Patch is real

Archived from groups: alt.games.diablo2 (More info?)

I connected to BNET and got a "Downloading patch" ... it's on its way...
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More about patch real
  1. Archived from groups: alt.games.diablo2 (More info?)

    Nobody wrote:
    > I connected to BNET and got a "Downloading patch" ... it's on its way...

    From release notes:

    -------------------------------------------------------------------------
    Diablo II Version History
    --------------------------------------------------------------------------
    - Patch 1.11
    --------------------------------------------------------------------------


    A new Mystery has been revealed!

    - Players of Hell Difficulty Realm games are hereby warned once again,
    that a series of new and challenging tests await you! The answer lies
    within Diablo's Bosses, which span across the world from the Den of Evil
    to the Throne of Destruction...


    New Items

    - Added 10 New Runewords.
    - Added new Unique Items that will drop from Special Bosses.


    Hireling Enhancements

    - Players can purchase hirelings that are within 1-5 levels below their
    own level.
    - The rate at which hirelings gain experience has been increased. They
    should now stay closer to the player's level.


    Major Bugs

    - Creating a town portal when corpses or other objects entirely fill the
    area where the portal will appear in town will no longer crash the game.
    - Skills obtained from runewords created while the item is equipped will
    no longer disconnect you from Battle.net when chosen.
    - Barbarians will no longer become stuck when using Whirlwind right after
    Inferno from the unique item Balrog Blade Flamebellow.
    - German, Spanish, and Polish users will no longer crash when the mouse
    cursor moves over an item that grants an Aura while equipped.
    - The game will no longer crash when selecting a skill granted by a weapon
    at the same time as switching weapons with the W key.
    - Dying or being requested to trade while changing the key configuration
    will no longer cause you to get stuck.
    - The "Missile Firing too far" assertion error has been corrected.
    - Attempting to sell a Horadric Cube or a quest item to an NPC by holding
    Control while clicking will no longer disconnect you from Battle.net.


    Minor Bugs

    - Running the game with -install no longer causes the game to be installed
    as a Windows Service. -install is now ignored.
    - Sometimes the seals in Diablo's lair would not activate. This has been
    corrected.
    - Character expiration messages have been updated to reflect the
    expiration policy implemented in patch 1.10.
    - Unidentified items sometimes caused other set items to display green for
    items the player does not have. This has been corrected.
    - The German mouseover text for the Ist rune has been corrected.
    - Account recovery is now allowed for existing accounts whose name is only
    one or two characters.
    - When leaving a game on Battle.net, you will now be brought back to the
    channel in which you were previously.
    - Transmuting an ethereal item now retains the ethereal stats bonuses.
    - In Japanese Lord of Destruction, items that add to all Assassin skills
    incorrectly stated in their mouseover text that they added to all Druid
    skills. This has been corrected.
    - Battle.net messages for non-English versions have been corrected.


    Fixed Game Exploits

    - It is no longer possible to bypass the 10-second hostility timer by
    activating a waypoint at the same time as declaring hostility.
    - Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
    die nearby.
    - Necromancers with Trang-Oul's Set equipped could sometimes become
    invincible to attack. This has been corrected.
    - Blessed Hammer no longer remains active while in town, preventing
    players from subsequently declaring hostility and having the hammers hit
    other players for damage.
    - Set items retained their multi-piece bonuses after the player died, even
    though they were removed. This has been corrected.
    - Items with skill-charging effects will no longer give synergy bonuses to
    skills when equipped on a character without those skills.
    - Pasting from the Clipboard no longer allows the creation of characters
    with more than one dash or underscore in their name.

    --------------------------------------------------------------------------
    - Patch 1.10
    --------------------------------------------------------------------------


    Mysterious World-event

    - Players of Hell difficulty Realm games are hereby warned that a new,
    challenging world-event has been added to Diablo II version 1.10.
    Players of Hardcore characters should be even more wary when
    encountering Superunique monsters during an active world event. Be
    prepared to execute a hasty Save and Exit, if your situation seems too
    dangerous.


    Fundamental architecture changes/improvements

    - The skill and monster systems are now completely data-driven. Skill
    balancing is simpler and quicker. Monster control/populating/creation
    is simpler. Although done for our needs, mod-makers should like these
    changes, too. A major result is that nearly any skill can be used by any
    character class.
    - A skill now may have synergy Bonuses (similar to masteries) applied by
    putting points into other skills.
    - The player stats and inventory system has been completely redone to
    run more efficiently, improving server performance and stability.
    - The collision detection system has been sped up significantly. Again,
    improving server performance.


    Specific changes/improvements

    - Increased difficulty for high-level players to reduce future
    exploitation of the game system.
    - Made monsters tougher
    - Beefed up monster difficulty in Act V, Nightmare, and Hell
    difficulties. This was accomplished by improving monster stats (hp, ac,
    etc.) and by boosting their AI/behavior in NM and Hell difficulties
    (that is, by making decisions more often and by simply moving faster).
    In Nightmare and Hell difficulties monster damages have generally been
    increased -- dramatically in some cases.
    - Reduced the effectiveness of Experience runs, power-leveling, and
    leeching.
    - Added randomized (especially ranged-attack) monsters to Nightmare and
    Hell Act V - e.g., Burning Dead, Imps, etc.
    - Increased the Experience attached to most Act V monsters in Normal,
    Nightmare, & Hell difficulties.
    - Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
    difficulties.
    - Increased the rate of occurrence of Unique monsters in Hell
    difficulty.
    - Reduced the party member Experience sharing to 0 beyond a maximum
    distance of about 2 screens from the monster death. This prevents
    low-level characters from joining a party and then staying completely
    out of harm's way while still getting Experience.
    - Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
    100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
    exponential decaying)
    - Encouraged players to play in more of the Diablo II
    areas/locations/levels.
    - Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
    Pindleskin.
    - Cut Experience and reduced drops in the Cow level.
    - Randomized the monster populations more thoroughly throughout Act V in
    Nightmare and Hell difficulties, including the addition of 'guest
    monsters' from other Acts.
    - Increased the number of Unique monsters in each area and difficulty.


    Improved various Items

    - Improved the attributes for newly-dropped Rare Armor, Helms, and most
    Weapons.
    - Added over 100 new Unique Items, of which 29 can be found only in
    Ladder games.


    Revised Skill balance for all Player Character classes


    Amazon Javelin and Spear Skills

    - Jab - Increased Attack Rating.
    - Power Strike - Increased Attack Rating and Damage done to targets.
    Added skill synergy bonuses.
    - Poison Javelin - Increased the total amount of Poison Damage and
    Duration. Added skill synergy bonuses.
    - Impale - Increased Attack Rating. Increased Damage.
    - Lightning Bolt - Increased Lightning Damage. Added skill synergy
    bonuses.
    - Charged Strike - Increased the number of Charged Bolts released.
    Reduced average Lightning Damage. Added skill synergy bonuses.
    - Plague Javelin - Added an Attack Rating bonus. Increased Poison
    Damage. Increased Poison Duration. Lowered Mana cost per level of
    skill. Added skill synergy bonuses.
    - Lightning Strike - Reduced the average Lightning Damage. Added skill
    synergy bonuses.
    - Lightning Fury - Rebalanced by increasing the average Lightning
    Damage. Although it starts lower, it rises rapidly to much higher
    damage. Added skill synergy bonuses.


    Amazon - Passive and Magic Skills

    - Inner Sight - Increased the reduction in Enemy Defense. Improved
    overall.
    - Valkyrie - Increased Attack Rating and decreased Mana cost. Added
    resistances and skills like Evade, Dodge, etc. Added skill synergy
    bonuses.
    - Decoy - Extensively revised with added resistances and skills like
    Evade, Dodge, etc.

