Archived from groups: alt.games.diablo2 (
More info?)
Brian Kastel wrote:
> "chaliban" wrote...
> > Brian Kastel wrote:
> >> "chaliban" wrote...
> >> >
<snip>
> >
>
> Okay, so far, so good. Computer A loaded with CD-key 1 brings in virgin
> character who has no quests to his or her name. This will be the questor.
> Computer B is loaded with CD-key 2 and is useful only for burning mules, but
> loads another virgin (mule) character to be the rushee.
yes
> Now, the thing that stymies me is that I now have two characters who are
> essentially equal, and I know of no way to "rush" the questor to receive the
> quests, since to be a virgin means also to be 1st level. It takes me
> -l-o-n-g- time to complete the quests. Is this why Oliver wrote in his
> reply to only perform the minimum number of quests? Still, that takes a
> while. What am I missing? Remember I play SP on the realms (SC ladder).
Well, in this simple method, you have your questor who is actually
playing through the game. My characters tend to take a long time too
but that's the fun in playing the game. Really, it's just an added
benefit that you have a mule trudging along beside/behind you. It's
like a squire that holds all your excess gear. And at the end he is
able to get a couple of runes.
I have a chantress so I can chant my questor and then when the questor
gets to a required quest, the chantress leaves and I bring a mule in.
<snip>
> Okay, so now there are two characters at the Hell Hellforge. One is the
> questor, and the other is the mule. Only the questor has any experience.
> The mule is still level 1. (Correct?)
yes
> Now what is the questor good for? Seems that the questor then must become
> just another mule, since he or she is of no use in receiving quests,
> anymore. Is this accurate? Then, of course, I just start a new game with
> that character, and get that Hellforge, and now I just worked for two
> Hellforges drops. Is this a correct summary?
Yes, but the questor is a character that you play. At least mine
usually is. It's how I play through the game if I am playing by myself.
As I said above, the added rune is just an added bonus. You could also
rush a lvl 1 mule through quickly by just putting the mule in a safe
spot. Details of that below.
Now, below is where you really get into runes...
> > More advanced is when you get 8 people/characters/accounts together,
> > and have one person as a rusher (usually a high level sorc). That
> > Rusher rushes 7 mules through the game. At this point theories differ
> > as to the most efficient method of continuing. Some people think the
> > rush should occur in Classic so that you can just get the characters
> > through without the level requirement for Ancients.
>
> Why does this level requirement apply now and not above in your explanation?
Above, the questor generally plays through the game. as you have
probably realised. And therefore, is usually able to do Ancients by
themself. If you rush 7 mules through, none of them will be able to do
Ancients and therefore none of them will be able to complete the Baal
quest. One Virgin has to be in the area to get the quest (explained
further below).
Also, a classic rush has no level requirements because there is no
Ancients quest (no Act 5 at all).
> How does rushing in this way differ from the above?
Well, it is real rushing rather than playing through the game with an
extra mule tagging along.
> Does the lead sorc have to kill all the minions and leave the quest bosses
> alone?
No, as long as one virgin is nearby.
> Is the goal of this type of rushing to gain the most experience in the
> shortest amount of time?
No, it's to get the max amount of runes in the shortest possible time.
> > My preferred method is to have actually levelled a character to 40+
> > without killing Baal for the quest. So, 6 mules go through to the next
> > difficulty and one questor. Same things then happen again in nightmare
> > but I have a lvl 70+ character ready for the Baal quest.
> >
> > Last ladder season, we did this a few times between 3 or 4 of us. (one
> > person had 4 accounts, another had 2) At the end we divide our loot in
> > whatever way we think is fair. Each of us usually walks away with an
> > average of Ist + Um. The whole thing took about 2 hours for the 14
> > runes (6 mules nm + hell and questor nm + hell).
>
> Okay...
>
> > my role was usually to have a character ready at about level 15-20
> > which had not done andy, another character about 40+ ready for Baal
> > quest, and by choice, a last one about 70 ready for nm baal quest.
>
> Why a special character for Andy? I think I'm reading you in this way: as
> long as the characters are partied, and as long as a virgin does the killing
> of the quest boss, any other virgin that is partied will also get the quest.
> Where exactly in the game, then, does proximity to the boss make a
> difference? What are the proximities?
No. A virgin does not have to do the killing. A virgin has to be near
the quest boss/council to get quest credit. Andy is just the first
boss. For example, the lead sorc (Rusher) goes down to Cat4. At the
stairs, she opens a TP which a virgin enters. Rusher teles into Andy's
room and kills her. The virgin will get the quest credit (and so will
the other party members). This is a safe one. There are other safe
areas for virgins for each of the required quests, although some are
safer than others (Council probably the most dangerous). Sometimes, you
just don't get close enough when the Rusher kills the Quest Boss and
you don't get quest credit. That's why I like having a mid level
character that can get close and won't get one-hit killed.
> > The lvl 15 questor (usually about lvl 24 actually) got all the quests
> > for the mules in town and was a bit more sturdy than any level 1 mules.
> >
> >
> > The lvl 40 questor did the Baal quest with the Rusher.
> >
> > The lvl 70 questor did the nm Baal quest with the Rusher.
> >
> > It wasn't too important but this way we didn't have to ever do the
> > Ancients.
>
> So the Ancients are not strictly a requirement, as long as all partied are
> virgins. The characters can be in town and complete the quest by only being
> partied. Correct?
The Ancients ARE NOT a requirement for gaining quest credit for killing
Baal. The Ancients ARE a requirement for getting down to the Worldstone
Keep. So, if you have one lvl 99 Sorc and 7 lvl 1 mules, the level 1
mules won't be able to get down to Baal and get the quest.
As for the actual Ancients quest, you must be level 20 (in normal) AND
you must be on the Arreat Summit to get quest credit. So, the 7 level 1
mules would not be able to get quest credit and this be unable to get
down to the Throne Room (or whatever chamber Bal lives in)
> > Something else we picked up was to mule away the staff of kings so that
> > quest could be completed a little easier.
>
> And how does that help? I have one of those.
>
Well, the Maggot Lair is not a quest which MUST be completed, although
you still need a Horadric Staff to get to Dury. So, it cuts out the
time in the Maggot Lair. I am not sure about Dury mules and don't
really understand them.
It's quite difficult to explain properly. You should also note that in
SC there are a couple of easier ways. A dead character can get quest
credit in a party. Not exactly sure how it works (does a party member
need to need the quest etc). I only play HC so I can't elaborate.
Hope some of this answers your questions. It all sounds really
complicated but it's much simpler running through it than tryinig to
explain it (like most things)