Archived from groups: alt.games.diablo2 (
More info?)
Stephen van Ham wrote:
> Long ago, in the world without shrimp, Brian Brunner
> <brian.brunner@verizon.net.prophet>, supreme ruler of bunnies, hopped and
> flopped and said:
>
> >>> 1 Iron Skin
> >>> 10 Natural Resists
>
> >I've always seen enough +allskill/+barbskill/+warcry items such that 1
> >point in Natural Resists would raise the Barb's resists such that one
> >more point in Natural Resists was 1% more resists... the skill point
> >would be better placed elsewhere... like Shout.
>
> For many builds, I agree, but he may have been aiming for a high crushing blow
> setup (given the build lacks damage amplification from DS synergy or mastery),
> where equipped items lack high resistances or skill adders.
>
> >>> 1 Bash
> >>> 1 Leap
> >>> 1 Leap Attack
> >>> 5 Dual Swing (bring me to zero mana use per swing)
>
> Technically speaking, I think this actually requires 9 points (due to
> undisplayed rounding), but 0.5 mana per swing is going to be virtually the
> same as 0 mana anyway, given innate mana regeneration.
>
> >>> 20 Battle Orders
> >>> 20 War Cry (for stun effect)
> >>> 20 Battle Cry (for DR and reduced enemy defense)
> >>> 1 all other war cries
> >>>
> >>> I think if I get my strength to around 125 with items and my dex to 200
> >>> with items, and manage to dual wield Fleshripper, I'll have quite a
> >>> viable build. Plus, it's different. I've never used a dagger char
> >>> before.
> >
> >Sadly, no mastery affects the use of daggers...
>
> True enough. I'm interested to see how this build progresses, as it's one
> I've pondered from time to time (and if memory serves, Babe completed a
> fleshripper build a while ago). The high Battle Cry should more than
> compensate for the relatively low AR that the barb will probably have.
Ok! I've decided to go ahead with this build. He'll be SP, HC and
untwinked, except for his endgame weapons - dual fleshrippers (I'll,
*ahem*, use Zonfire to magically "find" these awesome weapons. Details,
details...). But I can't use those 'till level 68 anyway, so I'll have
to rough it until then. His goal will be to play as far as he can
without dying, and hopefully make it through hell.
Skills:
Dual Swing (5)
Battle Cry (20)
Battle Orders (20)
Battle Command (20)
Natural Resists (10)
Plus others are required.
I'll try to focus on DR%, DR, and MDR gear, since I won't use a shield
and will have to absorb lots of damage. Killing will be veeeerry slow
until I can tank up on CB, and Open Wounds. I find that a NM, Holy
Freeze merc makes an excellent companion for a barb, so that's what
I'll go with.
I'll post back here with my a summary of events soon.
-Jason