the GUI to fix the problem.
I never got a BSOD (Blue Screen Of Death) ... I just couldn't install all my internal and external components without the video card driver (or the NIC card driver) refusing to load in Windows.
Actually, I'd rather have had a lockup or an error message, as this would have been an easier situation to troubleshoot. Locating a corrupt file, or upgrading a driver doesn't require as much work (or thought) as ascertaining why a BIOS appears to be incompatible with certain components.
And of course, it wsn't, and it's not. IRQ sharing just doesn't function correctly on this mainboard with the APIC controller enabled.
With the PIC controller selected in the BIOS, all the devices load normally, PCI, USB ... even a serial device for the MPEG-4 card remote control.
1) 16bit usage - I leave at that setting since a game I use to play would allow me to minimize the game to a window at 32bit. Since that game had a nasty habit of hanging and locking the desktop if at full screen (meaning you can't click on the desktop) if it failed to connect to the online game lobby (game is called Allegiance). So I switched over to 16bit so I could always minimize before attempting to connect to the lobby so if the game hanged, I could simply end task, something that couldn't be done at 32bit.
That's very interesting.
Mind if I make a comment?
Why run legacy applications that have issues within WinXP when you already have Win98SE on another hard drive?
In most situations, having a dual-boot system is specific in nature. In other words, the whole point of having Win9x on a drive would be to run those applications that don't work as well (if at all) in a true 32-bit environment.
There's nothing wrong with running 16-bit color. But it does seem to be something of a waste to do this with an expensive AG monitor. I picked up my Iiyama to do graphic arts work, such as with Photoshop and Illustrator, and it would really bug me if I couldn't see the photographs I'm altering with anything less than full-blown 32-bit color.
But that's just me.
Have you installed the latest application compatibility <A HREF="http://support.microsoft.com/default.aspx?scid=kb;EN-US;Q319580" target="_new">updates</A> for the OS?
You might also find this link helpful for attempting to run <A HREF="http://www.microsoft.com/WindowsXP/pro/techinfo/administration/legacyapps/default.asp" target="_new">legacy applications</A> in WinXP:
2) Refresh rate - I know my monitor supports past 100hz. I dont' remember the exact. But I have tried moving my refresh rates in the past up above about 72-85hz and actually I though the picture was less comfortable to read than at the about 72hz I have it set at right now. Always has been that way.
I understand what you are saying, but with a monitor of this quality, I find it hard to accept that the display actually looks <i>better</i> at just one mode away from 60Hz, which on my unit has highly visible flicker ... too much for anyone to stand for any length of time. 1024x768x16@72 is a good resolution for a lower end 17" monitor, but is nowhere near the possible resolution and refresh rate that this monitor can display.
I expect that if you did some further experimentation and adjustment of the refresh rates at the different resolutions, you would discover that the font can be easier to read at a higher refresh rate.
The last time I regularly used a refresh rate that low, I had a 14" monitor hooked up to a 486-DX2.
Should automatically adjust - The screen does. It flickers as it changes to the game (obviously since it is going to a lower resolution). I have both the rivatuner, the NVRefresh Tool and NVRefresher Fix (the one mentioned in the post). My only concern has been that they want you to save "all" the changes, not just the one or two you change. So I would have to know the refresh rate for all what, I think something like 20-30 different settings and those simply aren't provided by Nvidia for their card and not by Iiyama. So if I accidently went to too high of a rate I could risk damage to my system.
Here's the specifications for the monitor:
<A HREF="http://www2.iiyama.de/media/datenblaetter/21_int.pdf" target="_new">The Vision Master Series</A>
No more guessing.
As you can see, you have a long way to go to damage this monitor, simply by using a tweaking tool like NVRefresh. The full extend of the monitor's capacity is not even fully represented by the video card driver in Display Properties.
And here is the <A HREF="http://www.iiyama.com/support2/usermanual/A201HT.PDF" target="_new">online manual</A>, in case you are missing your copy.
In WinXP, you may have to turn off ClearType in order for the fonts to be clearly displayed. ClearType looks terrible on an AG CRT.
Remember, I'm using the same monitor, so I won't encourage you to do anything that would blow it up! :lol: I'm just trying to help you get the most out of the product.
Toey
P.S. Why don't you tell me a little more about those lockups.
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