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Jason wrote:
> Jason wrote:
> > Ok, so some of you may recognise the name Gurney Halleck from the book
> > Dune, by Frank Herbert. Gurney was the House Attreides Master at Arms,
> > and personal combat trainer to Paul Attreides. He was a master dagger
> > fighter, and a decent bard. Hence, the name.
> >
> > Now that that's out of the way, things are progressing slowly through
> > normal with gurney. He's dual wielding Kris knifes (ironically, there's
> > a Kris knife in Dune, too!). Right now they are rare types, but he
> > hopes to upgrade them to Strength (AmnTir) and Malice (IthElEth) before
> > he meets up with Mephisto or Diablo.
> >
> > Right now he's slogging through act 2, on /players 8, so it's slow
> > going. I've decided to give him 10 points in double swing. At 9 points
> > he stopped using any mana at all to fight, but I couldn't just leave
> > the skill on an odd number like that. He's got one point in leap
> > attack, and it building up his war cries now.
> >
> > Combat is amazingly easy, since Battle Cry reduces the enemy to
> > fumbling idiots, and double swing is amazingly fast. Damage is light,
> > but the speed of attack more than makes up for it.
> >
> > One thing that is a bit frustrating is durability. I've had the knifes
> > break at least once, and that's really no good. I'll need to start
> > carrying spare knifes. The knife in the right hand takes a lot more
> > damage than the one in the left hand. There must be some kind of
> > preference given to that item. odd...
> >
> > More to follow...
>
> II.
>
> On the way to Tal Rasha's Tomb, one of the slingers dropped a unique
> dirk - The Diggler. ROFL. I've thrown this away so many times in the
> past that it's not even funny. However, this time I was leaping for
> joy. I found the Diggler! The Diggler! Wow, how things have changed.
> Ok, so now I've got Blood Fist, a requisite Nagel Ring, and The
> Diggler. That's not much in the grand scheme of things, but it's good
> for now. I've also found an Ith rune. All I need is an Eth, and a 3
> socketed Kris, and I've got Malice.
>
> -- the road to Duriel --
>
> As soon as I entered Tal Rasha's Tomb, I noticed that the bad guys had
> gotten SIGNIFICANTLY more powerful. A pack o f Gorebellies almost did
> me in. Their boss cursed me and my merc with amp damage, and we started
> getting pummeled. I lashed out with a Howl, and sent the minions
> running, but there was nowhere for them to go and they just ran back at
> me. I wish that I had put a point in Grim Ward already, but I've been
> pumping Battle Orders and Battle Cry (since this is untwinked /players
> 8 mode, I'm already level 25 and still in act 2).
>
> My merc bit the dust. I finished off the boss, but his regen was crazy,
> and the low damage from the daggers was barely able to compensate. I
> can already tell that I will NEED prevent monster heal, soon. Malice,
> where are you?
>
> (Have I mentioned how much I really hate poison yet? The damned
> Unraveler's in Tal Rasha's tomb are really making me miserable. One a
> different note, I managed to cube 3xNef runes into an Eth, so now I
> have Ith El Eth. I just need to find a 3 socketed Kris now. I found and
> bought a superior 2 socketed one, so when I find Amn, at least I'll
> have Strength - with crushing blow! In the meantime, I've burchased a
> "Sharp Kris of Vileness", so I do have PMH, and it seems to be
> helping).
>
> I reached Duriel at level 26, set the players back to /players 1, set
> the staff and entered. The fight was... uneventful. Switching to
> /players 1 made a huge difference. The gorebellies guarding his tomb
> were more ferocious.
>
> For my efforts I received a rare spiked shield, and a scimitar. Wow.
> Thaaanks. Now it's off to act 3, and a return to /players 8.
III.
Stupid Diggler. That weapon has only 20 durability. Even when it's on
my left hand it breaks! This time it snapped right in the middle of my
battle with the flayers for the Gidbin. What a great sensation, to see
the weapon icon go yellow, then *crash*, red. I was stuck stabbing the
remaining guys with one dagger. Argh. I can definitely see that
durability will be a big issue with daggers. They are much more fragile
than other weapons.
Working with daggers definitely takes patience. Lots of patience. I've
had no problems with most enemies, but the occasional champion can be
really frustrating, especially if they are stone skin. For example,
when I was entering Lower Kurast, I encountered those silly tree like
creatures that are always there. During the fight, I could literally
see their health rising as fast if not faster than the damage I was
causing! Basically, I was the meat shield, and my merc won that battle
with his trusty pike.
I'm going to need better weapons, and soon. Unfortunately, nothing
really powerful will be available to me until I enter Nightmare and can
get better affixes. Malice and Strength will be a good combination,
once I find an Amn rune. I have the runes for Malice, but it does not
look like the game can spawn a 3 socket Kris at this level (act 3).
I've been shopping in act 2 for the last hour, jumping from a wp to
town, so that the merchants reset, and every kris that spawns sockets
has just one or two! I know I can get three sockets from Larzuk, since
my poison necro used him for that exact purpose just last week, but
he's still quite a ways off, and I'll need Strength and Malice if I
have any hope of surviving Diablo. Maybe I'll get lucky and the Jade
Tan Do will drop. Yeah, right. Like all items, that only falls when I
don't need it and can't use it.
So now I'm in Kurast. I need to get the Lam Esen tome, and Khalim's
Heart. The council will most likely be a real pain. I'm considering
switching to /players 1 before I face them. We'll see how that goes.