Archived from groups: alt.games.diablo2 (
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On 1 Sep 2005 15:58:50 -0700, "chaliban" <chaliban@hotmail.com> wrote:
>doodles wrote:
>> "Jake Mysterio" <cretin@dodo.com.au> wrote in message
>> news:4316a7ca$1@news.comindico.com.au...
>> I must disagree with my learned colleagues. You may, as I did last season,
>> find that putting a few more points in the skill helpful. I play hardcore
>> ladder exclusively, and in the beginning of the season I am dirt-poor (just
>> found my first Tarnhelm yesterday, woot!), so it's going to be a long damn
>> time before I see +7 skills anywhere. Right now I am sporting a +2 necro
>> wand and Tarn for an effective slvl of 4, which in that skill represents 44%
>> resist all. I am currently in NM at level 68. If I haven't found any more
>> +skills items in a few days, I will be starting Hell and will likely HAVE to
>> put another point or two into it just so they can survive.
>
>Actually, I play HCL too and have never put more than one point in
>Summon Resist. I am also dirt poor and have less +skills than you do.
>Last ladder my skelemancer went to Hell at ~lvl 75 with only +2 skills
>and 1 point in Summon Resist. It didn't seem to slow him down too much.
>The reason: the killer is CE.
I'm a "what you find" player, and I agree, mostly. In Hell I started
losing skeletons, but only one or two in a big battle, with only one
hard point in SR. A couple more points might have saved me even those
losses, but extra CE radius seemed more immediately useful, since even
with all the explosions, there's still generally a body or two left to
replace losses with (and even if there are none, you can generally let
is slide 'til the next battle, and even if you can't you can always TP
back, then use the Cold Plains or somewhere for reinforcements).
--Craig
--
"Pain heals. Chicks dig scars. Glory lasts forever." - The Replacements
Craig Richardson (crichard-tacoma@worldnet.att.net)