I've seen a lot of this on other forums so I thought I'd mention it here. If you're wondering why your framerate in UT2k3 seems just so-so compared to other games, don't blame a misconfiguration right off!
Some people seem to not understand that UT2k3 is a BRAND NEW and VERY DEMANDING game. I've got a GF4 Ti4200 128MB, OCed to 280/550, and a P4 @ 2.6, and at max details and 1280x960 resolution i get about 30-35 fps. This is respectable.
UT2k3 is designed, as any game, with future hardware in mind, etc, so those who think their framerate is low, think again. You're probably not alone.
An interesting tip I picked up from an Epic programmer on the official UT2k3 forum is that a good way to help solve framerate problems, especially on 64MB and lower cards is to lower texture detail more then model detail. UT2k3 textures are very very very high res, and the texture detail setting of Highest makes one level's textures fill >128MB video memory.
-Col.Kiwi
Some people seem to not understand that UT2k3 is a BRAND NEW and VERY DEMANDING game. I've got a GF4 Ti4200 128MB, OCed to 280/550, and a P4 @ 2.6, and at max details and 1280x960 resolution i get about 30-35 fps. This is respectable.
UT2k3 is designed, as any game, with future hardware in mind, etc, so those who think their framerate is low, think again. You're probably not alone.
An interesting tip I picked up from an Epic programmer on the official UT2k3 forum is that a good way to help solve framerate problems, especially on 64MB and lower cards is to lower texture detail more then model detail. UT2k3 textures are very very very high res, and the texture detail setting of Highest makes one level's textures fill >128MB video memory.
-Col.Kiwi