nobody

Distinguished
Oct 25, 2003
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Archived from groups: alt.games.diablo2 (More info?)

Nobody wrote:
> I connected to BNET and got a "Downloading patch" ... it's on its way...

From release notes:

-------------------------------------------------------------------------
Diablo II Version History
--------------------------------------------------------------------------
- Patch 1.11
--------------------------------------------------------------------------


A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.


Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.


Minor Bugs

- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.


Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.

--------------------------------------------------------------------------
- Patch 1.10
--------------------------------------------------------------------------


Mysterious World-event

- Players of Hell difficulty Realm games are hereby warned that a new,
challenging world-event has been added to Diablo II version 1.10.
Players of Hardcore characters should be even more wary when
encountering Superunique monsters during an active world event. Be
prepared to execute a hasty Save and Exit, if your situation seems too
dangerous.


Fundamental architecture changes/improvements

- The skill and monster systems are now completely data-driven. Skill
balancing is simpler and quicker. Monster control/populating/creation
is simpler. Although done for our needs, mod-makers should like these
changes, too. A major result is that nearly any skill can be used by any
character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
putting points into other skills.
- The player stats and inventory system has been completely redone to
run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
improving server performance.


Specific changes/improvements

- Increased difficulty for high-level players to reduce future
exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell
difficulties. This was accomplished by improving monster stats (hp, ac,
etc.) and by boosting their AI/behavior in NM and Hell difficulties
(that is, by making decisions more often and by simply moving faster).
In Nightmare and Hell difficulties monster damages have generally been
increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and
leeching.
- Added randomized (especially ranged-attack) monsters to Nightmare and
Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal,
Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
difficulties.
- Increased the rate of occurrence of Unique monsters in Hell
difficulty.
- Reduced the party member Experience sharing to 0 beyond a maximum
distance of about 2 screens from the monster death. This prevents
low-level characters from joining a party and then staying completely
out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
exponential decaying)
- Encouraged players to play in more of the Diablo II
areas/locations/levels.
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
Pindleskin.
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in
Nightmare and Hell difficulties, including the addition of 'guest
monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.


Improved various Items

- Improved the attributes for newly-dropped Rare Armor, Helms, and most
Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in
Ladder games.



Revised Skill balance for all Player Character classes


Amazon Javelin and Spear Skills

- Jab - Increased Attack Rating.
- Power Strike - Increased Attack Rating and Damage done to targets.
Added skill synergy bonuses.
- Poison Javelin - Increased the total amount of Poison Damage and
Duration. Added skill synergy bonuses.
- Impale - Increased Attack Rating. Increased Damage.
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
bonuses.
- Charged Strike - Increased the number of Charged Bolts released.
Reduced average Lightning Damage. Added skill synergy bonuses.
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
Damage. Increased Poison Duration. Lowered Mana cost per level of
skill. Added skill synergy bonuses.
- Lightning Strike - Reduced the average Lightning Damage. Added skill
synergy bonuses.
- Lightning Fury - Rebalanced by increasing the average Lightning
Damage. Although it starts lower, it rises rapidly to much higher
damage. Added skill synergy bonuses.


Amazon - Passive and Magic Skills

- Inner Sight - Increased the reduction in Enemy Defense. Improved
overall.
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added
resistances and skills like Evade, Dodge, etc. Added skill synergy
bonuses.
- Decoy - Extensively revised with added resistances and skills like
Evade, Dodge, etc.

Amazon - Bow and Crossbow Skills

- Magic Arrow - Added Attack Rating bonus.
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill
synergy bonuses.
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
Increased Mana cost. Added skill synergy bonuses.
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
Added skill synergy bonuses.
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
Added skill synergy bonuses.
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
skill synergy bonuses.


Assassin - Martial Arts Skills

- Dragon Talon - Increased Attack Rating.
- Fists of Fire - Added skill synergy bonuses.
- Claws of Thunder - Added skill synergy bonuses.
- Blades of Ice - Added skill synergy bonuses.
- All kick skills - Increased Attack Rating bonus.


Assassin - Shadow Disciplines

- Venom - Fixed duration at 0.4 seconds regardless of poison items
equipped.
- Shadow Warrior - Increased the Life and resistances.


Assassin - Traps Skills

- Fire Blast - Added skill synergy bonuses.
- Shock Web - Added skill synergy bonuses.
- Charged Bolt Sentry - Added skill synergy bonuses.
- Wake of Fire - Slight increase to Damage at higher levels. Added skill
synergy bonuses.
- Lightning Sentry - Added skill synergy bonuses.
- Wake of Inferno - Added skill synergy bonuses.
- Death Sentry - Added skill synergy bonuses.