    Amazon - Bow and Crossbow Skills

    - Magic Arrow - Added Attack Rating bonus.
    - Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill
    synergy bonuses.
    - Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
    Increased Mana cost. Added skill synergy bonuses.
    - Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
    Added skill synergy bonuses.
    - Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
    - Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
    Added skill synergy bonuses.
    - Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
    skill synergy bonuses.


    Assassin - Martial Arts Skills

    - Dragon Talon - Increased Attack Rating.
    - Fists of Fire - Added skill synergy bonuses.
    - Claws of Thunder - Added skill synergy bonuses.
    - Blades of Ice - Added skill synergy bonuses.
    - All kick skills - Increased Attack Rating bonus.


    Assassin - Shadow Disciplines

    - Venom - Fixed duration at 0.4 seconds regardless of poison items
    equipped.
    - Shadow Warrior - Increased the Life and resistances.


    Assassin - Traps Skills

    - Fire Blast - Added skill synergy bonuses.
    - Shock Web - Added skill synergy bonuses.
    - Charged Bolt Sentry - Added skill synergy bonuses.
    - Wake of Fire - Slight increase to Damage at higher levels. Added skill
    synergy bonuses.
    - Lightning Sentry - Added skill synergy bonuses.
    - Wake of Inferno - Added skill synergy bonuses.
    - Death Sentry - Added skill synergy bonuses.


    Barbarian - Warcries

    - War Cry - Added skill synergy bonuses.
    - Shout - Increased duration.
    - Battle Orders - Increased duration.
    - Battle Command - Increased duration.


    Barbarian - Combat Masteries

    - Throwing Mastery - Increased the Attack Rating bonus to throwing skills.


    Barbarian - Combat Skills

    - Bash - Added skill synergy bonuses.
    - Double Swing - Decreased Mana cost. Added skill synergy bonuses.
    - Stun - Added skill synergy bonuses.
    - Double Throw - Added skill synergy bonuses.
    - Concentrate - Added skill synergy bonuses.
    - Frenzy - Added skill synergy bonuses.


    Druid - Elemental Skills

    - Firestorm - Increased Fire damage at higher levels. Increased damage
    at higher levels. Added skill synergy bonuses.
    - Molten Boulder - Added physical damage. Increased damage at higher
    levels. Added skill synergy bonuses.
    - Arctic Blast - Increased Cold damage at higher levels. Increased
    damage at higher levels. Added skill synergy bonuses.
    - Fissure - Added skill synergy bonuses.
    - Cyclone Armor - Added skill synergy bonuses.

    - Twister - Increased damage at higher levels. Added skill synergy
    bonuses.
    - Volcano - Added physical damage. Added skill synergy bonuses.
    - Tornado - Increased damage at higher levels. Added skill synergy
    bonuses.
    - Hurricane - Added skill synergy bonuses.
    - Armageddon - Increased Fire damage at higher levels. Added skill
    synergy bonuses.


    Druid - Shape Shifting Skills

    - Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
    - Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
    - Maul - Increased Stun duration.
    - Rabies - Increased Poison Damage. Added skill synergy bonuses.
    - Fire Claws - Slight increase to Fire Damage. Added skill synergy
    bonuses.


    Druid - Summoning Skills

    - Summon Spirit Wolf - Added skill synergy bonuses.
    - Heart of Wolverine - Increased radius of effect and Life.
    - Summon Dire Wolf - Added skill synergy bonuses.
    - Oak Sage - Increased radius of effect.
    - Spirit of Barbs - Increased Life.
    - Summon Grizzly - Added skill synergy bonuses.


    Necromancer - Summoning Skills

    - Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
    Life of Skeletal 'pets'.
    - Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
    Decreased the maximum number of Skeletons that can be summoned as
    follows: the first 3 skill points in Raise Skeleton still yield 1
    Skeleton per point (as in 1.09), however, subsequent Skeletons now
    require 3 skill points each. Added skill synergy bonuses.
    - Clay Golem - Added the ability to slow players and monsters on hit.
    Added skill synergy bonuses.
    - Raise Skeletal Mage - Increased Damage. Decreased the maximum number
    of Skeletal Mages that can be summoned as follows: the first 3 skill
    points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
    however, subsequent Mages now require 3 skill points each. Added skill
    synergy bonuses.
    - Blood Golem - Added skill synergy bonuses.
    - Iron Golem - Added Defense bonus. Added skill synergy bonuses.
    - Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
    synergy bonuses.


    Necromancer - Poison and Bone Skills

    - Teeth - Added skill synergy bonuses.
    - Bone Armor - Added skill synergy bonuses.
    - Poison Dagger - Increased Attack Rating. Increased Duration. Added skill
    synergy bonuses.
    - Bone Wall - Cut duration in half. Life decreased. Added skill synergy
    bonuses.
    - Poison Explosion - Increased Duration. Added skill synergy bonuses.
    - Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
    - Bone Prison - Cut duration in half. Added skill synergy bonuses.
    - Poison Nova - Added skill synergy bonuses.
    - Bone Spirit - Increased Magic Damage at highest levels. Added skill
    synergy bonuses.


    Paladin - Combat Skills

    - Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
    Increased Healing to non-monster characters.
    - Blessed Hammer - Increased high-level damage. Ignores resistances of
    Undead and Demons. Added skill synergy bonuses
    - Vengeance - Added skill synergy bonuses.
    - Sacrifice - Added skill synergy bonuses.
    - Holy Shield - Added skill synergy bonuses.
    - Fist of the Heavens - Ignores resistances of Undead and Demons. Added
    skill synergy bonuses.
    - Zeal - Increased damage above level 4. Added skill synergy bonuses.
    - Charge - Added skill synergy bonuses.


    Paladin - Offensive Auras

    - Might - Increased area of effect.
    - Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
    - Thorns - Increased area of effect.
    - Blessed Aim - Increased area of effect.
    - Holy Freeze - Added Cold Damage to attack. Added aura damage.
    Added skill synergy bonuses.
    - Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
    on attack. Improved damage ramp. Added skill synergy bonuses.
    - Sanctuary - Increased Magic Damage. Added skill synergy bonuses.


    Paladin - Defensive Auras

    - Prayer - Increased Healing and area of effect.
    - Resist Fire - Increased area of effect.
    - Defiance - Increased area of effect.
    - Resist Cold - Increased area of effect.
    - Resist Lightning - Increased area of effect.
    - Cleansing - Increased area of effect. Added skill synergy bonuses.
    - Meditation - Increased area of effect. Added skill synergy bonuses.
    - Redemption - Increased area of effect.
    - Salvation - Increased area of effect.


    Sorceress - Cold Spells

    - Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
    - Frozen Armor - Added skill synergy bonuses.
    - Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
    - Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
    - Shiver Armor - Increased Cold Damage. Increased Cold Duration.
    Added skill synergy bonuses.
    - Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
    - Blizzard - Increased Cold Damage. Added skill synergy bonuses.
    - Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
    - Frozen Orb - Added skill synergy bonus.


    Sorceress - Lightning Spells

    - Charged Bolt - Added skill synergy bonuses.
    - Energy Shield - Added skill synergy bonuses.
    - Nova - Rebalanced Lightning Damage.
    - Lightning - Added skill synergy bonuses.
    - Chain Lightning - Added skill synergy bonuses.


    Sorceress - Fire Spells

    - Fire Bolt - Increased Fire Damage at higher levels. Added skill
    synergy bonuses.
    - Inferno - Increased Fire Damage at higher levels. Added skill synergy
    bonuses
    - Fire Ball - Increased Fire Damage at higher levels. Slightly increased
    Mana cost. Added skill synergy bonuses.
    - Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
    Mana cost. Added Skill Synergy Bonus.
    - Meteor - Added skill synergy bonuses.
    - Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.


