Archived from groups: alt.games.diablo2 (More info?)
http://diablo2.ingame.de/spiel/exp [...] _index.php
It seems there are seven new body armours, one for each character class.
Here are the German texts, translations will follow in a bit. And whether
this is really true I guess can only be confirmed by your experiments.
1. Erleuchtung / Enlightenment (Pul Ral Sol)
5% Chance, Level 15 Fire Ball auf Schlag zu zaubern
5% Chance, Level 15 Blaze bei Treffer zu zaubern
+2 zu Fertigkeiten-Level der Zauberin
+1 zu Wärme
+30% Verbesserte Verteidigung (Pul)
Feuer-Widerstand +30% (Ral)
Schaden reduziert um 7 (Sol)
2. Frieden / Peace (Shael Thul Amn)
2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
4% Chance, Level 5 Slow Missiles bei Treffer zu zaubern
+2 zu Fertigkeiten-Level der Amazone
+2 zu Critical Strike
20% Schnellere Erholung nach Treffer (Shael)
Kälte-Widerstand +30% (Thul)
Angreifer erleidet Schaden von 14 (Amn)
3. Knochen / Bone (Sol Um Um)
15% Chance, Level 10 Bone Spear auf Schlag zu zaubern
15% Chance, Level 10 Bone Armor bei Treffer zu zaubern
+2 zu Fertigkeiten-Level des Totenbeschwörers
+100 bis +150 zu Mana
Schaden reduziert um 7 (Sol)
Alle Widerstandsarten +15 (Um)
Alle Widerstandsarten +15 (Um)
4. Mythos / Myth (Hel Amn Nef)
10% Chance, Level 1 Taunt auf Schlag zu zaubern
3% Chance, Level 1 Howl bei Treffer zu zaubern
+2 zu Fertigkeiten-Level des Barbaren
Leben wieder auffüllen +10
Anforderungen -15% (Hel)
Angreifer erleidet Schaden von 14 (Amn)
+30 zur Verteidigung gegen Geschosse (Nef)
5. Prinzip / Principle (Ral Gul Eld)
100% Chance, Level 5 Holy Bolt auf Schlag zu zaubern
+2 zu Fertigkeiten-Level des Paladins
100 bis 150 zu Leben (?)
+50% Schaden an Untoten
Feuer-Widerstand +30% (Ral)
+5% zu Maximaler Gift-Widerstand (Gul)
15% langsamerer Ausdauer-Verbrauch (Eld)
6. Regen / Rain (Ort Mal Ith)
5% Chance, Level 15 Twister auf Schlag zu zaubern
5% Chance, Level 15 Cyclone Armor bei Treffer zu zaubern
+2 zu Fertigkeiten-Level des Druiden
+100 bis +150 zu Mana
Blitz-Widerstand +30% (Ort)
Magie-Schaden reduziert um 7 (Mal)
15% Schaden auf Mana (Ith)
7. Verrat / Treachery (Shael Thul Lem)
25% Chance, Level 15 Venom auf Schlag zu zaubern
5% Chance, Level 15 Fade bei Treffer zu zaubern
+2 zu Fertigkeiten-Level der Assassine
+45% Erhöhte Angriffsgeschwindigkeit
20% Schnellere Erholung nach Treffer (Shael)
Kälte-Widerstand +30% (Thul)
50% Extra Gold von Monstern (Lem)
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
> 7. Verrat / Treachery (Shael Thul Lem)
The runeword:
http://test.internet-webmaster.de/ [...] 928529.jpg
Fade works in SP well on an amazon:
http://test.internet-webmaster.de/ [...] 928720.jpg
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz schrieb:
>
> 7. Verrat / Treachery (Shael Thul Lem)
> 25% Chance, Level 15 Venom auf Schlag zu zaubern
> 5% Chance, Level 15 Fade bei Treffer zu zaubern
> +2 zu Fertigkeiten-Level der Assassine
> +45% Erhöhte Angriffsgeschwindigkeit
> 20% Schnellere Erholung nach Treffer (Shael)
> Kälte-Widerstand +30% (Thul)
> 50% Extra Gold von Monstern (Lem)
I just checked in single player, the chance to cast Venom on striking
and Fade when struck (!) works with all character classes. So what about
a faded team? *g*
---
Hannes
Archived from groups: alt.games.diablo2 (More info?)