Barbarian - Warcries

- War Cry - Added skill synergy bonuses.
- Shout - Increased duration.
- Battle Orders - Increased duration.
- Battle Command - Increased duration.


Barbarian - Combat Masteries

- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.


Barbarian - Combat Skills

- Bash - Added skill synergy bonuses.
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
- Stun - Added skill synergy bonuses.
- Double Throw - Added skill synergy bonuses.
- Concentrate - Added skill synergy bonuses.
- Frenzy - Added skill synergy bonuses.


Druid - Elemental Skills

- Firestorm - Increased Fire damage at higher levels. Increased damage
at higher levels. Added skill synergy bonuses.
- Molten Boulder - Added physical damage. Increased damage at higher
levels. Added skill synergy bonuses.
- Arctic Blast - Increased Cold damage at higher levels. Increased
damage at higher levels. Added skill synergy bonuses.
- Fissure - Added skill synergy bonuses.
- Cyclone Armor - Added skill synergy bonuses.

- Twister - Increased damage at higher levels. Added skill synergy
bonuses.
- Volcano - Added physical damage. Added skill synergy bonuses.
- Tornado - Increased damage at higher levels. Added skill synergy
bonuses.
- Hurricane - Added skill synergy bonuses.
- Armageddon - Increased Fire damage at higher levels. Added skill
synergy bonuses.


Druid - Shape Shifting Skills

- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
- Maul - Increased Stun duration.
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
- Fire Claws - Slight increase to Fire Damage. Added skill synergy
bonuses.


Druid - Summoning Skills

- Summon Spirit Wolf - Added skill synergy bonuses.
- Heart of Wolverine - Increased radius of effect and Life.
- Summon Dire Wolf - Added skill synergy bonuses.
- Oak Sage - Increased radius of effect.
- Spirit of Barbs - Increased Life.
- Summon Grizzly - Added skill synergy bonuses.


Necromancer - Summoning Skills

- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
Life of Skeletal 'pets'.
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
Decreased the maximum number of Skeletons that can be summoned as
follows: the first 3 skill points in Raise Skeleton still yield 1
Skeleton per point (as in 1.09), however, subsequent Skeletons now
require 3 skill points each. Added skill synergy bonuses.
- Clay Golem - Added the ability to slow players and monsters on hit.
Added skill synergy bonuses.
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number
of Skeletal Mages that can be summoned as follows: the first 3 skill
points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
however, subsequent Mages now require 3 skill points each. Added skill
synergy bonuses.
- Blood Golem - Added skill synergy bonuses.
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
synergy bonuses.


Necromancer - Poison and Bone Skills

- Teeth - Added skill synergy bonuses.
- Bone Armor - Added skill synergy bonuses.
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill
synergy bonuses.
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy
bonuses.
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
- Poison Nova - Added skill synergy bonuses.
- Bone Spirit - Increased Magic Damage at highest levels. Added skill
synergy bonuses.


Paladin - Combat Skills

- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
Increased Healing to non-monster characters.
- Blessed Hammer - Increased high-level damage. Ignores resistances of
Undead and Demons. Added skill synergy bonuses
- Vengeance - Added skill synergy bonuses.
- Sacrifice - Added skill synergy bonuses.
- Holy Shield - Added skill synergy bonuses.
- Fist of the Heavens - Ignores resistances of Undead and Demons. Added
skill synergy bonuses.
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
- Charge - Added skill synergy bonuses.


Paladin - Offensive Auras

- Might - Increased area of effect.
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
- Thorns - Increased area of effect.
- Blessed Aim - Increased area of effect.
- Holy Freeze - Added Cold Damage to attack. Added aura damage.
Added skill synergy bonuses.
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
on attack. Improved damage ramp. Added skill synergy bonuses.
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.


Paladin - Defensive Auras

- Prayer - Increased Healing and area of effect.
- Resist Fire - Increased area of effect.
- Defiance - Increased area of effect.
- Resist Cold - Increased area of effect.
- Resist Lightning - Increased area of effect.
- Cleansing - Increased area of effect. Added skill synergy bonuses.
- Meditation - Increased area of effect. Added skill synergy bonuses.
- Redemption - Increased area of effect.
- Salvation - Increased area of effect.


