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Sonni Skammelsen wrote::
> On Tue, 17 May 2005 13:39:37 +0200, Hansjoerg Malthaner wrote:
>
>
>>Sonni Skammelsen wrote::
>>So I could stop raising CM and put the points elsewhere - now we#re back
>>at the initial question, where to put them
>
> First i would max out my FM.
Oh, no doubt about that. It's a given, regardless what I do with the
other points. I can decide if I want to max it next level, wait until
level 75 or follow the initial plan, and have it maxed at level 80, that
means build it up in parallel with CM.
But a maxed FM is a must have for sure.
> And if you plan is not to get +skills
No no. Not this way
I mean if I can I'll use all +skills that I can
get. I just doubt that I get a lot of them soon. I now have +4/+6
(cold/fire). I can get +5/+7 if I swap a viper magi or que hegans from
another character. I can get +6/+8 is I also swap a shield from another
charcter. I can get +9 all if I give my one and only occulus to this char.
The problem: this weakens the other chars. I don't want that.
So she must wait until I find or buy new stuff. This can take a while.
If I find new stuff I'll use it of course.
Thus I don't plan with +9 all, but +4/+6 because that is available now.
I don't mean to leave it this way forever. Ask me next week again what
happened in the meantime
> put enough in static so you have a
> decent radius on it, i had level 10 static due to my +skills which is a
> nice radius, 9.3 yards and if i remember correct the screen has a 16 yeard
> radius.
This is interesting. I never was able to find out how long a yard
actually is in D2 game world.
>>>and the rest in TK
>>
>>I wonder if this is worth the points? Obviously you'll say "yes" because
>>you put them all in there, but I'd like to know the reasons
>
> Playing HC gives you no option for recover your body, and and with 1 point
> in TK you loose 2 mana for each damagepoint, and when mana is gone life
> starts to drop, and no mana maens you cannot tele away.
> With with a level 20 TK you will loose 0.75 mana for each damagepoint.
> And iirc i had 10 hardpoints in TK which is 1.375 mana for is damagepoint.
> For me it meant that if i took a blow doing 1000 damage my ES absorbed 590
> damage, with a level 1 TK it costed my 1180 mana, which was more than i
> had, so i couldn't tele away or cast a spell, with level 10 TK it only
> costed 811 mana, so i still had mana to either tele away or cast a spell.
>
> Hope this helps you to understand the reasons for pumping TK if you choose
> to use ES.
Yes. You have different needs. For me dying is inconvenient, it
interrupts the game. For you it's the end of the game.
> I remember when first starting to talk about using ES, people always
> recommented max ES and max TK and no vit and all energy to keep ES
> effective.
>
> If we try my sorc again with max ES and max TK and 1000 damage again i
> would have absorbed 840 damage which would be converted to a mana loss of
> 630 and according to others you would easily get over 3k mana.
Yes, I was told so, too. So far I never tried a serious ES build. This
sorceress again relies on vitality and doesn't use ES often.
She couldn't stand 1000 physical damage, though, I think. It'll be on me
to make sure she never has to.
But hey, she will grow, there are 30 more levels, and while I think
above 85 is a dream, this still means 15 levels and I have the option of
two more Lam Esens tome quests, each of gives 5 attribute points.
15*5 + 10 points in vit means 190 more points of vit, and I have 110
attribute points saved now. Dumping them in vit means 220 more life.
Yet, most likely those points go 4:1 into vit and energy.
There is room for improvement here. Not only better gear, just natural
growth
But I'll wait until I feel the need, I mean get a feel if life
is needed or energy or whatever.
>>>And she had 9 +skills using this gear HotO
>>
>>Out if reach for me. Nice to have, though
>
> Good old occu is +3 skills like HotO and it has some nice res all too.
Yes. Did you try it? It has 25% chance to teleport on being hit. One of
my sorceresses use it, but I'm really very undecided if I'll try to get
another one for my new sorceress. Currently I rather think I'l stick
with +2 skills and if don't have to suffer from teleportitis.