Long ago, in the world without shrimp, Hannes Brunner <bruhan12@web.de>,
supreme ruler of bunnies, hopped and flopped and said:
>Gundemarie Scholz schrieb:
>>
>> 7. Verrat / Treachery (Shael Thul Lem)
>> 25% Chance, Level 15 Venom auf Schlag zu zaubern
>> 5% Chance, Level 15 Fade bei Treffer zu zaubern
>> +2 zu Fertigkeiten-Level der Assassine
>> +45% Erhöhte Angriffsgeschwindigkeit
>> 20% Schnellere Erholung nach Treffer (Shael)
>> Kälte-Widerstand +30% (Thul)
>> 50% Extra Gold von Monstern (Lem)
>
>I just checked in single player, the chance to cast Venom on striking
>and Fade when struck (!) works with all character classes. So what about
>a faded team? *g*
Hehe, nice. The rest of the rune words look pretty overwhelming to me, but
this one looks sweet.
So, is the level 15 Fade giving you 60% resist all and 15% physical damage
reduction?
Archived from groups: alt.games.diablo2 (More info?)
Long ago, in the world without shrimp, "Gundemarie Scholz"
<spamyousilly@inbox.ru>, supreme ruler of bunnies, hopped and flopped and
said:
>http://diablo2.ingame.de/spiel/expansion/itemdb/runeword_index.php
>
>It seems there are seven new body armours, one for each character class.
>Here are the German texts, translations will follow in a bit. And whether
>this is really true I guess can only be confirmed by your experiments.
English translations here:
http://www.theamazonbasin.com/d2/f [...] =58830&hl=
Bone looks nice, as well Treachery, but I find the rest mostly underwhelming,
since in many cases, I'd favour the mods of a humble vipermagi to that of
mostly vanilla +2 skills armours, and vipermagis are often significantly more
common drops than some of the high runes used, unless one is forge rushing.
Bone - Body Armour
SolUmUm
15% chance to cast level 10 Bone Spear on Striking
15% chance to cast level 10 Bone Armour when Struck
+2 to Necromancer Skills
+100-150 to mana
+30 resist all
Treachery - Body Armour
ShaelThulLem
25% chance to cast level 15 Venom on Striking
5% chance to cast level 15 Fade when Struck
+2 to Assasin skills
45% Increased Attack Speed
20% Faster Hit Recovery
+30% Cold Resist
50% Extra gold from monsters
I suppose Rain is quite nice as well:
Rain - Torso Armour
OrtMalIth
5% chance to cast level 15 Twister on Striking
5% chance to cast level 15 Cyclone Armour when Struck
+2 to Druid skills
+100-150 to mana
+30% Resist Lightning
Magic Damage reduced by 7
15% Damage taken goes to mana
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
> http://diablo2.ingame.de/spiel/exp [...] _index.php
>
> It seems there are seven new body armours, one for each character
> class. Here are the German texts, translations will follow in a bit.
> And whether this is really true I guess can only be confirmed by your
> experiments.
1. Erleuchtung / Enlightenment (Pul Ral Sol)
http://www.gunde.de/diablo2/pics/enlightenment.jpg
2. Frieden / Peace (Shael Thul Amn)
http://www.gunde.de/diablo2/pics/peace.jpg
3. Knochen / Bone (Sol Um Um)
http://www.gunde.de/diablo2/pics/enlightenment.jpg
4. Mythos / Myth (Hel Amn Nef)
http://www.gunde.de/diablo2/pics/myth.jpg
5. Prinzip / Principle (Ral Gul Eld)
http://www.gunde.de/diablo2/pics/principle.jpg
6. Regen / Rain (Ort Mal Ith)
http://www.gunde.de/diablo2/pics/rain.jpg
7. Verrat / Treachery (Shael Thul Lem)
http://www.gunde.de/diablo2/pics/treachery.jpg
All pictures were made in SP, so if they work there they will probably also
be available on the realms.