Sorceress - Cold Spells

- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Armor - Added skill synergy bonuses.
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
- Shiver Armor - Increased Cold Damage. Increased Cold Duration.
Added skill synergy bonuses.
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Orb - Added skill synergy bonus.


Sorceress - Lightning Spells

- Charged Bolt - Added skill synergy bonuses.
- Energy Shield - Added skill synergy bonuses.
- Nova - Rebalanced Lightning Damage.
- Lightning - Added skill synergy bonuses.
- Chain Lightning - Added skill synergy bonuses.


Sorceress - Fire Spells

- Fire Bolt - Increased Fire Damage at higher levels. Added skill
synergy bonuses.
- Inferno - Increased Fire Damage at higher levels. Added skill synergy
bonuses
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
Mana cost. Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
Mana cost. Added Skill Synergy Bonus.
- Meteor - Added skill synergy bonuses.
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.


Added new Rune Words and Horadric Cube Recipes

- Added 20 new Rune Words.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
weapon = socketed, magic weapon.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
Runes and item 'rerolls'.
- The highest 19 Rune upgrades are usable only by Ladder characters.


Closed some PvP loopholes/exploits

- Terminated the casting of 'absentee' skills such as the Sorceress'
Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
Volcano; etc. when the player enters town. This prevents declaring
Hostility and doing immediate damage to the unsuspecting.
- Prevented 3rd-party hacks from treating background objects as a
Waypoint.
- Enforced a 10-second delay between declaring Hostility and using a
Waypoint or Town Portal to leave town.
- Ears and other items dropped on the ground by players (even in town)
are deleted more frequently, and even when on the same screen as
players. Magic, Rare, Set, and Unique items persist longer.
- The attribute "Hit Slows Target" has been limited to no more than 50%
slowing when used in PvP.
- Fixed the bug that prevented a hostile player from targeting a
Whirlwinding Barbarian equipped with a 2-handed sword.
- Throwing an Oil Potion no longer crashes an opponent.


New Battle.net features. Please see www.battle.net for more
information.

- Introduced a new Lobby. Players now start in the lobby where they may
decide to enter battle.net chat as before or to simply create/join a
game without entering chat.
- Added the ability to recover a forgotten/stolen account password via
email registration.
- Added a new command '/mail account_name' which sends a message
directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the
selection screen.
- Introduced a new Ladder System for those who prefer to play free from
any characters who may have participated in past item duping or hacking.
To use this new feature, a player places a check in the Ladder box upon
character creation -- in the same way that Expansion and Hardcore
selection is done. Periodically, the Ladder may be reset, adding the old
Ladder characters to the regular population -- who, of course, cannot
play games with the new season's Ladder characters. Thus, every season
each new Ladder character truly starts from scratch, as no 'twinking' is
possible from older characters.
- Once a player defeats Diablo, all Diablo II Battle.net accounts
accessed from that computer may create Hardcore characters.


Battle.net bugs

- Prevented a crash when waiting in the Blizzard Tech Support channel on
Battle.net.
- Realm games created without a Password no longer allow players who
specify a Password to join.
- When a character dies during an 'Alt-F4' disconnection from B.net in
Hardcore, the character icon now properly appears in both chat and the
Character Selection Screen.
- Corrected typos in the Options help.
- Prevented players from changing their chat text color and indentation
to masquerade as official Blizzard accounts.
- Warcraft III players no longer appear as cloaked figures in Diablo II
chat rooms.
- Battle.net stability has been improved when a Diablo II character that
had been designated as the operator of a private channel resigns.
- Players may no longer immediately re-join a chat Channel from which
they have been banned.
- Barbarians dual-wielding with a Javelin now show the Javelin in
battle.net chat, too.
- Removed Age from the Player Profile.