    Added new Rune Words and Horadric Cube Recipes

    - Added 20 new Rune Words.
    - Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
    weapon = socketed, magic weapon.
    - Added 46 more Horadric Cube Recipes -- upgrades for the remaining
    Runes and item 'rerolls'.
    - The highest 19 Rune upgrades are usable only by Ladder characters.


    Closed some PvP loopholes/exploits

    - Terminated the casting of 'absentee' skills such as the Sorceress'
    Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
    Volcano; etc. when the player enters town. This prevents declaring
    Hostility and doing immediate damage to the unsuspecting.
    - Prevented 3rd-party hacks from treating background objects as a
    Waypoint.
    - Enforced a 10-second delay between declaring Hostility and using a
    Waypoint or Town Portal to leave town.
    - Ears and other items dropped on the ground by players (even in town)
    are deleted more frequently, and even when on the same screen as
    players. Magic, Rare, Set, and Unique items persist longer.
    - The attribute "Hit Slows Target" has been limited to no more than 50%
    slowing when used in PvP.
    - Fixed the bug that prevented a hostile player from targeting a
    Whirlwinding Barbarian equipped with a 2-handed sword.
    - Throwing an Oil Potion no longer crashes an opponent.


    New Battle.net features. Please see www.battle.net for more
    information.

    - Introduced a new Lobby. Players now start in the lobby where they may
    decide to enter battle.net chat as before or to simply create/join a
    game without entering chat.
    - Added the ability to recover a forgotten/stolen account password via
    email registration.
    - Added a new command '/mail account_name' which sends a message
    directly to the account's registered email address.
    - An 'expiration date' is now shown with Realm Characters on the
    selection screen.
    - Introduced a new Ladder System for those who prefer to play free from
    any characters who may have participated in past item duping or hacking.
    To use this new feature, a player places a check in the Ladder box upon
    character creation -- in the same way that Expansion and Hardcore
    selection is done. Periodically, the Ladder may be reset, adding the old
    Ladder characters to the regular population -- who, of course, cannot
    play games with the new season's Ladder characters. Thus, every season
    each new Ladder character truly starts from scratch, as no 'twinking' is
    possible from older characters.
    - Once a player defeats Diablo, all Diablo II Battle.net accounts
    accessed from that computer may create Hardcore characters.


    Battle.net bugs

    - Prevented a crash when waiting in the Blizzard Tech Support channel on
    Battle.net.
    - Realm games created without a Password no longer allow players who
    specify a Password to join.
    - When a character dies during an 'Alt-F4' disconnection from B.net in
    Hardcore, the character icon now properly appears in both chat and the
    Character Selection Screen.
    - Corrected typos in the Options help.
    - Prevented players from changing their chat text color and indentation
    to masquerade as official Blizzard accounts.
    - Warcraft III players no longer appear as cloaked figures in Diablo II
    chat rooms.
    - Battle.net stability has been improved when a Diablo II character that
    had been designated as the operator of a private channel resigns.
    - Players may no longer immediately re-join a chat Channel from which
    they have been banned.
    - Barbarians dual-wielding with a Javelin now show the Javelin in
    battle.net chat, too.
    - Removed Age from the Player Profile.


    Major Bugs

    - Fixed the 'Druid Drop' bug related to equipping items which would
    cause players to be dropped from a game when activating Werewolf or
    Werebear skills above level 33.
    - Super Unique, Unique, and Champion monsters can no longer be created
    as nearly invincible, that is, with < 0 hit points.
    - Barbarians and Assassins who are dual-wielding potions are no longer
    prevented from entering a game.
    - A Zod Rune applied to an Ethereal item no longer reduces its
    durability to 0.
    - Characters with extremely fast attack speeds no longer erroneously
    miss their targets.
    - Summoned creatures (aka 'pets') now properly inherit the player's
    level to determine their monster level.
    - A summoned Grizzly now properly pursues and attacks its enemies more
    effectively.
    - Fury and Phoenix Strike can no longer target the casting player's
    hireling or pet.
    - Valkyries are no longer treated as monsters and erroneously assigned
    additional Life in Nightmare and Hell difficulties.
    - A Valkyrie affected by a party member's Oak Sage can no longer be
    killed with 1 hit.
    - Assassins and Barbarians with Mastery points no longer have excessive
    Critical Strikes applied to their melee attacks.
    - Oak Sage and Heart of Wolverine now function properly above skill
    level 20.
    - Poison Creeper now properly receives the PvP damage penalty.
    - Holy Freeze no longer slows the Lightning skill.
    - The curse Attract can no longer be overridden by any other curse.
    - Using Battle Command can no longer erroneously retain the skill bonus
    granted by an item after un-equipping the item.
    - Active level 18+ Thorns no longer makes the player character
    invulnerable to monster melee attacks.
    - Lightning and Chain Lightning are now properly affected by items with
    casting rate magic properties.
    - Using Enchant on ranged weapons now boosts the damage a variable
    amount.
    - Fireballs used against a Lightning Enchanted monster no longer make
    its Charged Bolts invisible.
    - The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
    the target.
    - Lower Resist now correctly updates the resistances displayed on the
    target's character screen.
    - Crushing Blow now works at the percentage chance stated.
    - Items can no longer be created with level requirements higher than 99.
    - A throwing item with the magic property Replenishes Quantity now
    replenishes if depleted to 0 quantity.
    - Newly-discovered Ethereal items with the magic property Increased
    Maximum Durability now may have the maximum durability.
    - The Rune Word "Melody" now works properly for bows.
    - Leaving the vicinity of a Super unique monster and returning after 20
    seconds, now properly respawns the Super unique for treasure drops.
    - The erroneous action of the Reduce AC modifier. which had shown in the
    item pop-up as x% Target AC has been corrected. It now no longer sets
    the target's AC equal to the percentage, but properly reduces the
    target's AC by the percentage. The display has been corrected to say
    "-x% Target AC." The modifier's effect is reduced by one half when
    player characters, SuperUniques, hirelings, and Act-end bosses are
    targeted.
    - Fixed a bug in damage calculation for weapons which computed +min/+max
    damage prior to +damage%.
    - If Holy Bolt is assigned to the right mouse-button and Charge or Smite
    to the left, left-clicking on a party member no longer sticks one in
    place.
    - A player character standing on a player corpse is no longer immune to
    missiles.
    - Auto-targeting skills when assigned to the left mouse-button no longer
    repeatedly cast, if one is holding the button down to move.
    Auto-targeting skills are those that nearby target if one is not
    selected, e.g., Fist of the Heavens.
    - The Paladin's non-aura skills now attack appropriately, when one
    clicks on a foe without enough Mana to use the skill.
    - A class of bugs that had reduced the effectiveness of alternating
    weapon attacks when equipped with two weapons has been fixed, including
    the various dual-claw Assassin attacks.
    - Poison length calculations are now correct.
    - Poison now works properly when applied to ranged attacks.
    - Mindblast and Conversion now remove any auras from their targets upon
    casting and also when they wear off.
    - Confuse now works properly, that is, without the occasional misfire.
    - Holy Shield now boosts the defense of the player, not the shield.
    - Blade Fury now uses the proper amount of Mana.
    - Skeletons, Skeletal Mages, and Golems are now raised with appropriate
    (non-0) Attack Rating and Defense stats.
    - Iron Golems are no longer summoned with excessive additional Life in
    Nightmare and Hell difficulties.
    - Hirelings can no longer equip items without meeting the item
    requirements.
    - Rogue hirelings can no longer shoot Lightning Bolts by equipping items
    that boost Bow and Crossbow skills.
    - Isenhart's Case and Horns now work together correctly on Hirelings.
    - Monster warping (aka teleporting) in some TCP/IP games has been
    reduced.
    - Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
    - Corrupted Rogues no longer pause for long periods of time when
    pursuing a foe.
    - When a Barbarian throws a weapon with his left hand (right inventory
    slot) while equipped with a melee weapon in his right hand (left
    inventory slot), the thrown weapon now does proper damage.NPCs no longer
    bestow quest rewards (e.g., socketing) upon unidentified items.
    - An NPC no longer fails to give a quest reward item to a character with
    a full Inventory or Stash.
    - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
    - As shown on the Character screen, Assassins receive a damage bonus
    from boots.
    - The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
    longer erroneously swapped.
    - A behavior-changing curse (like Dim Vision) can no longer affect a
    monster permanently, when the player portals away.
    - The Life of monsters affected by Regeneration or Poison now updates
    correctly.
    - Enchant cast upon other player characters is now enhanced by the
    caster's Fire Mastery.
    - Skills and magic effects that change one's maximum Life now change
    one's current Life by a corresponding percentage.
    - The Attack Rating displayed for the Assassin kick skills is no longer
    higher than the actual Attack Rating.
    - Macintosh-specific fixes
    - Improved compatibility with dual-monitor Macintosh systems.
    - Prevented a crash when using the scroll bars and highlighting games in
    Battle.net's Join menu.