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
Thanks for taking the time to show these, Gundie!
>
> 1. Erleuchtung / Enlightenment (Pul Ral Sol)
> http://www.gunde.de/diablo2/pics/enlightenment.jpg
>
> 2. Frieden / Peace (Shael Thul Amn)
> http://www.gunde.de/diablo2/pics/peace.jpg
>
> 3. Knochen / Bone (Sol Um Um)
> http://www.gunde.de/diablo2/pics/enlightenment.jpg
This should be http://www.gunde.de/diablo2/pics/bone.jpg ,no?
>
> 4. Mythos / Myth (Hel Amn Nef)
> http://www.gunde.de/diablo2/pics/myth.jpg
Oooooh. I want! Lionheart vs. Myth... It's so hard to chose!
>
> 5. Prinzip / Principle (Ral Gul Eld)
> http://www.gunde.de/diablo2/pics/principle.jpg
>
> 6. Regen / Rain (Ort Mal Ith)
> http://www.gunde.de/diablo2/pics/rain.jpg
>
> 7. Verrat / Treachery (Shael Thul Lem)
> http://www.gunde.de/diablo2/pics/treachery.jpg
45% increased attack speed!?!?! Combine that with speed, and my
assassin will be laying some serious smack-down!
Archived from groups: alt.games.diablo2 (More info?)
Jason wrote:
> Gundemarie Scholz wrote:
>
> Thanks for taking the time to show these, Gundie!
*grabs Jason by the collar of his shirt and shakes* WHAT did you just call
me? (-;
> > 3. Knochen / Bone (Sol Um Um)
> > http://www.gunde.de/diablo2/pics/enlightenment.jpg
>
> This should be http://www.gunde.de/diablo2/pics/bone.jpg ,no?
Indeed, I should pay more attention to my c&p skills.
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
> Jason wrote:
> > Gundemarie Scholz wrote:
> >
> > Thanks for taking the time to show these, Gundie!
>
> *grabs Jason by the collar of his shirt and shakes* WHAT did you just call
> me? (-;
Sorry, Gunde, did I err? My german is limited to ausgang, einsfart, and
bier. Oh, and ein, zwei, drei,.... and HofBrauHause!!!
Archived from groups: alt.games.diablo2 (More info?)
Jason wrote:
> Gundemarie Scholz wrote:
> > Jason wrote:
> > > Gundemarie Scholz wrote:
> > >
> > > Thanks for taking the time to show these, Gundie!
^
> Sorry, Gunde, did I err?
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
> 1. Erleuchtung / Enlightenment (Pul Ral Sol)
> http://www.gunde.de/diablo2/pics/enlightenment.jpg
>
> 2. Frieden / Peace (Shael Thul Amn)
> http://www.gunde.de/diablo2/pics/peace.jpg
>
> 3. Knochen / Bone (Sol Um Um)
> http://www.gunde.de/diablo2/pics/enlightenment.jpg
>
> 4. Mythos / Myth (Hel Amn Nef)
> http://www.gunde.de/diablo2/pics/myth.jpg
>
> 5. Prinzip / Principle (Ral Gul Eld)
> http://www.gunde.de/diablo2/pics/principle.jpg
>
> 6. Regen / Rain (Ort Mal Ith)
> http://www.gunde.de/diablo2/pics/rain.jpg
>
> 7. Verrat / Treachery (Shael Thul Lem)
> http://www.gunde.de/diablo2/pics/treachery.jpg
The "chance to" spells don't explicitly say "chartype only". Does this
mean my barb could wear the assassin armor, and get a perpetual lvl 15
venom as a result? (that's basically what 25% chance on striking
translates to).
I can see more barbs wearing this than assassins, if that is the case.
Archived from groups: alt.games.diablo2 (More info?)
Gundemarie Scholz wrote:
> Gundie!
> ^
Oh, sorry, Gunde! I seem to have anglicised your name. How rude of me!
It won't happen again.
-Jason
Archived from groups: alt.games.diablo2 (More info?)