Major Bugs

- Fixed the 'Druid Drop' bug related to equipping items which would
cause players to be dropped from a game when activating Werewolf or
Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
effectively.
- Fury and Phoenix Strike can no longer target the casting player's
hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character
invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with
casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable
amount.
- Fireballs used against a Lightning Enchanted monster no longer make
its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
the target.
- Lower Resist now correctly updates the resistances displayed on the
target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now
replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased
Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20
seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the
item pop-up as x% Target AC has been corrected. It now no longer sets
the target's AC equal to the percentage, but properly reduces the
target's AC by the percentage. The display has been corrected to say
"-x% Target AC." The modifier's effect is reduced by one half when
player characters, SuperUniques, hirelings, and Act-end bosses are
targeted.
- Fixed a bug in damage calculation for weapons which computed +min/+max
damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
to the left, left-clicking on a party member no longer sticks one in
place.
- A player character standing on a player corpse is no longer immune to
missiles.
- Auto-targeting skills when assigned to the left mouse-button no longer
repeatedly cast, if one is holding the button down to move.
Auto-targeting skills are those that nearby target if one is not
selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one
clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating
weapon attacks when equipped with two weapons has been fixed, including
the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon
casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
(non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in
Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item
requirements.
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been
reduced.
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when
pursuing a foe.
- When a Barbarian throws a weapon with his left hand (right inventory
slot) while equipped with a melee weapon in his right hand (left
inventory slot), the thrown weapon now does proper damage.NPCs no longer
bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with
a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus
from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a
monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates
correctly.
- Enchant cast upon other player characters is now enhanced by the
caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change
one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer
higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in
Battle.net's Join menu.


Minor Bugs

- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers
upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips
both a non-melee item that boosts all character class skills along with
a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill
Tree.
- The damage displayed on the character screen is now correct when a
character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for
Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly
displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block
skill, the Chance to Block percentage properly appears in the hover text
of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if
one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects
only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously
when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer
appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in
the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
translations.
- Corrected localization (translation, text box sizes, etc.) for a
number of issues in French, German, Chinese, Korean, and Spanish.


Enhancements and other changes

- Implemented a new system to detect and delete 'duped', 'hacked' and
other erroneous items from the inventories of Realm Characters as they
are loaded.
- Increased the damage of nearly all skills above skill level 20.
- Added synergy bonuses to many skills. The bonuses boost the
effectiveness of the higher-level skills based upon the number of points
allocated to the lower-level (synergizing) skills. Players are rewarded
for using skill points earlier rather than hoarding them all for later
'cookie-cutter' distribution to high-level skills.
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
- Lower Resist and Conviction skills now work properly against immune
monsters.
- Cold Mastery has been changed to a constant amount.
- Elemental Piercing versus immunities has been changed to a constant
amount.
- Improved the existing 7 class-specific Sets by adding and/or boosting
partial and complete Set bonuses. Also added a visual effect to wearers
of these complete Sets.
- Limited the maximum experience gain from The Ancients quest in Act V
to 1 character level.
- One can no longer enter Town Portals cast by other players in areas
beyond the "blocking quests" without having completed those quests:
e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
DII: LoD). NOTE: A player who kills the High Council (but doesn't use
Khalim's Will to smash the Compelling Orb), may take a Town Portal into
the Durance of Hate.
- NPCs no longer accept lower difficulty quest items to complete quests
in a higher difficulty.
- Atma now heals automatically.
- Quest items are automatically identified when they drop.
- Increased the challenge of Mephisto and the Ancients.
- Increased the damage and defense of Andariel, Mephisto, Diablo, and
Baal.
- Gave Mephisto a more powerful Frost Nova, based on his own (not
player's) stats.
- Added blocking and resistances to Duriel.
- Reduced the levels of all auras used by Unique monsters.
- Added more Unique monsters to the open areas of Acts IV and V.
- Life leeching is now determined by each monster type and reduced below
100% in Nightmare and Hell Difficulties.
- Added resistances and blocking to the Unravelers in Act II in Hell
Difficulty.
- Increased monster hit-points in one player games and reduced the
increase to monster hit-points for each additional player in multiplayer
games.
- Boosted the effects of Health and Mana potions.
- Mana potions are now sold by some shopkeepers.
- The Antidote potion now gives +50 poison resistance and +10 max poison
resist for 30 seconds.
- The Thawing potion now gives +50 cold resistance and +10 max cold
resist for 30 seconds.
- The Stamina potion now gives super stamina recovery for 30 seconds.
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
Arrows" or "Fires Explosive Arrows" have these properties at appropriate
skill levels rather than being fixed at level 1.
- Improved gambling by increasing the chances for Rare, Set, and Unique
items.
- Improved monster drops by boosting the base item types and by
increasing the chance for Rares.
- Increased the chances that dropped items have the magic properties of
Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
Increased hireling Life/attack rating/defense/level. Also removed the
skill cap from Act III hirelings. (Hireling level at hiring is now
different between DII classic and LoD.)
- Increased life regeneration for hirelings.
- Boosted the effect of Health potions upon hirelings.
- Lowered the cost of resurrection of hirelings.
- Increased the leash range of hirelings.
- Summonables except for Revived monsters and pets that don't attack or
defend - e.g., Vines now get Defense and Attack Rating based on their
level.
- Bone Walls are now friendly to the caster's party - that is, not
attackable.
- Improved Blood Raven's behavior.
- Guest monsters (those from earlier Acts and lower difficulty levels)
compute their Treasure Class (for item dropping) appropriately for their
new, higher levels.
- Chilling Armor no longer responds to other Chilling Armor bolts.
- A player may have up to 16 corpses now. Only the first (oldest) corpse
holding items is saved between games.
- In Nightmare and Hell difficulties recovering one's corpse now
restores 75% of the Experience that had been lost at death. This applies
to all of a player's corpses.
- Block lock' has been eliminated. When a player character has just
blocked an attack, the player cannot block again for a short period of
time, the length of which increases as Blocking speed increases.
- Reduced the 'lag' when Lister the Tormentor and his minions are
summoned by Baal.
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
difficulties.
- Increased the likelihood of dropping Elite items.
- Only a very few Unique items and new 'uber' items are now over level
85. That is, the best items now drop more often.
- Jewels and other modifiers can now boost the elemental damage of a
melee weapon if that trait is listed as part of the Jewel description.
- The Buriza's level (not its level requirement) was increased to 59.
- Items that grant skills bestow a lower skill level to those character
classes who natively have the skill in their skill tree. Note that
Charged items receive synergy and mastery bonuses, but don't receive
bonuses by assigning extra points to the skill.
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
reduce the target AC to zero.
- The modifier "Ignores Target AC" no longer acts upon SuperUniques,
hirelings, and Act-end bosses. Its lack of effect upon player characters
and unique monsters remains unchanged.
- Changed the Horadric Cube recipe that had used 3 chipped gems to
require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
= socketed, magic weapon.
- Changed the two Horadric Cube recipes for Rejuvenation Potions to
require a chipped gem and a standard gem.
- One may sell items to an NPC without the confirmation dialog by
ctrl-left-clicking on them.
- Increased the size of the message log from 32 to 128 lines.
- Reduced the density of the graphic special effect displaying curses.
- Added optimizations to light map computation and added various levels
of light map fidelity which automatically adjust to keep the frame rate
acceptable.
- Selecting "Show Party - No" in the Automap Options now shows one's
pets.
- In the inventory an unidentified Unique item is now shown as its
generic item type.
- Improved the accuracy of the Mana cost display.
- Added a graphic effect to the Whirlwind skill.
- Improved the second level charge-up graphic effect of the Assassin's
Phoenix Strike.
- Added new color schemes for certain Rare, Set, and Unique items.
- Maces and Staves now display "+50% Damage to Undead", consistent with
other weapon classes.
- The TCP/IP Join Game button remembers the last IP address entered.
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
- A new chat command '/nopickup' toggles on/off the ability to
automatically pick up items lying on the ground. When off, one must hold
down the Alt key to pick up items.
- Monsters (except for SuperUniques) in non-ladder Realm games are now
at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
for higher difficulties.