    Minor Bugs

    - Summon Spirit Wolf no longer overstates the Damage.
    - Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
    their radii of effect.
    - When the Automap option "Center" is off, the Automap no longer centers
    upon opening the Skill Tree or Inventory.
    - The extraneous text in the Change Realm dialog box has been removed.
    - The health bar of a Flayer knocked from his Flayer Shaman now works.
    - Fixed a general monster health bar overflow bug.
    - A temporary loss of the Stamina Shrine effect no longer occurs.
    - The Skill Tree levels are now displayed properly when a player equips
    both a non-melee item that boosts all character class skills along with
    a weapon that boosts an individual skill.
    - Skills granted by items are now always displayed as such in the Skill
    Tree.
    - The damage displayed on the character screen is now correct when a
    character with high strength has no weapon equipped.
    - The damage displayed on the character screen is now correct for
    Freezing Arrow and Holy Shock.
    - The hover text of the Amazon skill Multiple Shot now correctly
    displays that it does 3/4 weapon damage.
    - When the Assassin has two Claws equipped and is using the Weapon Block
    skill, the Chance to Block percentage properly appears in the hover text
    of the Defense stat in the character screen.
    - The Golden Bird quest status is shown correctly in the quest log, if
    one exits the game before getting the reward.
    - The Redemption skill description now correctly states that it affects
    only the caster, not the party.
    - The Redemption skill graphic effect can no longer appear erroneously
    when a player returns from town through a Town Portal.
    - The Thunderstorm skill graphic effect now displays properly.
    - The damage listed on the character screen for Holy Shock no longer
    appears blue.
    - Hardcore Assassins and Druids no longer appear as cloaked figures in
    the multiplayer character selection screen of DII Classic.
    - Message log scrolling is now more responsive.
    - Players now see other players kicking barrels.
    - Berserker Axe" is now spelled correctly.
    - Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
    translations.
    - Corrected localization (translation, text box sizes, etc.) for a
    number of issues in French, German, Chinese, Korean, and Spanish.


    Enhancements and other changes

    - Implemented a new system to detect and delete 'duped', 'hacked' and
    other erroneous items from the inventories of Realm Characters as they
    are loaded.
    - Increased the damage of nearly all skills above skill level 20.
    - Added synergy bonuses to many skills. The bonuses boost the
    effectiveness of the higher-level skills based upon the number of points
    allocated to the lower-level (synergizing) skills. Players are rewarded
    for using skill points earlier rather than hoarding them all for later
    'cookie-cutter' distribution to high-level skills.
    - Rebalanced the rate of Unique/Set/Rare/Magic items drop.
    - Lower Resist and Conviction skills now work properly against immune
    monsters.
    - Cold Mastery has been changed to a constant amount.
    - Elemental Piercing versus immunities has been changed to a constant
    amount.
    - Improved the existing 7 class-specific Sets by adding and/or boosting
    partial and complete Set bonuses. Also added a visual effect to wearers
    of these complete Sets.
    - Limited the maximum experience gain from The Ancients quest in Act V
    to 1 character level.
    - One can no longer enter Town Portals cast by other players in areas
    beyond the "blocking quests" without having completed those quests:
    e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
    Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
    Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
    Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
    DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Khalim's Will to smash the Compelling Orb), may take a Town Portal into
    the Durance of Hate.
    - NPCs no longer accept lower difficulty quest items to complete quests
    in a higher difficulty.
    - Atma now heals automatically.
    - Quest items are automatically identified when they drop.
    - Increased the challenge of Mephisto and the Ancients.
    - Increased the damage and defense of Andariel, Mephisto, Diablo, and
    Baal.
    - Gave Mephisto a more powerful Frost Nova, based on his own (not
    player's) stats.
    - Added blocking and resistances to Duriel.
    - Reduced the levels of all auras used by Unique monsters.
    - Added more Unique monsters to the open areas of Acts IV and V.
    - Life leeching is now determined by each monster type and reduced below
    100% in Nightmare and Hell Difficulties.
    - Added resistances and blocking to the Unravelers in Act II in Hell
    Difficulty.
    - Increased monster hit-points in one player games and reduced the
    increase to monster hit-points for each additional player in multiplayer
    games.
    - Boosted the effects of Health and Mana potions.
    - Mana potions are now sold by some shopkeepers.
    - The Antidote potion now gives +50 poison resistance and +10 max poison
    resist for 30 seconds.
    - The Thawing potion now gives +50 cold resistance and +10 max cold
    resist for 30 seconds.
    - The Stamina potion now gives super stamina recovery for 30 seconds.
    - Newly-found (post-1.10) magic bows with the properties "Fires Magic
    Arrows" or "Fires Explosive Arrows" have these properties at appropriate
    skill levels rather than being fixed at level 1.
    - Improved gambling by increasing the chances for Rare, Set, and Unique
    items.
    - Improved monster drops by boosting the base item types and by
    increasing the chance for Rares.
    - Increased the chances that dropped items have the magic properties of
    Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
    Increased hireling Life/attack rating/defense/level. Also removed the
    skill cap from Act III hirelings. (Hireling level at hiring is now
    different between DII classic and LoD.)
    - Increased life regeneration for hirelings.
    - Boosted the effect of Health potions upon hirelings.
    - Lowered the cost of resurrection of hirelings.
    - Increased the leash range of hirelings.
    - Summonables except for Revived monsters and pets that don't attack or
    defend - e.g., Vines now get Defense and Attack Rating based on their
    level.
    - Bone Walls are now friendly to the caster's party - that is, not
    attackable.
    - Improved Blood Raven's behavior.
    - Guest monsters (those from earlier Acts and lower difficulty levels)
    compute their Treasure Class (for item dropping) appropriately for their
    new, higher levels.
    - Chilling Armor no longer responds to other Chilling Armor bolts.
    - A player may have up to 16 corpses now. Only the first (oldest) corpse
    holding items is saved between games.
    - In Nightmare and Hell difficulties recovering one's corpse now
    restores 75% of the Experience that had been lost at death. This applies
    to all of a player's corpses.
    - Block lock' has been eliminated. When a player character has just
    blocked an attack, the player cannot block again for a short period of
    time, the length of which increases as Blocking speed increases.
    - Reduced the 'lag' when Lister the Tormentor and his minions are
    summoned by Baal.
    - The levels of The Forgotten Tower are now larger in Nightmare and Hell
    difficulties.
    - Increased the likelihood of dropping Elite items.
    - Only a very few Unique items and new 'uber' items are now over level
    85. That is, the best items now drop more often.
    - Jewels and other modifiers can now boost the elemental damage of a
    melee weapon if that trait is listed as part of the Jewel description.
    - The Buriza's level (not its level requirement) was increased to 59.
    - Items that grant skills bestow a lower skill level to those character
    classes who natively have the skill in their skill tree. Note that
    Charged items receive synergy and mastery bonuses, but don't receive
    bonuses by assigning extra points to the skill.
    - Boosted the Cham Rune freeze effect on weapons from +1 to +3.
    - The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
    reduce the target AC to zero.
    - The modifier "Ignores Target AC" no longer acts upon SuperUniques,
    hirelings, and Act-end bosses. Its lack of effect upon player characters
    and unique monsters remains unchanged.
    - Changed the Horadric Cube recipe that had used 3 chipped gems to
    require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
    = socketed, magic weapon.
    - Changed the two Horadric Cube recipes for Rejuvenation Potions to
    require a chipped gem and a standard gem.
    - One may sell items to an NPC without the confirmation dialog by
    ctrl-left-clicking on them.
    - Increased the size of the message log from 32 to 128 lines.
    - Reduced the density of the graphic special effect displaying curses.
    - Added optimizations to light map computation and added various levels
    of light map fidelity which automatically adjust to keep the frame rate
    acceptable.
    - Selecting "Show Party - No" in the Automap Options now shows one's
    pets.
    - In the inventory an unidentified Unique item is now shown as its
    generic item type.
    - Improved the accuracy of the Mana cost display.
    - Added a graphic effect to the Whirlwind skill.
    - Improved the second level charge-up graphic effect of the Assassin's
    Phoenix Strike.
    - Added new color schemes for certain Rare, Set, and Unique items.
    - Maces and Staves now display "+50% Damage to Undead", consistent with
    other weapon classes.
    - The TCP/IP Join Game button remembers the last IP address entered.
    - Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
    - A new chat command '/nopickup' toggles on/off the ability to
    automatically pick up items lying on the ground. When off, one must hold
    down the Alt key to pick up items.
    - Monsters (except for SuperUniques) in non-ladder Realm games are now
    at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
    for higher difficulties.