Thanks for the translation!
Archived from groups: alt.games.diablo2 (More info?)
"Gundemarie Scholz" <spamyousilly@inbox.ru> wrote:
>2. Frieden / Peace (Shael Thul Amn)
>2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
>4% Chance, Level 5 Slow Missiles bei Treffer zu zaubern
>+2 zu Fertigkeiten-Level der Amazone
>+2 zu Critical Strike
>20% Schnellere Erholung nach Treffer (Shael)
>Kälte-Widerstand +30% (Thul)
>Angreifer erleidet Schaden von 14 (Amn)
The lvl15 Valkyrie overrides any higher Valkyrie casted before?
*ouch*
>3. Knochen / Bone (Sol Um Um)
>15% Chance, Level 10 Bone Spear auf Schlag zu zaubern
>15% Chance, Level 10 Bone Armor bei Treffer zu zaubern
>+2 zu Fertigkeiten-Level des Totenbeschwörers
>+100 bis +150 zu Mana
>Schaden reduziert um 7 (Sol)
>Alle Widerstandsarten +15 (Um)
>Alle Widerstandsarten +15 (Um)
The lvl10 Bone Armor overrides any higher Bone Armour casted before?
I mean, 2x Um! *ouch*
>5. Prinzip / Principle (Ral Gul Eld)
>100% Chance, Level 5 Holy Bolt auf Schlag zu zaubern
>+2 zu Fertigkeiten-Level des Paladins
>100 bis 150 zu Leben (?)
>+50% Schaden an Untoten
>Feuer-Widerstand +30% (Ral)
>+5% zu Maximaler Gift-Widerstand (Gul)
>15% langsamerer Ausdauer-Verbrauch (Eld)
A Holy Bold spammer? What's the attack that grants you 5 attacks by
doing one called in English again...?
>6. Regen / Rain (Ort Mal Ith)
>5% Chance, Level 15 Twister auf Schlag zu zaubern
>5% Chance, Level 15 Cyclone Armor bei Treffer zu zaubern
>+2 zu Fertigkeiten-Level des Druiden
>+100 bis +150 zu Mana
>Blitz-Widerstand +30% (Ort)
>Magie-Schaden reduziert um 7 (Mal)
>15% Schaden auf Mana (Ith)
The lvl15 Cyclone Armor overrides any higher Cyclone Armor casted
before? I mean, a Mal... *ouch*
>7. Verrat / Treachery (Shael Thul Lem)
>25% Chance, Level 15 Venom auf Schlag zu zaubern
>5% Chance, Level 15 Fade bei Treffer zu zaubern
>+2 zu Fertigkeiten-Level der Assassine
>+45% Erhöhte Angriffsgeschwindigkeit
>20% Schnellere Erholung nach Treffer (Shael)
>Kälte-Widerstand +30% (Thul)
>50% Extra Gold von Monstern (Lem)
And finally for Fade, another override?
Hm, I think these items are more worthy to any char class except the
ones they grant the +2 skills to, especially for higher characters.
You have to decide on your build, if the item in question is ok or
overrides your character skills, and on the other hand you have to let
go the +2 skills, if you want to use an item with a non-matching
class, so finally those runewords aren't the best.
Opinions?
J:
NP: -
--
http://here.is/ripley/
Mischief, Mayhem, Soap
Archived from groups: alt.games.diablo2 (More info?)
Joerg Frey wrote:
> "Gundemarie Scholz" <spamyousilly@inbox.ru> wrote:
>
> >2. Frieden / Peace (Shael Thul Amn)
> >2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
snip>
> The lvl15 Valkyrie overrides any higher Valkyrie casted before?
> *ouch*
Agreed
>
> >3. Knochen / Bone (Sol Um Um)
> >15% Chance, Level 10 Bone Spear auf Schlag zu zaubern
> >15% Chance, Level 10 Bone Armor bei Treffer zu zaubern
snip> >Alle Widerstandsarten +15 (Um)
> >Alle Widerstandsarten +15 (Um)
>
> The lvl10 Bone Armor overrides any higher Bone Armour casted before?
