Archived from groups: alt.games.civ3 (More info?)
In Conquests (the rise of Roman Empire) there seems to be an error. I
built a city with gems on its radius yet gems never comes up as a
luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
cities are connected by harbours and all roads are connected to the
city in question...yet no gems appear.
Has anyone else come across this?:
Andre
Archived from groups: alt.games.civ3 (More info?)
On 18 Apr 2004 13:28:22 -0700, Deadbugs@softhome.net (Andre) wrote:
>In Conquests (the rise of Roman Empire) there seems to be an error. I
>built a city with gems on its radius yet gems never comes up as a
>luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
>cities are connected by harbours and all roads are connected to the
>city in question...yet no gems appear.
>
> Has anyone else come across this?:
Stupid question, but you have a road connecting the gems to a city,
right?
--
Dark Tyger
Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
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Protect free speech: http://stopfcc.com/
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"Dark Tyger" <darktiger@somewhere.net> wrote in message
news:n4q58011vmkfe52evv04ljeu1lkjq88g2s@4ax.com...
> On 18 Apr 2004 13:28:22 -0700, Deadbugs@softhome.net (Andre) wrote:
>
> >In Conquests (the rise of Roman Empire) there seems to be an error. I
> >built a city with gems on its radius yet gems never comes up as a
> >luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
> >cities are connected by harbours and all roads are connected to the
> >city in question...yet no gems appear.
> >
> > Has anyone else come across this?:
>
> Stupid question, but you have a road connecting the gems to a city,
> right?
"In the city radius" only matters with iron and coal, which are both required to
get the Iron Works Wonder.
-Rob
>
> --
> Dark Tyger
>
> Sympathy for the retailer:
> http://www.actsofgord.com/index.html
> "Door's to your left" -Gord
> (I have no association with this site. Just thought it was funny as hell)
>
> Protect free speech: http://stopfcc.com/
Archived from groups: alt.games.civ3 (More info?)
Rob Maxwell wrote:
> "Dark Tyger" <darktiger@somewhere.net> wrote in message
> news:n4q58011vmkfe52evv04ljeu1lkjq88g2s@4ax.com...
>> On 18 Apr 2004 13:28:22 -0700, Deadbugs@softhome.net (Andre) wrote:
>>
>>> In Conquests (the rise of Roman Empire) there seems to be an error.
>>> I built a city with gems on its radius yet gems never comes up as a
>>> luxury item. I have ivory, wines, incense, dyes etc. But no gems.
>>> All cities are connected by harbours and all roads are connected to
>>> the city in question...yet no gems appear.
>>>
>>> Has anyone else come across this?:
>>
>> Stupid question, but you have a road connecting the gems to a city,
>> right?
>
> "In the city radius" only matters with iron and coal, which are both
> required to get the Iron Works Wonder.
Iron works wonder?! I've not heard of that one before! I've had Iron and
Coal many times, but haven't seen that....I'll have a look in the wonder
listing civipedia bit next time I'm on.
Archived from groups: alt.games.civ3 (More info?)
"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c609cv$8i7$1@newsg4.svr.pol.co.uk...
>
> Iron works wonder?! I've not heard of that one before! I've had Iron and
> Coal many times, but haven't seen that....I'll have a look in the wonder
> listing civipedia bit next time I'm on.
Iron works is a small wonder that requires coal and iron both to be within
the city radius. It is fairly rare that one gets to build it and even rarer
that it can be built in a low corruption city. It has the same effects as a
factory + coal plant including the pollution for 200 or 300 shields... i
forget.
Archived from groups: alt.games.civ3 (More info?)
The Stare wrote:
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c609cv$8i7$1@newsg4.svr.pol.co.uk...
>>
>> Iron works wonder?! I've not heard of that one before! I've had
>> Iron and Coal many times, but haven't seen that....I'll have a look
>> in the wonder listing civipedia bit next time I'm on.
>
> Iron works is a small wonder that requires coal and iron both to be
> within the city radius. It is fairly rare that one gets to build it
> and even rarer that it can be built in a low corruption city. It has
> the same effects as a factory + coal plant including the pollution
> for 200 or 300 shields... i forget.
ahh, I see what you mean ...needing coal and iron in the city radius would
explain why I've not seen it. Still, something to look out for! are there
any other similar wonders that are hard to get, because they require rare
occurances such as this?
