Hi fellows,
I was just sitting here rendering a file in 3dsmax, and I came upon a few ideas I would like to share with you on what I think will be the pinncale of "graphics of today". Im sure theres lots of 3d displays and stereoscopic stuff thats possible, but im talking about general viewing on a regular monitor (22" and less for the most part)
I think we will have reached that "pinnacle" when we are able to display full screen graphics at 1600x1200 with 4x antialiasing at 32+ bits of colour at 60 + frames. All this under full raytracing demands with millions of polygons and basically a "3dsmax" scene, with all the texture, polygon, pixel options that you would have in any renderer such as 3ds, lightwave, maya, softimage, etc.
Imagine seeing some of the scenes you see on digitalblashemy.com running at 60+ FPS at 1600x1200 with no visible line artificats or issues.
I am excited about when that day will come. Here's the kicker, this will be all done WITHOUT graphics cards. I read a great thread a while back about how 3d cards are just a "current fad" that will be wiped out once CPU's are fast enough to deal with all the graphics chores again. It makes perfect sense to me, eventually the CPU WILL be fast enough to do everything on it's own without the need for extra EXPENSIVE graphics cards with compromising features.
However, I see this goal as being quite far off. Keep in mind all you renderers how long it takes for a large scene in 3dsmax with some heavy raytracing, shadows, complex lighting and tons of tricky little bezier curves in there. Scenes can take HOURS to render even on todays fastest desktops.
What do you all think? I know the 1600x1200 number is debatable (bigger always seems to be better) but I think for a 22" monitor that resolution looks fine to me with a little antialiasing. Or possibly such a high resolution that antialiasing doesnt play a role at all, which is another thought.
Anybody else agree, disagreem or will we see changing trends in the industry that will make us rethink the grand scheme of things.
thanks for reading, I look forward to opinions and comments about the "pinnacle of graphics"
I was just sitting here rendering a file in 3dsmax, and I came upon a few ideas I would like to share with you on what I think will be the pinncale of "graphics of today". Im sure theres lots of 3d displays and stereoscopic stuff thats possible, but im talking about general viewing on a regular monitor (22" and less for the most part)
I think we will have reached that "pinnacle" when we are able to display full screen graphics at 1600x1200 with 4x antialiasing at 32+ bits of colour at 60 + frames. All this under full raytracing demands with millions of polygons and basically a "3dsmax" scene, with all the texture, polygon, pixel options that you would have in any renderer such as 3ds, lightwave, maya, softimage, etc.
Imagine seeing some of the scenes you see on digitalblashemy.com running at 60+ FPS at 1600x1200 with no visible line artificats or issues.
I am excited about when that day will come. Here's the kicker, this will be all done WITHOUT graphics cards. I read a great thread a while back about how 3d cards are just a "current fad" that will be wiped out once CPU's are fast enough to deal with all the graphics chores again. It makes perfect sense to me, eventually the CPU WILL be fast enough to do everything on it's own without the need for extra EXPENSIVE graphics cards with compromising features.
However, I see this goal as being quite far off. Keep in mind all you renderers how long it takes for a large scene in 3dsmax with some heavy raytracing, shadows, complex lighting and tons of tricky little bezier curves in there. Scenes can take HOURS to render even on todays fastest desktops.
What do you all think? I know the 1600x1200 number is debatable (bigger always seems to be better) but I think for a 22" monitor that resolution looks fine to me with a little antialiasing. Or possibly such a high resolution that antialiasing doesnt play a role at all, which is another thought.
Anybody else agree, disagreem or will we see changing trends in the industry that will make us rethink the grand scheme of things.
thanks for reading, I look forward to opinions and comments about the "pinnacle of graphics"