    Macintosh-specific changes

    - Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
    - Improved OpenGL performance for systems with minimum requirements:
    MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.

    --------------------------------------------------------------------------
    - Patch 1.09d
    --------------------------------------------------------------------------

    Minor Bug

    - Fixed a bug with certain Creative Lab DVD drives and copy protection.
    - Fixed another bug where a connection problem ("Unable to connect to
    Battle.net") would instead result in a downloading patch dialog that
    stayed at 0% indefinitely.
    - Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
    hitting the quit button in chat.

    --------------------------------------------------------------------------
    - Patch 1.09c
    --------------------------------------------------------------------------

    Major Bug

    - Fixed a trading bug that could be exploited to allow one user to crash
    out another user.

    Minor Bug

    - Fixes issues with High Point Technology's RAID controller drivers.

    *****Modifications (North American versions only)*****

    - Please note that included with this patch is a .dll file that relays
    back to Blizzard the hardware configuration of the system on which the
    patch is installed. This file will be effective in North America only.

    In keeping with our policy of protecting user privacy, we will not be
    collecting any personal information, nor will we be able to associate
    any hardware information with any particular user. We will only be
    recording CPU, RAM, operating system, video card, and sound card
    information.

    The reason we are doing this is to help our development teams optimize
    our upcoming game, Warcraft III: Reign of Chaos, for various hardware
    configurations. The information we receive will help us tailor the game
    to meet the system requirements of our customers and help us to enhance
    their overall gameplay experience. If you have any questions or
    concerns about this procedure, please email us at support@blizzard.com.

    --------------------------------------------------------------------------
    - Patch 1.09b
    --------------------------------------------------------------------------

    FIXES:
    - Fixed a bug where a connection problem (ie "Unable to connect to
    Battle.net")
    would instead result in a downloading patch dialog that stayed at 0%
    indefinitely.

    --------------------------------------------------------------------------
    - Patch 1.09 (Lord of Destruction and Standard)
    --------------------------------------------------------------------------
    * Note: certain item changes will not apply retroactively to already
    existing items.

    Skill Balance Changes

    - Decrepify no longer reduces the damage Resistance of immune monsters.
    - Reduced damage of additional levels of Firewall starting from level 9.
    - Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
    and bolts.

    Modifications-Lord of Destruction

    - The mouse-over functionality of hireling portraits has been changed.
    You now must keep your mouse cursor over your hireling for three seconds
    before the portrait highlights and the text "Drop potion on hireling
    portrait, right-click to open inventory" appears.
    - Gold sharing among party members has been removed.
    - Players can no longer give or take items from a hireling if they are not
    within range (this fixes a bug where the game would crash if a player
    gave or removed an item from a hireling when the Hireling was out of
    range).
    - Changed enhanced defense per level and enhanced damage per level to
    display the exact amount of enhancement.
    - Changed 'Hit Blinds Target' to a level-based formula.
    - Changed 'Freezes Target' item modifier to a level-based formula
    (improved for melee characters).
    - Changed display of enhanced damage vs. demons and enhanced damage vs.
    undead to be +x% instead of x%.
    - Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
    Nest and Blade Barrier Elite Shields.
    - Improved drops for placed (super) Unique monsters such as Bishibosh,
    Rakanishu, et. al.
    - Improved drops for certain quest monsters such as Blood Raven, The
    Countess, The Cow King, et. al.
    - Duriel now always drops a Town Portal scroll in addition to his regular
    drop.
    - Enabled certain Horadric Cube recipes that were disabled in v1.08.
    - Enabled "add socket" Horadric Cube recipe.
    - Made "add socket" Horadric Cube recipe not work on socketed items.
    - Added several very low-level magic affixes.
    - Restricted some affixes from generating on certain item types.
    - Rare items will now always spawn with three or more affixes if possible.
    - Increased chances for 'of blocking' and 'of deflecting' suffix.
    - Added increased block rate to 'of blocking' and 'of deflecting'
    suffixes.
    - Personalized item names are now printed in the color of base type.
    - Added base item type to highlight info for rune word items.
    - Non-weapon items that add damage now do so with regards to bow damage.
    - Adjusted strength & dexterity damage bonus for certain items.
    - Changed the 'Ethereal' property to modify base stats.
    - Changed the 'Reduce Magic Damage' property to spread across frames for
    multi-frame attacks (such as firewall).
    - Altered stats of many Unique items*.
    - Altered stats of a few Set items*.
    - Altered stats of a few rune word items.
    - The Shae, Po, and Jo runes have been renamed. They are now the Shael,
    Io, and Jah runes
    respectively
    - Reduced chances of elemental damage affixes spawning on Charms.
    - Increased bonuses for affixes that increase stack size on Throwing
    items*.
    - Increase chances of Self-repair affixes.
    - Increase chances and potency of Replenish quantity affixes*.
    - Increased stack sizes of most Throwing weapons.
    - Enabled normal Orbs and Circlets.
    - Increased maximum number of sockets for some items.
    - Rare Jewels are now capped at a maximum of four affixes.
    - Adjusted weapon and armor levels and level requirements.
    - Stacked items with poison damage now average their poison duration.
    - Rejuvenation potions now automatically go into the belt if picked up
    from the ground.
    - Rejuvenation potions can now be shift-clicked from the inventory into
    an equipped belt.
    - Adjusted the Hireling experience system.
    - Altered Act 2 Hireling Auras.
    - Changed Hireling damage to 50% against bosses in normal, 40% in
    nightmare, and 25% in hell difficulties.
    - Raised maximum price vendors will pay for an item to 30,000 gold pieces
    in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
    - Added health Regeneration to all hireling types.
    - Iron Maiden and Thorns effects now treat Hirelings as players with
    respect to damage.
    - Hirelings now gain experience from monsters killed by Minions and
    other party members.
    - Using a potion from the belt (either by hotkey or right-clicking)
    while holding down the shift key will give the potion to the player's
    hireling if he/she has one.
    - Lowered maximum duration for which Hirelings could be stunned.
    - Iron Golems are now saved with the player.
    - Color coded monsters' elemental/physical immunity info display. (For
    example, Fire Immune is printed in red).
    - Changed monster stats back to what they were before v1.08.
    - Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
    it is now 40%).
    - The monsters in Act 4 that eat corpses will no longer eat corpses
    that have already been used.
    - The Resistance penalty at higher difficulty levels no longer applies
    to Magic Resistance.
    - Crush Beasts no longer give only 1 exp when they are killed.
    - Changed PvP penalty for players or Hirelings attacking other players
    to 1/4.
    - Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
    - Town portal use has been restricted to party members only.
    - Reduced damage multiplier for act-end boss attacks vs. minions.
    - Broken Ethereal items now sell for 1 gold.
    - Added Thawing Potions to vendor inventories in Act IV and Act V.
    - It is now possible (albeit very rare) to get Set and Unique items
    from gambling.
    - Increased the chances of getting a Rare item from gambling.
    - Keys may now be purchased in bulk (shift + right-click).
    - Swapped properties for Jah and Cham runes in weapons.
    - Added rune words for Single Player/Other Multi Player which previously
    only showed up on Realm games.
    - Adjusted hover text box sizes.
    - Updated the pop-up text to reflect adjusted monster attack and defense.
    - Adjusted memory management code.
    - Typing "players X", where X is a number between the current number of
    players and the maximum (8), in the message box will now set the
    effective number of players in the game (in single player, open
    Battle.net and TCP/IP games only).
    - Removed global Physical Resistance from Nightmare difficulty games.
    - Fixed a bug where Tyrael would sometimes create an inaccessible portal.
    - Fixed a bug where a player who was disconnected from Battle.net while
    in the Imbue screen would crash.