I'd like to hear what other players think about it? I dislike it very
much, although it hasn't killed my sorceress yet, but a few occasions
were close, after being teleported into a monster pack.
>>>tal's amu
>>
>>Nice. I want one, too
>
> Go mf or shop
)
Let me explain: there are things that I'd like to have, but still don't
take serious steps to get because I'm lazy and I think I can get along
with my current posessions.
That's why he was this smily "
" - it was meant ot show that I'm not
very serious about the "I want to have one". I want to have one, yes,
but I'll not do much to get one. If it drops from the next monster I'll
be happy. If not, I'll still be as happy as I'm now
>>>10% fcr ring with 11res all and mana
>>>10% fcr ring with 7res all and mana
>>
>>Does FCR work with FO? FO seems to have a fixed casting delay. I tried
>>comparing with and without FCR, either I didn't hit a breakpoint or the
>>difference was so small that I did'nt notice it.
>>
>>Fire wall also seems to have a fixed delay. Currently I don't look for
>>FCR much because of that.
>
> Yes, both FO and Fire Wall have fixed casting delay, but i used Cl which
> is depending on FCR, and then the 18 res all on to rings isn't that bad
> either, combined with the extra mana.
Ok, I just asked to be sure my decision was right. Thank you for
confiring my findings!
>>>she had just enough str for gear, 77 i think enough dex for 75% rest in
>>>vit
>>>base energy
>>>and due to her charms and gear she had more mana than life.
>>
>>Currently I don't want to raise str beyond 60 - maybe 65 if I upgrade
>>the rare torso plate. Will see, a 3 socket mage plate could be an option
>>instead.
>
> I always aim for the best gear so i don't need str charms or othewr wierd
> stuff for using the best gear for the build.
I agree, I wouldn't want to use tricks to equip my gear.
I'm just less focused on specific items. I've got a collection of
things, and try to make the best out of it. It grows each day, but I
never know what will be the next aquisition.
Among my stuff you'll find a lot of rare items, and customized socketed
stuff. I never used Larzuks socketing reward, though, while I usually
use Charsi imbue reward once per character.
And there are always lucky moments, like getting a Peasant Crown for
free as a giveaway or a free Bonehew because the former owner didn't
really need it and wanted to clear the stash.
I just never know what will happen next day
>>I've let dex at base. I use shields only to get the modifiers, not for
>>blocking.
>>
>>Vit and energy is a split. In the beginning I needed to put some points
>>into energy, now that my merc has an Insight polearm, it's not a problem
>>anymore.
>
> No blocking and no absorb and little vit, i would be scared
I learned that others think my vitality is low, but as long as they die
more frequently I don't worry. Blocking isn't exactly 0, it's just not
very high. Don't know if it makes a difference. Shields for sure add
defense, and can add life/mana and resistances; I like all of those mods.
Fire walls can be cast in the very distant corners of the screen. It's
kind of a long-range attack in some way
Fire walls can also be cast around corners. Even through doors and into
tunnels. It's a bit tricky, but usally the monsters don't even see me
when they get fried by my walls.
Duriel is my biggest problem. His chamber has exactly zero options for
strategy. The only hope is that my merc or a party member can stop him
so that he stays in the fire walls long enough.
>>She has more life than energy currently, but that can change very
>>quickly depending on the items that I find. The difference between life
>>and mana isn't relly big.
>
> Hope she has enough life for taking a hit from a hell guildrat
Yes, sure
I've been there with a similar build - weaker actually due to 13 wasted
skill points. This is a rebuild, flawless so far, and therefore at level
70 almost as strong as the other one at level 80.
She just doesn't have good equipment yet. For a few reasons: I don't
want to take it away from my other characters, I'm too lazy to check all
mules and look for the optimal combination and actually she performs
well, so there is no pressure on better gear
Maybe I'm also bit proud to play well with cheap and self-found things.
At least it feels better this way, than to have a character that is only
strong with top equipment.
Please don't get me wrong. This is just how I think and feel. Of course
if you have the things, use them and be happy
--
c.u. Hajo