Necro in UT....Not a walk in the park!

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As very well described by Orion (Saga of the CanAm Coalition in the
Uber Tristram ) we went there last sunday. Orion and my girlfriend were
playing pallys and i was playing a Skellymancer. The following are my
impressions about that experience. I hope that it could be helpful and
i also hope that some advices could be given for my next trip there.

First, i must say that i am not an expert at necros. But i am not be a
complete noob neither. The necro that went to UT was a clvl 85
patriarch that never died before. I also have one that is lvl 78 in HC.

My game plan was mainly to have a crowd control role and helping the
two pallys survive by casting LifeTap (slvl 14) and/or Decrep (14 as
well) on Uber bosses. For the crowd control portion, i used mainly
Confuse and Bone Wall.
I was supposing that my army, which is strong (SM: lvl 46, RS: lvl 45,
23 revives and Summon Resist around lvl 15), would be able to take
care of minions for a while. That was the theory.

As Orion said, we were "lucky" enough to face the 3 ubers at the same
time. I was standing a bit remote casting life tap and seeing my army
going down a bit too fast. After a short while, their minions appeared.
So i tried to slow their progress toward us with bonewalls then casting
confuse. It did not worked well! They were simply too numerous and
coming from all directions. And those vampires were throwing all sorts
of elemental damage stuff over us. OH! i forgot to mention that my army
is now gone. Orion died and Christine and i found a way to run to the
portal.

First constatations:
My army is killed very fast.
Since the two pallys are after Ubers, they are almost no corpse to
rebuild it or to create revives.
Casting LifeTap is not that utile (except at the very beggining) since
they both have Drac's gloves.
And, necros dont have life leech since they dont hit! I was starting to
be very perplex.

The fight continued. It was getting worst. We were always surronded by
tons of minions and fighting the 3 ubers simultaneously. My crowd
control game plan was innefective. Totally ! At each deaths (my necro
died 5 or 6 times) i had to retard the game to rebuild army. Which was
a real PITA.

Other constatation:
By the time you rebuild your army, the life line of the Ubers is
replenishing. Both pallys had "prevent monster heal" on their weapons.
But it is actually more of a "slow monster heal" effect.

Then, a bit disoriented, we went through the portal again. Going south,
we found Meph (with Baal behind).Pallys charged. Heading south, i had
right to my left the building walls (safe on the right). On my left, i
had the end of Tristram map wall (a bit far, but not so much place for
heavy crowd of minions). In front of me, the pallys are killing
everything thing in sight (not much minions were getting through
them...and they were providing corpses!!). So the main dangerous road
for invasion was behind me (north). I filled that road with bonewalls
and confuse everything that was moving while casting life tap (just in
case) on bosses. The battle field was scealed. Pallys managed to kill
Meph and Baal and we went back to town for ...refresh. And i still had
an army that time!!.

Diablo was overpowered.

Last constatations:
Having a blocked access for minions at proximity (river, wall) is
greatly improving the possibilities of controling crowd.
Having two (like in a corner) might even be better, but some other
problems could show up (like impossible retreat).
All the corpses are not "re-usable".... I did not yet figure how it is
working, but army is very hard to rebuild.
Pit Lords are very effective revives.
I totally forgot to try casting IronMaiden...Could that curse been
helpfull? (I am mainly thinking about Pit Lords...and maybe Diablo as
well!)

As said before, I hope that those comments will provide some usefull
infos and i will greatly appreciate any advices for my next Tristram
party!

Louis
 
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Archived from groups: alt.games.diablo2 (More info?)

> You may also find that creating and utilizing hell cows is by-far (IMO) the
> best revive tanks to use when acting as support for pallys. A lvl 26 revive
> (enhanced life & dmg for the revives) along with either decrep or amp dmg
> work rather nicely.
>
> My nec (with about the same stats as yours), 22 revived hell cows, and two
> pallys swiftly slaughtered Uber Baal and D and then backed Meph into one of
> the buildings within uber Trist. Even with the lack of space due to walls,
> one pally (the other having timed-out at this point), 1 revived hell cow, and
> lots of decrep K.O.ed Meph in a matter of seconds.
>
> Just my 2 cents
>
> xGraveRobberx
> Lvl 98 Summoner Nec
> USEast NL

Hell Cows ! Damn i never thought about that fast way of replenishing
army and revives!!
This newsgroup is really a good place to learn... Thanks a lot for the
hint !

The cows are good revives in UT ? (i accidently the cow king at my
first presence there year ago...so i am not very familiar with their
profiles..) Do they have specific attributes ?