Macintosh-specific changes

- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
- Improved OpenGL performance for systems with minimum requirements:
MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.

--------------------------------------------------------------------------
- Patch 1.09d
--------------------------------------------------------------------------

Minor Bug

- Fixed a bug with certain Creative Lab DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable to connect to
Battle.net") would instead result in a downloading patch dialog that
stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
hitting the quit button in chat.

--------------------------------------------------------------------------
- Patch 1.09c
--------------------------------------------------------------------------

Major Bug

- Fixed a trading bug that could be exploited to allow one user to crash
out another user.

Minor Bug

- Fixes issues with High Point Technology's RAID controller drivers.

*****Modifications (North American versions only)*****

- Please note that included with this patch is a .dll file that relays
back to Blizzard the hardware configuration of the system on which the
patch is installed. This file will be effective in North America only.

In keeping with our policy of protecting user privacy, we will not be
collecting any personal information, nor will we be able to associate
any hardware information with any particular user. We will only be
recording CPU, RAM, operating system, video card, and sound card
information.

The reason we are doing this is to help our development teams optimize
our upcoming game, Warcraft III: Reign of Chaos, for various hardware
configurations. The information we receive will help us tailor the game
to meet the system requirements of our customers and help us to enhance
their overall gameplay experience. If you have any questions or
concerns about this procedure, please email us at support@blizzard.com.

--------------------------------------------------------------------------
- Patch 1.09b
--------------------------------------------------------------------------

FIXES:
- Fixed a bug where a connection problem (ie "Unable to connect to
Battle.net")
would instead result in a downloading patch dialog that stayed at 0%
indefinitely.

