Archived from groups: alt.games.diablo2 (
More info?)
"Trammel" <Me@Server.com> wrote:
[snip]
>(Im not sure on the next bit) I thinx some monsters like OKs
>(Oblivion Knights) can lower your resists for a short period
>of time.
Oh yes, they can. And the period is not that short, at least when
you're affected in a crouded Sanctuary or later on in Worldstone Keep
(Nightmare and Hell) it sometimes feels like an eternity to go away
again. :-(
While the fire immune ones are melee only, the cold immune ones are
those to worry about, as they are the casters when talking about
Oblivion Knights:
|Undead Fighter
|Undead Mage
|
|Tips and Other Additional Information
|Doom Knights and Abyss Knights have an innate Spectral Hit
|ability (random elemental damage).
|
|Abyss Knights and Oblivion Knights have a ranged elemental attack
|which can be blocked with a shield. Abyss Knights can use Bone Armor.
|
|Oblivion Knights are known to be one of the most dangerous enemies
|in the game for melee characters. Oblivion Knights use the following
|Skills: Bestow (heals others), Bone Armor, Bone Spirit, Decrepify,
|Iron Maiden, Lower Resist, Weaken, Amplify Damage (wow!).
(<http://www.battle.net/diablo2exp/monsters/act4-undeadhorror.shtml>)
If e.g. your fire resistance is not max'ed, you can encounter one hit
killers, when being affected by an OK's Lower Resistance cast:
|Tips and Other Additional Information
|Megademons have an Inferno like attack they may use when you get
|within melee range. The Inferno is incredibly damaging so high Fire
|resistance and Fire Absorb gear will offer some protection. Fight them
|at a distance whenever possible or kill them as quickly as possible.
(<http://www.battle.net/diablo2exp/monsters/act4-megademon.shtml>)
(OK, Inferno is not one hit, but damage over time, but _that's_ what I
call a "short period".^^)
The other thing with "resistances" (not elemental but physical) is
getting debuffed with Amplify Damage by an OK caster. You'd be very
careful with the OK meleers then, as they do quite a huge amount of
physical damage.
This is an Act4 scenario. But in Nightmare and Hell you can encouter
OK's in the Worldstone Keep, too, due to the random spawns of monsters
there since 1.10. So if you've been debuffed with Lower Resist, it's
always good to have an eye on elemental damagers... like Sooouuuuls,
IMHO the _real_ one hit killers!
(<http://www.battle.net/diablo2exp/monsters/act3-willowisp.shtml>)
A nice way out of this the Necro's Confuse spell, which can be found
on some items as charges as well as on the runeword Delirium. That
one comes with a nice:
|11% Chance To Cast Level 18 Confuse On Striking
(<http://www.battle.net/diablo2exp/items/runewords.shtml>)
My old strafazon never had problem with OK while wearing that helmet,
as the OK casters (who cannot be affected by Confuse as well as other
monsters like all of the Uniques) spam their spells to every monster
around that has been affected by Confuse, just because of the nature
of the Confuse spell. A "Confuse"d monster attacks everone that's
around, players _and_ monsters, so those are considered enemies by
both, confused and not confused monsters.
For a strafer every single strafing shot counts as a normal shot^^, so
the chance to cast Confuse with Delirium while using Strafe is very
high.
J:
NP: -
--
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Mischief, Mayhem, Soap