Louis
 
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"hmmm!" <lojo59ca@yahoo.fr> wrote in
news:1127273069.179725.162020@g43g2000cwa.googlegroups.com:

> As very well described by Orion (Saga of the CanAm Coalition in the
> Uber Tristram ) we went there last sunday. Orion and my girlfriend were
> playing pallys and i was playing a Skellymancer. The following are my
> impressions about that experience. I hope that it could be helpful and
> i also hope that some advices could be given for my next trip there.
>
> First, i must say that i am not an expert at necros. But i am not be a
> complete noob neither. The necro that went to UT was a clvl 85
> patriarch that never died before. I also have one that is lvl 78 in HC.
>
> My game plan was mainly to have a crowd control role and helping the
> two pallys survive by casting LifeTap (slvl 14) and/or Decrep (14 as
> well) on Uber bosses. For the crowd control portion, i used mainly
> Confuse and Bone Wall.
> I was supposing that my army, which is strong (SM: lvl 46, RS: lvl 45,
> 23 revives and Summon Resist around lvl 15), would be able to take
> care of minions for a while. That was the theory.
>
> As Orion said, we were "lucky" enough to face the 3 ubers at the same
> time. I was standing a bit remote casting life tap and seeing my army
> going down a bit too fast. After a short while, their minions appeared.
> So i tried to slow their progress toward us with bonewalls then casting
> confuse. It did not worked well! They were simply too numerous and
> coming from all directions. And those vampires were throwing all sorts
> of elemental damage stuff over us. OH! i forgot to mention that my army
> is now gone. Orion died and Christine and i found a way to run to the
> portal.
>
> First constatations:
> My army is killed very fast.
> Since the two pallys are after Ubers, they are almost no corpse to
> rebuild it or to create revives.
> Casting LifeTap is not that utile (except at the very beggining) since
> they both have Drac's gloves.
> And, necros dont have life leech since they dont hit! I was starting to
> be very perplex.
>
> The fight continued. It was getting worst. We were always surronded by
> tons of minions and fighting the 3 ubers simultaneously. My crowd
> control game plan was innefective. Totally ! At each deaths (my necro
> died 5 or 6 times) i had to retard the game to rebuild army. Which was
> a real PITA.
>
> Other constatation:
> By the time you rebuild your army, the life line of the Ubers is
> replenishing. Both pallys had "prevent monster heal" on their weapons.
> But it is actually more of a "slow monster heal" effect.
>
> Then, a bit disoriented, we went through the portal again. Going south,
> we found Meph (with Baal behind).Pallys charged. Heading south, i had
> right to my left the building walls (safe on the right). On my left, i
> had the end of Tristram map wall (a bit far, but not so much place for
> heavy crowd of minions). In front of me, the pallys are killing
> everything thing in sight (not much minions were getting through
> them...and they were providing corpses!!). So the main dangerous road
> for invasion was behind me (north). I filled that road with bonewalls
> and confuse everything that was moving while casting life tap (just in
> case) on bosses. The battle field was scealed. Pallys managed to kill
> Meph and Baal and we went back to town for ...refresh. And i still had
> an army that time!!.
>
> Diablo was overpowered.
>
> Last constatations:
> Having a blocked access for minions at proximity (river, wall) is
> greatly improving the possibilities of controling crowd.
> Having two (like in a corner) might even be better, but some other
> problems could show up (like impossible retreat).
> All the corpses are not "re-usable".... I did not yet figure how it is
> working, but army is very hard to rebuild.
> Pit Lords are very effective revives.
> I totally forgot to try casting IronMaiden...Could that curse been
> helpfull? (I am mainly thinking about Pit Lords...and maybe Diablo as
> well!)
>
> As said before, I hope that those comments will provide some usefull
> infos and i will greatly appreciate any advices for my next Tristram
> party!
>
> Louis
>

You may also find that creating and utilizing hell cows is by-far (IMO) the
best revive tanks to use when acting as support for pallys. A lvl 26 revive
(enhanced life & dmg for the revives) along with either decrep or amp dmg
work rather nicely.

My nec (with about the same stats as yours), 22 revived hell cows, and two
pallys swiftly slaughtered Uber Baal and D and then backed Meph into one of
the buildings within uber Trist. Even with the lack of space due to walls,
one pally (the other having timed-out at this point), 1 revived hell cow, and
lots of decrep K.O.ed Meph in a matter of seconds.

Just my 2 cents

xGraveRobberx
Lvl 98 Summoner Nec
USEast NL
 
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My 2 year old loves to watch my Javazon run Hell cows. I don't know the
stats but they sure pack a whollop.

I think this guy gave out a good idea. Just gotta make sure that they
can be taken out. IF you run in and there are tow or three packs close
to the red portal and two of them are boss packs with specific mods, it
could be an exciting battle.

I make the portal with a End gamer who has not kileld the king. Then my
javazon can fire at will at whoever comes near her.

Orion
 
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I was so involved with th Zealing that I never saw the bonewalls until
the end of the entire battle.

I was thinking afterwards how you have no life steal but that hopefully
all the army kept the minions from getting near you.

I could not tell if some of the minions dieing around me were being
made into revives. I was just trying to make sure my cursor was on an
uber.

Orion
 
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Thrue that unlucky mix of bosses mods could be problematics for a
lonely summoner in hell cows...i guess that pally would be safer for
the first kills!

Hoe does CowKing's killing works exactly? If a char that has not killed
him is in party with someone who kills him, will he lost the quest
possibility? Or, do you have to be in party with the creator of the
portal to enter it?

The reason why you did not see bonewalls alot during our last week
battle are that first, i was casting them away from the Bosses to stop
minions getting closer, and also that, in chaotics situations (which
were numerous) i did not use them at all(dont want to block a retreat
access or imprisone a pally with two Ubers...)

I also had problems seeing my revives at work.... The portrait icone
was my reference to evaluate the number of them. Same for skellies and
mages!

Louis