--------------------------------------------------------------------------
- Patch 1.09 (Lord of Destruction and Standard)
--------------------------------------------------------------------------
* Note: certain item changes will not apply retroactively to already
existing items.

Skill Balance Changes

- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
and bolts.

Modifications-Lord of Destruction

- The mouse-over functionality of hireling portraits has been changed.
You now must keep your mouse cursor over your hireling for three seconds
before the portrait highlights and the text "Drop potion on hireling
portrait, right-click to open inventory" appears.
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not
within range (this fixes a bug where the game would crash if a player
gave or removed an item from a hireling when the Hireling was out of
range).
- Changed enhanced defense per level and enhanced damage per level to
display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula
(improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs.
undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh,
Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The
Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular
drop.
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting'
suffixes.
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for
multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael,
Io, and Jah runes
respectively
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing
items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up
from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into
an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in
nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces
in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with
respect to damage.
- Hirelings now gain experience from monsters killed by Minions and
other party members.
- Using a potion from the belt (either by hotkey or right-clicking)
while holding down the shift key will give the potion to the player's
hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For
example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses
that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies
to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players
to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items
from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously
only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of
players and the maximum (8), in the message box will now set the
effective number of players in the game (in single player, open
Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while
in the Imbue screen would crash.

Major Bugs

- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per
level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug where the enhanced damage for items that gained it on a per
level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the
displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon skills (such as
Doomslinger).
- Fixed a bug where items could give characters skills that are exclusive
to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to
dual wield items. When a player that is illegally wielding two items
enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to
be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item
with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
skill points were originally assigned to those skills caused an
assertion.
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
800x600 received an assertion when entering Diablo II standard games.

Minor Bugs

- Fixed a bug where Elemental damage did not display correctly for
Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with
non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged
Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II
could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be
personalized.
- Fixed a bug where it sometimes did not verify replacing a dead
hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once
in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses
when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to
reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game
to crash.
- Fixed a bug where the Firewall animation display without doing any
damage.
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles
per throw.
- Fixed a bug where certain Charged items would use multiple charges per
casting.
- Fixed a bug that caused Cold Mastery to think other players were immune
when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even
after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be
affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows
(such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no
longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server.
(This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on
his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the
number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the
number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character
walk endlessly toward the lower left corner of the screen without input
from the player.
- Fixed a bug that caused garbage characters to appear at the top of
the screen at the start of a realm game.


DIABLO II Standard FIXES:

- Fixed a bug in Diablo II where uniques and champions could drop
throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put a socket in rare
items with the Horadric cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to be brought into
other acts.


DIABLO II CLASSIC IMPROVEMENTS/CHANGES:

- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in
Diablo II Standard.

--------------------------------------------------------------------------
- Patch 1.08 (Lord of Destruction)
--------------------------------------------------------------------------

Skill Balance Changes

- When using two-handed attacks the speed of both weapons are averaged.


Barbarian
- Whirlwind now alternates between two weapons when using two-weapon style.

Paladin
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.

Necromancer
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
in a game.
- Lower Resist and Amplify Damage do not affect immunities.

Sorceress
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected by Conviction
and Lower Resist. It will not take a monster below 33% health in
Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
Glacial Spike, per level has been increased.

Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased
the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.

Assassin
- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it misses.

Druid
- Turned down the mastery bonuses for the wolves and bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its damage penalty.
- Increased the delay between the times that Hurricane does damage.
- Increased the radius for Armageddon's damage and increased the delay
between missiles.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
- Maul now gives +20% damage per charge per level. (It was +25%.) Its
stun length is shorter and attack bonus is 3% plus, 3% per level.
(it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
- The damage bonus of Fury changed to +50% damage, 5% per level.
(It was 100%, 17% per level.)