    Major Bugs

    - Fixed bonus to Undead damage modifier to work with ranged weapons.
    - Fixed bonus to Demon damage modifier to work with ranged weapons.
    - Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
    - Fixed a bug where item-specific partial Set bonuses didn't get applied.
    - Fixed a bug where the enhanced defense for items that gained it on a per
    level basis was improperly calculated (such as Blackoak shield).
    - Fixed a bug where the enhanced damage for items that gained it on a per
    level basis was improperly calculated (such as Hellslayer).
    - Fixed a bug where certain two-handed and missile weapons did not get the
    displayed damage bonus (such as Magewrath).*
    - Fixed Piercing weapons to work correctly with Amazon skills (such as
    Doomslinger).
    - Fixed a bug where items could give characters skills that are exclusive
    to another Character class.
    - Fixed a bug with weapon swapping which allowed some character classes to
    dual wield items. When a player that is illegally wielding two items
    enters a game, one of the items will be deleted.
    - Fixed bug which allowed certain Horadric Cube recipes that were meant to
    be disabled to continue to function.
    - Fixed a bug where trying to display the highlight info for an item
    with too many modifiers would crash the game.
    - Fixed a bug in using an item that gives Werewolf/Werebear skills when no
    skill points were originally assigned to those skills caused an
    assertion.
    - Fixed various bugs with the second quest of Act 5.
    - (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
    800x600 received an assertion when entering Diablo II standard games.

    Minor Bugs

    - Fixed a bug where Elemental damage did not display correctly for
    Throwing Weapons.
    - Fixed a bug in the determination of magic affix levels.
    - Fixed a bug that allowed Ethereal throwing items to be stacked with
    non-Ethereal ones.
    - Fixed a bug where it was possible to repair and/or recharge Charged
    Ethereal items.
    - Fixed a bug where it was possible to repair Throwing Potions.
    - Fixed a bug where Throwing Weapons brought from standard Diablo II
    could not be Imbued in Diablo II Expansion Set.
    - Fixed a bug where certain Paladin shields were not able to be
    personalized.
    - Fixed a bug where it sometimes did not verify replacing a dead
    hireling with a new one.
    - Fixed a bug that allowed the same Unique to be spawned more than once
    in a game.
    - Fixed various Horadric Cube recipes that create magic items.
    - Fixed a bug that caused a rune word item to lose its rune word bonuses
    when transferred off of the character who created it.
    - Fixed a bug which caused the variable attributes of a rune word item to
    reset inappropriately.
    - Fixed a bug where using the Taunt skill would sometimes cause the game
    to crash.
    - Fixed a bug where the Firewall animation display without doing any
    damage.
    - Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
    monster's damage resistance.
    - Fixed a bug where left-hand throw was throwing using too many missiles
    per throw.
    - Fixed a bug where certain Charged items would use multiple charges per
    casting.
    - Fixed a bug that caused Cold Mastery to think other players were immune
    when they were not.
    - Fixed a bug where you could select Baal's dead tentacles.
    - Fixed a bug where in a Realm game, Nihlathak would remain in town even
    after another player killed him.
    - Fixed a bug where Anya would not always give a class-specific item for
    her quest reward.
    - Fixed a bug where the invisible monster in the Worldstone Keep could be
    affected by Monster Shrines.
    - Fixed a bug where Monster Shrines could affect Druid Vines.
    - Fixed bug where Regurgitators would eat Hirelings and destroy them.
    - Fixed Act 1 hirelings to be able to use bows with special arrows
    (such as Witherstring).
    - Fixed a bug where hirelings' items would not update if they could no
    longer meet the requirements to wear them.
    - Fixed Immolation Arrow to do initial weapon damage; no base physical
    damage is included in the radius.
    - Fixed Freezing Arrow to do initial weapon damage; no base physical
    damage is included in the radius.
    - Fixed Poison Javelin to do initial weapon damage.
    - Fixed Plague Javelin to do initial weapon damage.
    - Fixed Lightning Fury to do initial weapon damage.
    - Fixed a Fend bug that would abort the Fend prematurely on the server.
    (This applies to Zeal and various other skills as well.)
    - Fixed a bug that caused the game to crash when a character clicked on
    his/her own feet.
    - Fixed invalid line Automap options from v1.08.
    - Fixed drawing problem for charges/ammo counts on skill icons where the
    number of charges would extend off the icon.
    - Fixed some spelling errors in the text.
    - Fixed some errors in translations.
    - Fixed a variety of crash bugs.
    - Fixed a bug where hireling health regeneration was dependent on the
    number of players in game.
    - Fixed a bug that allowed hirelings to be converted.
    - Fixed a bug where items that add to skills had no effect on Hirelings.
    - (Macintosh Only) Fixed a bug that made it possible to have the character
    walk endlessly toward the lower left corner of the screen without input
    from the player.
    - Fixed a bug that caused garbage characters to appear at the top of
    the screen at the start of a realm game.


    DIABLO II Standard FIXES:

    - Fixed a bug in Diablo II where uniques and champions could drop
    throwing items as their "magic" item drop.
    - Fixed a bug that allowed Diablo II players to put a socket in rare
    items with the Horadric cube recipe.
    - Fixed a bug in Diablo II that allowed hirelings to be brought into
    other acts.


    DIABLO II CLASSIC IMPROVEMENTS/CHANGES:

    - Changed the Diablo II Standard blocking method back to the old method.
    - Adjusted damage and attack rating of monsters in Diablo II Standard.
    - Removed global Physical Resistance for monsters in Hell difficulty in
    Diablo II Standard.