> I mean, 2x Um! *ouch*
I can't imagine too many Bone Armours being too much higher than lvl10.
The synergies help more than actual points so you would only have the 1
hard point in there. When struck means that you have been hit so
getting it cast automatically is probably a good thing. Are you sure it
overrides?
>
> >5. Prinzip / Principle (Ral Gul Eld)
> >100% Chance, Level 5 Holy Bolt auf Schlag zu zaubern
snip
> A Holy Bold spammer? What's the attack that grants you 5 attacks by
> doing one called in English again...?
Zeal
snip
> The lvl15 Cyclone Armor overrides any higher Cyclone Armor casted
> before? I mean, a Mal... *ouch*
snip
>finally for Fade, another override?
are you sure they override? Lower BO overrides a higher BO but lower
Chant does not override higher chant.
Archived from groups: alt.games.diablo2 (More info?)
Jason schrieb:
> Gundemarie Scholz wrote:
>
>>1. Erleuchtung / Enlightenment (Pul Ral Sol)
>>http://www.gunde.de/diablo2/pics/enlightenment.jpg
>>
>>2. Frieden / Peace (Shael Thul Amn)
>>http://www.gunde.de/diablo2/pics/peace.jpg
>>
>>3. Knochen / Bone (Sol Um Um)
>>http://www.gunde.de/diablo2/pics/enlightenment.jpg
>>
>>4. Mythos / Myth (Hel Amn Nef)
>>http://www.gunde.de/diablo2/pics/myth.jpg
>>
>>5. Prinzip / Principle (Ral Gul Eld)
>>http://www.gunde.de/diablo2/pics/principle.jpg
>>
>>6. Regen / Rain (Ort Mal Ith)
>>http://www.gunde.de/diablo2/pics/rain.jpg
>>
>>7. Verrat / Treachery (Shael Thul Lem)
>>http://www.gunde.de/diablo2/pics/treachery.jpg
>
>
> The "chance to" spells don't explicitly say "chartype only". Does this
> mean my barb could wear the assassin armor, and get a perpetual lvl 15
> venom as a result? (that's basically what 25% chance on striking
> translates to).
Yes. Add 60 all res (once fade has triggered) and 45 IAS and you have an
somewhat uber armor which you can wear at lvl 43 already (unless you use
an elite armor).
> I can see more barbs wearing this than assassins, if that is the case.
All melee chars will love it. And Peace too because you can get a lvl 15
Valk at clvl 25 already.
---
Hannes, who has to check if the Valk vanishes if the armor is removed.
Archived from groups: alt.games.diablo2 (More info?)
Hannes Brunner schrieb:
> All melee chars will love it. And Peace too because you can get a lvl 15
> Valk at clvl 25 already.
Oops, Shael is 29 ...
---
Hannes, ... but still
Archived from groups: alt.games.diablo2 (More info?)
On that special day, Gundemarie Scholz, (spamyousilly@inbox.ru) said...
> 2. Frieden / Peace (Shael Thul Amn)
> 2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
That's not nice. My firestrafer is running around with a lvl 24
Valkyrie, which would be severely lowered by this override.
If it had been a "Lockvogel" (decoy), it would have been better.
Gabriele Neukam
Gabriele.Spamfighter.Neukam@t-online.de
--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
Archived from groups: alt.games.diablo2 (More info?)
On Tue, 2 Aug 2005 13:54:25 +0200, Gabriele Neukam wrote:
> That's not nice. My firestrafer is running around with a lvl 24
> Valkyrie, which would be severely lowered by this override.
That's my problem with nearly all of these new body armour runewords. Like
SvH, I would prefer a simple Vipermagi in most of the caster-type cases
before using one of these new ones.
You can really tell that the original designers have left the ship.
Have the previous realm-only runewords (the ones available only through the
aurafix) been added to the SP game?
M.
Archived from groups: alt.games.diablo2 (More info?)
Gabriele Neukam wrote:
> On that special day, Gundemarie Scholz, (spamyousilly@inbox.ru) said...