Modifications

- Creatures can be summoned in town, as long as the summoning does not
require a corpse.
- Crafted items cannot generate with affixes meant for magic items
only.
- The durability for all claw class weapons is now doubled. (This
will not affect existing items.)
- Adjusted attribute requirements for all claw class weapons.
- Adjusted damages for all Elite weapons.
- Adjusted affix level for wands, staves and orbs. (Higher levels of
these items have better magic attributes.)
- Increased the chance of enhanced damage affixes on weapons.
- Increased the chance of enhanced attack rating affixes on weapons.
- Increased the chance of enhanced armor affixes on armor.
- Increased the chance of elemental damage suffixes on weapons.
- Increased the level and the damage for certain high level elemental
damage affixes.
- Decreased values on +maximum damage and +minimum damage charms.
(This will not affect existing items.)
- Increased values for percentage chance to find gold affixes on charms
and jewels. (This will not affect existing items.)
- Increased attributes of many affixes for jewels. (This will not affect
existing items).
- Increased chances of extra quantity affixes on throwing items.
- Increased chances of regenerate quantity affixes on throwing items.
- Increased jewel drop rates.
- The necromancer spell "Iron Maiden" no longer appears on charged items.
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when
socketed into shields by 5%.
- Increased resistance bonus for Um rune when socketed into shields by
2% and when socketed into helms and armor by 5%.
- Changed bonus for runes with + to max resists to 5%.
- Repaired rune words. (Most previous rune worded items will no longer
get rune word bonuses.)
- Adjusted rune drop rates.
- Removed several melee modifiers from generating on orbs.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus to individual skills
on items that can have them.
- Items sold to stores are priced as if they were fully repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Lowered costs for recharging items.
- Removed throwing potions from stores.
- Increased prices for circlets and coronets.
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Crushing blow is 50% less effective with bows.
- Crushing blow is affected by physical resistance.
- Lowered hireling resurrection cost.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players in a game
who are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation potions.
- Added potential sockets for Troll nest and Blade barrier shields.
- Enabled sockets on certain items, increase sockets potential on others.
- Increased blocking for grim shield.
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest) to display as a
percentage faster.
- Adjusted armor, blocking, and durability for elite Paladin shields.
- When used in melee throwing weapon durability decreases at one third
the thrown rate.
- +2 to all skills affixes can now spawn on rare amulets.
- Increased range of the Glorious axe.
- Changed items with pierce to use their pierce value as a percentage
instead of as a level in the skill.
- Changed the piercing value for certain uniques with pierce (Kuko
Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
- Changed Wizardspike unique bone knife to 75% resist all.
- The set item Naj's Puzzler now has 69 charges of teleport.
- Added sound to shift-click of potions in grid.
- Added elemental damage affixes for charms.
- Adjusted the difficulty of Baal on higher difficulties.
- Cannot get quest completion credit for the ancients' quest unless
the character level is 20 or greater in normal difficulty mode, 40
or greater in nightmare, and 60 or greater in hell difficulty mode.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click if assigned an
attack skill.
- Act II hirelings have been improved with additional skills including
auras.



Major bugs

- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using
Berserk.

Minor bugs

- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items
with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with
sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing
items of piercing.
- Fixed a bug where single skill bonuses did not stack properly.
- Fixed a bug where variable costs for armor types was not being calculated
properly.
- Fixed a bug where you were allowed to shift-click purchase rejuvenation
potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
graphics simpler for the lightning.

--------------------------------------------------------------------------
- Version 1.07
--------------------------------------------------------------------------

Skill Balance Changes

Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance
has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination
remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to
Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.

Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.

Amazon
- Strafe has a greater range.
- Impale and Jab are no...(message truncated)
 

nobody

Distinguished
Oct 25, 2003
418
0
18,780
Archived from groups: alt.games.diablo2 (More info?)

Nobody wrote:
> From release notes:

[snip]

> Fixed Game Exploits
>

[snip]

> - Items with skill-charging effects will no longer give synergy bonuses to
> skills when equipped on a character without those skills.

Seems like Marrowwalk bug (and others like it) is no more... :(

BTW, realms are still down so I can't confirm this. Still wondering if a
ladder reset is also in progress...
 

Rich

Distinguished
Mar 31, 2004
943
0
18,980
Archived from groups: alt.games.diablo2 (More info?)

I got the new patch also,,,but the realms are still down, can't wait to see
what's new in Hell


"Nobody" <anonymous@bogus.invalid> wrote in message
news:CbtHe.48510$Dw5.663921@weber.videotron.net...
>I connected to BNET and got a "Downloading patch" ... it's on its way...
 
G

Guest

Guest
Archived from groups: alt.games.diablo2 (More info?)

reset is in progress

"Nobody" <anonymous@bogus.invalid> wrote in message
news:2ltHe.49199$Dw5.668638@weber.videotron.net...
> Nobody wrote:
> > From release notes:
>
> [snip]
>
> > Fixed Game Exploits
> >
>
> [snip]
>
> > - Items with skill-charging effects will no longer give synergy bonuses
to
> > skills when equipped on a character without those skills.
>
> Seems like Marrowwalk bug (and others like it) is no more... :(
>
> BTW, realms are still down so I can't confirm this. Still wondering if a
> ladder reset is also in progress...
 
