Archived from groups: alt.games.diablo2 (
More info?)
"Adam Sawyer" <pennywyz@iinet.net.au> wrote in message
news:431698e1$0$499$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> Thanks. I have another question...
>
> I was having trouble in the maggot lair due to constricting corridors, so
I
Longer answer:
Skellimancers always have problems in two areas (and after the Marrowalks
bug disappeared, one more). The first, as you observed, is the Maggot Lair.
A combination of beefing up Bone Armor, then learning how to "skip" around
corners and back to draw the monsters to your minions, will help. But it is
gut-wrenching, to be sure...and I have gotten trapped by surrounding Maggot
babies that popped out of a nest just as I went around a corner. You can
also draw monsters away from you with the Attract curse, and of course
Corpse Explosion will clear out areas nicely.
The second area that is problematic is the Arcane Sanctuary, in this case
because the paths are designed to get your minions trapped behind you and
unable to get to you quickly. Plan to spend a bunch o'money on TPs to bring
them back to you, but frankly it's best to do this area with a tank or sorc
to clear the baddies. Narrow paths = unhappy Skellimancer. I love open
areas like the Canyon in Act 2.
A new area that has become a problem is running the Durance, primarily
because of the damn stinking dolls. You have to go through a doorway to
even find out if there is anything on the other side. One trick is to
re-cast your golem through the doorway to draw any monsters to it, but
frankly this is tedious. I have been running Meph in NM in the new ladder,
and several times have run screaming like a little girl from packs of dolls.
Add a curse like fanat and/or Holy Freeze in Hell and you have a recipe for
dead Skellimancer au jus.
I normally play solo online, just because I don't want to have to fight over
drops. The best situation is to play with trusted friends that know how to
share drops, and your strengths will be maximized, while minimizing your
weaknesses. I have two comps, and plan to run the Maggot Lair with a barb
on the second comp.