>
>
>>2. Frieden / Peace (Shael Thul Amn)
>>2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
>
>
> That's not nice. My firestrafer is running around with a lvl 24
> Valkyrie, which would be severely lowered by this override.
I think it's not a big problem - if the lower valkyrie gets created
(only 2% chance) you just recreate the higher one. I think Valk's keep
their stats from the time of their creation, right?
The same would be true for any other summoned creature? Or have I been
misunderstanding this for a long time?
Archived from groups: alt.games.diablo2 (More info?)
Gabriele Neukam wrote:
> On that special day, Gundemarie Scholz, (spamyousilly@inbox.ru) said...
>
> > 2. Frieden / Peace (Shael Thul Amn)
> > 2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
>
> That's not nice. My firestrafer is running around with a lvl 24
> Valkyrie, which would be severely lowered by this override.
>
> If it had been a "Lockvogel" (decoy), it would have been better.
>From reading about the new world event, I get the impression that the
chars that stand a chance to survive it are very powerful indeed.
Perhaps the new body armors are designed to influence our choice of
skill allocations? For example, my assassins usually max venom.
However, with this new armor, I won't even bother putting a single
point in it, since I know I'm pretty much guaranteed to get a level 15
venom from that item. This frees up 20 skill points, at the cost of 5
levels of poison - a fair trade in my opinion.
I tested the barb armor in SP last night and was quite happy. The taunt
overrides my battle cry, but that's not a big deal, and the automicatic
howl is a tiny bit annoying, however, there was on point where I was
swarmed by a mana leech horde and was having a really hard time.
Luckily the 3% chance to cast howl was activated, and it saved my life!
LOL.
I can get used to these new items...
-Jason
Archived from groups: alt.games.diablo2 (More info?)
~misfit~ wrote:
> Gabriele Neukam wrote:
>
>>On that special day, Gundemarie Scholz, (spamyousilly@inbox.ru)
>>said...
>>
>>
>>>2. Frieden / Peace (Shael Thul Amn)
>>>2% Chance, Level 15 Valkyrie auf Schlag zu zaubern
>>
>>That's not nice. My firestrafer is running around with a lvl 24
>>Valkyrie, which would be severely lowered by this override.
>>
>>If it had been a "Lockvogel" (decoy), it would have been better.
>
>
> Maybe you get a second Valkyrie? That would be cool.
Yeah... wonder if on a Merc these things work... Will have to try ;-)
Archived from groups: alt.games.diablo2 (More info?)
Michael Vondung wrote:
> On Tue, 2 Aug 2005 13:54:25 +0200, Gabriele Neukam wrote:
>
>
>>That's not nice. My firestrafer is running around with a lvl 24
>>Valkyrie, which would be severely lowered by this override.
>
>
> That's my problem with nearly all of these new body armour runewords. Like
> SvH, I would prefer a simple Vipermagi in most of the caster-type cases
> before using one of these new ones.
>
> You can really tell that the original designers have left the ship.
>
> Have the previous realm-only runewords (the ones available only through the
> aurafix) been added to the SP game?
>
> M.
Yes - I have a Zealot with Phoenix Monarch and an eth Death Ettin Axe
in SP.
MB
Archived from groups: alt.games.diablo2 (More info?)
Michael Vondung <mvondung@gmail.com> wrote:
[snip]
>You can really tell that the original designers have left the ship.
According to all the reports I'm reading here I agree.
It looks like there has been one thing left out, while designing the
contents (esp. items) for that patch, and that is "balancing".
J:
NP: -
--
http://here.is/ripley/
Mischief, Mayhem, Soap
Archived from groups: alt.games.diablo2 (More info?)
"chaliban" <chaliban@hotmail.com> wrote:
[snip]
>> The lvl10 Bone Armor overrides any higher Bone Armour casted before?
>> I mean, 2x Um! *ouch*
>
>I can't imagine too many Bone Armours being too much higher than lvl10.
>The synergies help more than actual points so you would only have the 1
>hard point in there. When struck means that you have been hit so
>getting it cast automatically is probably a good thing. Are you sure it
>overrides?
