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> Though, to be honest I always thought nightmare was a lot more fun than
> Normal or Hell.
Normal is and stays tedious, because you don't have access to all skills
until Act V. And then you still have tobring them up to useable levels. This
is one thing where Sacred truly shines. You have full access to all skills
from the beginning, yet can't get too powerful too soon, since regeneration
times increase the higher you have your skills. Nightmare was fun breezing
through with all skills available and carefully tuning the char for Hell. I
used to like the challenge of Hell where it really mattered if you built
your char right. I've meanwhile remembered the other thing that really
bothered me in 1.10: The randomness of monsters in Act V. It was a good
thing to have broken the strict monotony of always having the same monsters
in the same areas, but bringing the other partly out of place monsters there
is where Blizz went overboard IMO. Synergies are also a hate-love thing,
especially with the Sorceress. 1.10 Hell requires specialization including
synergies, or you are too weak. Yet that forces you to take at least one
weakness, since skillpoints stay limited. So at least against one immunity
the Sorc may only run, unless you're in multiplayer and a party member can
take care of that.