Archived from groups: alt.games.diablo2 (More info?)
It's not the final version yet, but at least it's stable. Most of the
tinkering so far has concentrated on the Necromancer (particularly Summoners
and Venomancers), but all the classes are playable. There's also the usual
gobs of runewords, sets, uniques, etc. It's a -direct -txt mod, so it will
be easy to fix you see something that needs changing.
I've trimmed it to about 10MB (hah!). The screenshots are misleading since
they were taken while testing the next update, but I would still tread
lightly when entering the Cow Level (or the Bunny Level).
--
Zamboni
Archived from groups: alt.games.diablo2 (More info?)
On Thu, 5 May 2005 19:34:21 -0700, "Zamboni" <zamboni@nospam.com>
wrote:
>It's not the final version yet, but at least it's stable. Most of the
>tinkering so far has concentrated on the Necromancer (particularly Summoners
>and Venomancers), but all the classes are playable. There's also the usual
>gobs of runewords, sets, uniques, etc. It's a -direct -txt mod, so it will
>be easy to fix you see something that needs changing.
>
>http://www.cthulhudreams.com/diablo/necrosis.htm
>
>I've trimmed it to about 10MB (hah!). The screenshots are misleading since
>they were taken while testing the next update, but I would still tread
>lightly when entering the Cow Level (or the Bunny Level).
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