I didn't test the patch yet, but following the logic of "cast new", it
should override. If a casted Bone Armour is "used" (by having already
been hit), you can see that the swirling bone ghost go down from 3 to
2 to 1 until BA is gone.
If you get hit now and BA is casted, it should be on lvl10 according
to the runeword. Only the question remains: Do a necro's synergies
count on that? And I assume that no.
>>>5. Prinzip / Principle (Ral Gul Eld)
>>>100% Chance, Level 5 Holy Bolt auf Schlag zu zaubern
>snip
>> A Holy Bold spammer? What's the attack that grants you 5 attacks by
>> doing one called in English again...?
>
>Zeal
Oh yes, right, so imagine a Zealer spamming HBs five times every
hit...
Ok, lvl5 is not that high... but the rune you have to afford for this,
it is, GUL... and again: *ouch*
>snip
>> The lvl15 Cyclone Armor overrides any higher Cyclone Armor casted
>> before? I mean, a Mal... *ouch*
>
>snip
>>finally for Fade, another override?
>
>are you sure they override? Lower BO overrides a higher BO but lower
>Chant does not override higher chant.
No, I'm not sure, as (see above) I didn't test that yet, but following
the logic of "cast new" (and so on).
J:
NP: -
--
http://here.is/ripley/
Mischief, Mayhem, Soap
Archived from groups: alt.games.diablo2 (More info?)
Joerg Frey wrote:
> Michael Vondung <mvondung@gmail.com> wrote:
>
> [snip]
> >You can really tell that the original designers have left the ship.
>
> According to all the reports I'm reading here I agree.
>
> It looks like there has been one thing left out, while designing the
> contents (esp. items) for that patch, and that is "balancing".
Eh. The game is 5 years old and still going strong. Most hell-bound
players have been playing for a long time and know the game inside and
out. I think it's nice that Bliz added a new series of quests. Now, the
immune-to-everything-but-physical is a bit odd, and a bit insulting for
sorcs, but what can you do? Grab an elite sword or axe and hope for the
best!
Archived from groups: alt.games.diablo2 (More info?)
"Jason" <marlaque@hotmail.com> wrote:
[snip]
>> It looks like there has been one thing left out, while designing the
>> contents (esp. items) for that patch, and that is "balancing".
>
>Eh. The game is 5 years old and still going strong.
Yes sure, and I have the strange feeling (and not only the feeling),
that it will go on further. And that's why I don't see the reason why
balancing should not be take care of anymore.
>Most hell-bound players have been playing for a long time and know
>the game inside and out.
Yes, and some of them already announced that they want to quit.
>I think it's nice that Bliz added a new series of quests.
Yes, no doubt about it; but you can hardly manage them alone (in SP).
If the drop chances of the keys are correct or something around the
quoted figures, you need many, many drops to get all the three keys.
So playing in a party is nearly obligatory... and where can you do
party play at it's best? ;-)
>Now, the immune-to-everything-but-physical is a bit odd, and a bit
>insulting for sorcs, but what can you do? Grab an elite sword or
>axe and hope for the best!
Well, I'm not a sorc player, but my feelings are definitely with them.
And with all the wind druids and trapsins, too.^^
I don't think that this patch is awful or something, I just have the
impression like Michael, that it has become evident that over minds
are thinking now when it comes to evolving the game.
The last set of runewords that were added in 1.10 were nearly ok, but
now something has changed. But I cannot figure out yet, what it is.
J:
NP: -
--
http://here.is/ripley/
Mischief, Mayhem, Soap
Archived from groups: alt.games.diablo2 (More info?)
On that special day, Joerg Frey, (zyn@gmx.net) said...
> Oh yes, right, so imagine a Zealer spamming HBs five times every
> hit...
>
> Ok, lvl5 is not that high... but the rune you have to afford for this,
> it is, GUL... and again: *ouch*
Five bolts per hit when AR is high - expect a definite increase in
lags...
Gabriele Neukam
Gabriele.Spamfighter.Neukam@t-online.de
--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
Archived from groups: alt.games.diablo2 (More info?)
