Archived from groups: alt.games.diablo2 (
More info?)
On Wed, 27 Jul 2005 19:39:46 GMT, ArtDent wrote:
> On 27-Jul-2005, Quadrant_Fore <No@noway.com> wrote:
>
>> I just started a skellimancer to see what it would do. I was interested
>> to
>> see exactly how many skellies I could eventually raise, but its limiting
>> me
>> already :-(
>
> If you are playing version 7.55 and are able to 'load up' on Annihilus
> charms, you will eventually be able to raise 27 skeletons and 27 skelmages
> (level 100), otherwise I usually top out at about 12-15 or so of each.
huh. thats disaapointing. I once saw a screen shot of some game somewhere,
Travincal, and some Necro had what appeared to be at least 100 skellies
marching. I've often wondered how that came to be and maybe it was this
game...
> The mod allows up to level 30 in spells, then you add in whatever plus to
> skill items you have. Be sure to max skel mastery. I usually put a point
> or three in skelmage until I max everything else I want maxed before
> putting more points into skelmages (they are just weaker, but they can
> help big time on those physical immunes)
Theres a lot of physical immunes in the game. I've even been running into
them in the Blood Moor.
> Have fun, I think going from a barb to a skellimancer is about the biggest
> difference in playing styles you can get, so it may take a little while to
> get used to waiting for your minions to kill everything, but, do, wait
> that is. The skellimancer is really not the character to wade into a
> melee, he's weak and fragile.
Naw, I've been playing this game a loooooooooooooooooong time. I've got a
Barb in single level 99 and have played several Necros before. This guy, I
plan on not putting any points into dexterity at all. Was just hoping to
get my army of 100 skellies.