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Archived from groups: alt.games.diablo2 (More info?)

Nobody wrote:
> I connected to BNET and got a "Downloading patch" ... it's on its
> way...

Beware if you are using the modified d2gfx.dll, I got an error message that
the checksum does not match, and had to re-run the patch after I had
restored the original file.

--
AGD2 FAQ: http://www.gunde.de/diablo2/agd2faq.php
 
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Archived from groups: alt.games.diablo2 (More info?)

"Gundemarie Scholz" <spamyousilly@inbox.ru> schrieb im Newsbeitrag
news:3l76ckF11abhuU1@individual.net...
> Nobody wrote:
> > I connected to BNET and got a "Downloading patch" ... it's on its
> > way...
>
> Beware if you are using the modified d2gfx.dll, I got an error message
that
> the checksum does not match, and had to re-run the patch after I had
> restored the original file.

didnt work at my place too.
has this been the aurapatch ? i found only one file that i changed in the
past, "patch_d2.mpq".
i go try it now with the original file, my 33k modem will have some work to
do :D
stefan.
 
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Archived from groups: alt.games.diablo2 (More info?)

Stefan Roth wrote:
> "Gundemarie Scholz" <spamyousilly@inbox.ru> schrieb im Newsbeitrag
> news:3l76ckF11abhuU1@individual.net...
> > Nobody wrote:
> > > I connected to BNET and got a "Downloading patch" ... it's on its
> > > way...
> >
> > Beware if you are using the modified d2gfx.dll, I got an error
> > message that the checksum does not match, and had to re-run the
> > patch after I had restored the original file.
>
> didnt work at my place too.
> has this been the aurapatch ? i found only one file that i changed in
> the past, "patch_d2.mpq".
> i go try it now with the original file, my 33k modem will have some
> work to do :D

Yes, the aura patch (which you won't need any more after today it seems) can
cause that error too, but then with an error in [something].bin.
 
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Archived from groups: alt.games.diablo2 (More info?)

"Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
news:3l76ckF11abhuU1@individual.net...
> Nobody wrote:
>> I connected to BNET and got a "Downloading patch" ... it's on its
>> way...
>
> Beware if you are using the modified d2gfx.dll, I got an error message
> that
> the checksum does not match, and had to re-run the patch after I had
> restored the original file.
>
> --
> AGD2 FAQ: http://www.gunde.de/diablo2/agd2faq.php
>

Hi,

if you then install the modified g2gfx.dll file again, can you get 2 games
up and running at the same?

I can't :(


Regards

Thomas
 
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Thomas (6100) wrote:
> "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
> news:3l76ckF11abhuU1@individual.net...
> > Nobody wrote:
> > > I connected to BNET and got a "Downloading patch" ... it's on its
> > > way...
> >
> > Beware if you are using the modified d2gfx.dll, I got an error
> > message that the checksum does not match, and had to re-run
> > the patch after I had restored the original file.
>
> if you then install the modified g2gfx.dll file again, can you get 2
> games up and running at the same?

No, that seems to be impossible currently. But I guess it won't take long
before somebody writes a new one. Somehow I like this solution better than
d2loader.
 
G

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Archived from groups: alt.games.diablo2 (More info?)

> Yes, the aura patch (which you won't need any more after today it seems)
can
> cause that error too, but then with an error in [something].bin.

exactly, the error message babbled something about runes.bin.
the try with the original patch_d2.mpq worked out fine.
stefan
 
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Archived from groups: alt.games.diablo2 (More info?)

"Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
news:3l7mlaF10h5irU1@individual.net...
> Thomas (6100) wrote:
> > "Gundemarie Scholz" <spamyousilly@inbox.ru> skrev i en meddelelse
> > news:3l76ckF11abhuU1@individual.net...
> > > Nobody wrote:
> > > > I connected to BNET and got a "Downloading patch" ... it's on its
> > > > way...
> > >
> > > Beware if you are using the modified d2gfx.dll, I got an error
> > > message that the checksum does not match, and had to re-run
> > > the patch after I had restored the original file.
> >
> > if you then install the modified g2gfx.dll file again, can you get 2
> > games up and running at the same?
>
> No, that seems to be impossible currently. But I guess it won't take long
> before somebody writes a new one. Somehow I like this solution better than
> d2loader.
>
Will you let us know, if you find an other modified file.

Thomas