Joerg Frey <zyn@gmx.net> writes:
> >I think it's nice that Bliz added a new series of quests.
> Yes, no doubt about it; but you can hardly manage them alone (in
> SP).
I hadn't realized the new quests work in SP... Cool, if they do.
> The last set of runewords that were added in 1.10 were nearly ok, but
> now something has changed. But I cannot figure out yet, what it is.
What I dislike about the new armor rune words is that they are all
basically the same thing with class-specific skill boosts. "Here's a
version for Amazons, here's a version for Barbs, etc." Yawn!
While some of the older rune words were clearly best for a specific
class, they did not seem to be churned out in a single burst of
non-creativity.
Nick
--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1" );}
Archived from groups: alt.games.diablo2 (More info?)
"Nick Vargish" <nav+posts@bandersnatch.org> wrote in message
news:873bpq6ebv.fsf@localhost.localdomain...
> While some of the older rune words were clearly best for a specific
> class, they did not seem to be churned out in a single burst of
> non-creativity.
In fact look at the sorc version, how many sorcs will strike targets with a
weapon, an enchantress for sure, but no other sorc build. So an on striking
ability is near useless for 99% of the sorcs out there.
Archived from groups: alt.games.diablo2 (More info?)
Nick Vargish wrote:
> What I dislike about the new armor rune words is that they are all
> basically the same thing with class-specific skill boosts. "Here's a
> version for Amazons, here's a version for Barbs, etc." Yawn!
>
> While some of the older rune words were clearly best for a specific
> class, they did not seem to be churned out in a single burst of
> non-creativity.
I can understand that. I suppose the idea of 3 moderate (findable)
runes = +2 skills, %chance to cast defenseive spell on getting hit,
%chance to cast offensive spell on attack, +handful of neat mods, are
cool enough as is. What I really am surprised at is that the spells
cast can override persistent spells by users. For example: fixed, level
15 venom? If I have level 25 venom then this item will be EXTREMELY
frustrating. Level 1 taunt? That will override my level 23 Battle Cry.
Why not give me level 5 War Cry so I can stun the enemy instead?
Archived from groups: alt.games.diablo2 (More info?)
Jason wrote:
> Nick Vargish wrote:
> > What I dislike about the new armor rune words is that they are all
> > basically the same thing with class-specific skill boosts. "Here's a
> > version for Amazons, here's a version for Barbs, etc." Yawn!
> >
> > While some of the older rune words were clearly best for a specific
> > class, they did not seem to be churned out in a single burst of
> > non-creativity.
>
> I can understand that. I suppose the idea of 3 moderate (findable)
> runes = +2 skills, %chance to cast defenseive spell on getting hit,
> %chance to cast offensive spell on attack, +handful of neat mods, are
> cool enough as is. What I really am surprised at is that the spells
> cast can override persistent spells by users. For example: fixed, level
> 15 venom? If I have level 25 venom then this item will be EXTREMELY
> frustrating. Level 1 taunt? That will override my level 23 Battle Cry.
> Why not give me level 5 War Cry so I can stun the enemy instead?
(responding to myself... not... good)
Of course, it's kind of silly to be sitting here bitching and moaning
about new items. If we don't like something, then we can simply not use
it. There, problem solved.
Archived from groups: alt.games.diablo2 (More info?)
On Wed, 3 Aug 2005, Gabriele Neukam wrote:
>> Five bolts per hit when AR is high - expect a definite increase in
>> lags...
Imagine this on a strafe-a-zon or a multi-shot-a-zon.
--
Chaos Empire mod: Webwalker
USEast HC Ladder: Rockstomper
Archived from groups: alt.games.diablo2 (More info?)
"Jason" <marlaque@hotmail.com> writes:
> Of course, it's kind of silly to be sitting here bitching and moaning
> about new items. If we don't like something, then we can simply not use
> it. There, problem solved.
I'm disappointed in the lost opportunity more than anything. But
overall, it's very cool to see Blizzard continue to add new content
(however uninspired some of it may be) to a game this old.
Nick
--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1" );}
There are 773 identified and unidentified users. To see the list of identified users, Click here.
You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