    --------------------------------------------------------------------------
    - Patch 1.08 (Lord of Destruction)
    --------------------------------------------------------------------------

    Skill Balance Changes

    - When using two-handed attacks the speed of both weapons are averaged.


    Barbarian
    - Whirlwind now alternates between two weapons when using two-weapon style.

    Paladin
    - Increased Holy Shock's melee damage bonus.
    - Decreased the power of Conviction.
    - Added a casting delay for Fist of Heavens and increased its damage.
    - Increased the blocking bonus that Holy Shield gives.
    - Conviction does not affect immunities.

    Necromancer
    - Increased Fire Golem's melee damage.
    - The hit points for a Revived monster no longer increase with more players
    in a game.
    - Lower Resist and Amplify Damage do not affect immunities.

    Sorceress
    - Increased Fire Wall's damage.
    - Increased Blizzard's duration.
    - Decreased Meteor's casting delay.
    - Decreased casting time for Chain Lightning and Lightning.
    - Increased Frozen Orb's damage.
    - Thunderstorm now hits a target every time.
    - In expansion games, Static Field is no longer affected by Conviction
    and Lower Resist. It will not take a monster below 33% health in
    Nightmare difficulty or 50% in Hell difficulty.
    - In non-expansion games Static Field remains the same.
    - Cold Mastery will not affect cold immune monsters.
    - The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
    Glacial Spike, per level has been increased.

    Amazon
    - Increased Freezing Arrow damage.
    - Increased Ice Arrow damage.
    - Increased Immolation Arrow damage, added a casting delay and decreased
    the fire duration.
    - Added a casting delay to Plague Javelin and increased its damage.

    Assassin
    - Dragon Tail now has an attack bonus.
    - Increased Fist of Fire damage.
    - Increased Claws of Thunder damage.
    - Increased Phoenix Strike damage.
    - Fixed various bugs with skills that use two claws.
    - Dragon Tail does not cost mana or knockback when it misses.

    Druid
    - Turned down the mastery bonuses for the wolves and bears.
    - Increased Feral Rage's life stealing.
    - Increased Hunger's life stealing, but increased its damage penalty.
    - Increased the delay between the times that Hurricane does damage.
    - Increased the radius for Armageddon's damage and increased the delay
    between missiles.
    - Werebear skill modified to give +50% to hit points. (It was +100%.)
    - Maul now gives +20% damage per charge per level. (It was +25%.) Its
    stun length is shorter and attack bonus is 3% plus, 3% per level.
    (it was +20%, 10% per level.)
    - Increased damage of Fire Claws slightly (+8 per level up to level 9).
    - The damage bonus of Fury changed to +50% damage, 5% per level.
    (It was 100%, 17% per level.)

    Modifications

    - Creatures can be summoned in town, as long as the summoning does not
    require a corpse.
    - Crafted items cannot generate with affixes meant for magic items
    only.
    - The durability for all claw class weapons is now doubled. (This
    will not affect existing items.)
    - Adjusted attribute requirements for all claw class weapons.
    - Adjusted damages for all Elite weapons.
    - Adjusted affix level for wands, staves and orbs. (Higher levels of
    these items have better magic attributes.)
    - Increased the chance of enhanced damage affixes on weapons.
    - Increased the chance of enhanced attack rating affixes on weapons.
    - Increased the chance of enhanced armor affixes on armor.
    - Increased the chance of elemental damage suffixes on weapons.
    - Increased the level and the damage for certain high level elemental
    damage affixes.
    - Decreased values on +maximum damage and +minimum damage charms.
    (This will not affect existing items.)
    - Increased values for percentage chance to find gold affixes on charms
    and jewels. (This will not affect existing items.)
    - Increased attributes of many affixes for jewels. (This will not affect
    existing items).
    - Increased chances of extra quantity affixes on throwing items.
    - Increased chances of regenerate quantity affixes on throwing items.
    - Increased jewel drop rates.
    - The necromancer spell "Iron Maiden" no longer appears on charged items.
    - Increased resistance bonus for Tal, Ral, Ort, and Thul runes when
    socketed into shields by 5%.
    - Increased resistance bonus for Um rune when socketed into shields by
    2% and when socketed into helms and armor by 5%.
    - Changed bonus for runes with + to max resists to 5%.
    - Repaired rune words. (Most previous rune worded items will no longer
    get rune word bonuses.)
    - Adjusted rune drop rates.
    - Removed several melee modifiers from generating on orbs.
    - Changed Izual to be able to drop treasure.
    - Changed Charsi's imbue quest to always give a plus to individual skills
    on items that can have them.
    - Items sold to stores are priced as if they were fully repaired.
    - Lowered prices for items with +2 or +3 to single skills.
    - Lowered costs for recharging items.
    - Removed throwing potions from stores.
    - Increased prices for circlets and coronets.
    - Unique monsters with the "teleport" attribute now heal a fixed amount.
    - Crushing blow is 50% less effective with bows.
    - Crushing blow is affected by physical resistance.
    - Lowered hireling resurrection cost.
    - Increased chances of finding unique and set items.
    - Slightly increased the item drop rate for extra players in a game
    who are not in your party.
    - Lowered gambling prices that scale with your level.
    - Changed prices on rejuvenation and full rejuvenation potions.
    - Added potential sockets for Troll nest and Blade barrier shields.
    - Enabled sockets on certain items, increase sockets potential on others.
    - Increased blocking for grim shield.
    - Increased AC for all elite shields.
    - Increased AC for Bone visage helm.
    - Changed increased rate items, (fast, faster, fastest) to display as a
    percentage faster.
    - Adjusted armor, blocking, and durability for elite Paladin shields.
    - When used in melee throwing weapon durability decreases at one third
    the thrown rate.
    - +2 to all skills affixes can now spawn on rare amulets.
    - Increased range of the Glorious axe.
    - Changed items with pierce to use their pierce value as a percentage
    instead of as a level in the skill.
    - Changed the piercing value for certain uniques with pierce (Kuko
    Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
    - Changed Wizardspike unique bone knife to 75% resist all.
    - The set item Naj's Puzzler now has 69 charges of teleport.
    - Added sound to shift-click of potions in grid.
    - Added elemental damage affixes for charms.
    - Adjusted the difficulty of Baal on higher difficulties.
    - Cannot get quest completion credit for the ancients' quest unless
    the character level is 20 or greater in normal difficulty mode, 40
    or greater in nightmare, and 60 or greater in hell difficulty mode.
    - Keys now stack to 12 instead of 6.
    - Right mouse click works the same as left mouse click if assigned an
    attack skill.
    - Act II hirelings have been improved with additional skills including
    auras.


    Major bugs

    - Addressed certain duping issues when entering and leaving games.
    - Fixed a bug which could allow you to have a defense rating after using
    Berserk.

    Minor bugs

    - Added missing "crimson" affix with adds +5-10 fire resistance.
    - Fixed a bug where quests and horadric cube recipes could generate items
    with too many sockets.
    - Fixed a bug were expert's/veteran's/master's prefixes were swapped with
    sounding/resonant/echoing prefixes.
    - Fixed a bug which allowed spells cast to have piercing while wearing
    items of piercing.
    - Fixed a bug where single skill bonuses did not stack properly.
    - Fixed a bug where variable costs for armor types was not being calculated
    properly.
    - Fixed a bug where you were allowed to shift-click purchase rejuvenation
    potions in stores.
    - Fixed the bug that added javelin damage to Lightning Fury, and made the
    graphics simpler for the lightning.

    --------------------------------------------------------------------------
    - Version 1.07
    --------------------------------------------------------------------------

    Skill Balance Changes

    Paladin
    - In expansion games, Blessed Hammer/Concentration combination imbalance
    has been corrected.
    - In non-expansion games, the Blessed Hammer/Concentration combination
    remains the same.
    - Zeal is now limited to 5 swings and gives an increased percentage to
    Attack Rating.
    - Fixed display for Vengeance's damage to reflect its actual damage.
    - Salvation resistance increased.
    - Increased damage for Fist of the Heavens.
    - Decreased the length of time that Converted monsters fight for you.
    - Increased the damage per level for Sanctuary.
    - Increased the Smite damage for Holy Shield.
    - Increased resistance bonus for Resist Fire, Resist Cold, Resist
    Lightning, and Salvation.
    - Increased the Mana regeneration rate for Meditation.
    - Added melee lightning damage to Holy Shock.
    - Added melee damage to undead to Sanctuary.
    - Allowed Conviction to reduce an enemy's resistance to a negative value.
    - Increased the player's resistance penalty for Conviction.
    - Added a damage bonus to Fanaticism.

    Barbarian
    - In expansion games, Whirlwind is now properly modified by weapon speed.
    - In non-expansion games, Whirlwind remains the same.
    - Frenzy, Double-Swing, and Double-Throw are now properly modified by
    weapon speed.
    - Added damage bonuses to Concentrate and Frenzy.
    - Frenzy now increases in attack speed as more monsters are hit.
    - Increased the damage bonus on Berserk.
    - Changed Battle Orders bonus to increase by 3% per level at all levels.
    - Increased the damage of War Cry.

    Amazon
    - Strafe has a greater range.
    - Impale and Jab are no...(message truncated)
  2. Archived from groups: alt.games.diablo2 (More info?)

    Nobody wrote:
    > From release notes:

    [snip]

    > Fixed Game Exploits
    >

    [snip]

    > - Items with skill-charging effects will no longer give synergy bonuses to
    > skills when equipped on a character without those skills.

    Seems like Marrowwalk bug (and others like it) is no more... :(

    BTW, realms are still down so I can't confirm this. Still wondering if a
    ladder reset is also in progress...
  3. Archived from groups: alt.games.diablo2 (More info?)

    I got the new patch also,,,but the realms are still down, can't wait to see
    what's new in Hell


    "Nobody" <anonymous@bogus.invalid> wrote in message
    news:CbtHe.48510$Dw5.663921@weber.videotron.net...
    >I connected to BNET and got a "Downloading patch" ... it's on its way...
  4. Archived from groups: alt.games.diablo2 (More info?)

    reset is in progress

    "Nobody" <anonymous@bogus.invalid> wrote in message
    news:2ltHe.49199$Dw5.668638@weber.videotron.net...
    > Nobody wrote:
    > > From release notes:
    >
    > [snip]
    >
    > > Fixed Game Exploits
    > >
    >
    > [snip]
    >
    > > - Items with skill-charging effects will no longer give synergy bonuses
    to
    > > skills when equipped on a character without those skills.
    >
    > Seems like Marrowwalk bug (and others like it) is no more... :(
    >
    > BTW, realms are still down so I can't confirm this. Still wondering if a
    > ladder reset is also in progress...
  5. Archived from groups: alt.games.diablo2 (More info?)

    Nobody wrote:
    > I connected to BNET and got a "Downloading patch" ... it's on its
    > way...

    Beware if you are using the modified d2gfx.dll, I got an error message that
    the checksum does not match, and had to re-run the patch after I had
    restored the original file.

    --
    AGD2 FAQ: http://www.gunde.de/diablo2/agd2faq.php
  6. Archived from groups: alt.games.diablo2 (More info?)

    "Gundemarie Scholz" <spamyousilly@inbox.ru> schrieb im Newsbeitrag
    news:3l76ckF11abhuU1@individual.net...
    > Nobody wrote:
    > > I connected to BNET and got a "Downloading patch" ... it's on its
    > > way...
    >
    > Beware if you are using the modified d2gfx.dll, I got an error message
    that
    > the checksum does not match, and had to re-run the patch after I had
    > restored the original file.

    didnt work at my place too.
    has this been the aurapatch ? i found only one file that i changed in the
    past, "patch_d2.mpq".
    i go try it now with the original file, my 33k modem will have some work to
    do :D
    stefan.
  7. Archived from groups: alt.games.diablo2 (More info?)

    Stefan Roth wrote:
    > "Gundemarie Scholz" <spamyousilly@inbox.ru> schrieb im Newsbeitrag
    > news:3l76ckF11abhuU1@individual.net...
    > > Nobody wrote:
    > > > I connected to BNET and got a "Downloading patch" ... it's on its
    > > > way...
    > >
    > > Beware if you are using the modified d2gfx.dll, I got an error
    > > message that the checksum does not match, and had to re-run the
    > > patch after I had restored the original file.
    >
    > didnt work at my place too.
    > has this been the aurapatch ? i found only one file that i changed in
    > the past, "patch_d2.mpq".
    > i go try it now with the original file, my 33k modem will have some
    > work to do :D

    Yes, the aura patch (which you won't need any more after today it seems) can
    cause that error too, but then with an error in [something].bin.
  8. Archived from groups: alt.games.diablo2 (More info?)

    "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
    news:3l76ckF11abhuU1@individual.net...
    > Nobody wrote:
    >> I connected to BNET and got a "Downloading patch" ... it's on its
    >> way...
    >
    > Beware if you are using the modified d2gfx.dll, I got an error message
    > that
    > the checksum does not match, and had to re-run the patch after I had
    > restored the original file.
    >
    > --
    > AGD2 FAQ: http://www.gunde.de/diablo2/agd2faq.php
    >

    Hi,

    if you then install the modified g2gfx.dll file again, can you get 2 games
    up and running at the same?

    I can't :(


    Regards

    Thomas
  9. Archived from groups: alt.games.diablo2 (More info?)

    Thomas (6100) wrote:
    > "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
    > news:3l76ckF11abhuU1@individual.net...
    > > Nobody wrote:
    > > > I connected to BNET and got a "Downloading patch" ... it's on its
    > > > way...
    > >
    > > Beware if you are using the modified d2gfx.dll, I got an error
    > > message that the checksum does not match, and had to re-run
    > > the patch after I had restored the original file.
    >
    > if you then install the modified g2gfx.dll file again, can you get 2
    > games up and running at the same?

    No, that seems to be impossible currently. But I guess it won't take long
    before somebody writes a new one. Somehow I like this solution better than
    d2loader.
  10. Archived from groups: alt.games.diablo2 (More info?)

    > Yes, the aura patch (which you won't need any more after today it seems)
    can
    > cause that error too, but then with an error in [something].bin.

    exactly, the error message babbled something about runes.bin.
    the try with the original patch_d2.mpq worked out fine.
    stefan
  11. Archived from groups: alt.games.diablo2 (More info?)

    "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
    news:3l7mlaF10h5irU1@individual.net...
    > Thomas (6100) wrote:
    > > "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
    > > news:3l76ckF11abhuU1@individual.net...
    > > > Nobody wrote:
    > > > > I connected to BNET and got a "Downloading patch" ... it's on its
    > > > > way...
    > > >
    > > > Beware if you are using the modified d2gfx.dll, I got an error
    > > > message that the checksum does not match, and had to re-run
    > > > the patch after I had restored the original file.
    > >
    > > if you then install the modified g2gfx.dll file again, can you get 2
    > > games up and running at the same?
    >
    > No, that seems to be impossible currently. But I guess it won't take long
    > before somebody writes a new one. Somehow I like this solution better than
    > d2loader.
    >
    Will you let us know, if you find an other modified file.

    Thomas
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