Archived from groups: alt.games.civ3 (More info?)
"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c60cei$nk1$1@newsg2.svr.pol.co.uk...
> The Stare wrote:
> > "Contro"
> > <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > wrote in message news:c609cv$8i7$1@newsg4.svr.pol.co.uk...
> >>
> >> Iron works wonder?! I've not heard of that one before! I've had
> >> Iron and Coal many times, but haven't seen that....I'll have a look
> >> in the wonder listing civipedia bit next time I'm on.
> >
> > Iron works is a small wonder that requires coal and iron both to be
> > within the city radius. It is fairly rare that one gets to build it
> > and even rarer that it can be built in a low corruption city. It has
> > the same effects as a factory + coal plant including the pollution
> > for 200 or 300 shields... i forget.
>
> ahh, I see what you mean ...needing coal and iron in the city radius would
> explain why I've not seen it. Still, something to look out for! are
there
> any other similar wonders that are hard to get, because they require rare
> occurances such as this?
That's the only one. It's really neat when you do get to build it. When you
discover steampower, the advisor pops up saying our ppl want the iron works,
maybe we should. Then you have to figure out which city it is.
Archived from groups: alt.games.civ3 (More info?)
The Stare wrote:
> "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote in message news:c60cei$nk1$1@newsg2.svr.pol.co.uk...
>> The Stare wrote:
>>> "Contro"
>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>> wrote in message news:c609cv$8i7$1@newsg4.svr.pol.co.uk...
>>>>
>>>> Iron works wonder?! I've not heard of that one before! I've had
>>>> Iron and Coal many times, but haven't seen that....I'll have a look
>>>> in the wonder listing civipedia bit next time I'm on.
>>>
>>> Iron works is a small wonder that requires coal and iron both to be
>>> within the city radius. It is fairly rare that one gets to build it
>>> and even rarer that it can be built in a low corruption city. It has
>>> the same effects as a factory + coal plant including the pollution
>>> for 200 or 300 shields... i forget.
>>
>> ahh, I see what you mean ...needing coal and iron in the city radius
>> would explain why I've not seen it. Still, something to look out
>> for! are there any other similar wonders that are hard to get,
>> because they require rare occurances such as this?
>
> That's the only one. It's really neat when you do get to build it.
> When you discover steampower, the advisor pops up saying our ppl want
> the iron works, maybe we should. Then you have to figure out which
> city it is.
Well here's hoping I fluke it! It will be quite hard to get it on purpose,
since you don't see coal until most cities are established, but you can
always strike it lucky!
Archived from groups: alt.games.civ3 (More info?)
On Mon, 19 Apr 2004 10:46:17 GMT, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:
>Iron works is a small wonder that requires coal and iron both to be within
>the city radius. It is fairly rare that one gets to build it and even rarer
>that it can be built in a low corruption city. It has the same effects as a
>factory + coal plant including the pollution for 200 or 300 shields... i
>forget.
I have had in low corruption cities but it only made a poorly
productive city average. For instance in one game the city had all
plains and flood plain squares. There where only two hills. One had
coal and the other iron. Probably a strange situation but the lack of
good existing shield up made the total output unimpressive. Other
times I got it far too late in the game to build the city up into a
power house.
If you can going it is a nice place to crank out armies and wonders
out of.
Archived from groups: alt.games.civ3 (More info?)
Yes the roads are connected.
Dark Tyger <darktiger@somewhere.net> wrote in message news:<n4q58011vmkfe52evv04ljeu1lkjq88g2s@4ax.com>...
> On 18 Apr 2004 13:28:22 -0700, Deadbugs@softhome.net (Andre) wrote:
>
> >In Conquests (the rise of Roman Empire) there seems to be an error. I
> >built a city with gems on its radius yet gems never comes up as a
> >luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
> >cities are connected by harbours and all roads are connected to the
> >city in question...yet no gems appear.
> >
> > Has anyone else come across this?:
>
> Stupid question, but you have a road connecting the gems to a city,
> right?
>
> --
> Dark Tyger
>
> Sympathy for the retailer:
> http://www.actsofgord.com/index.html
> "Door's to your left" -Gord
> (I have no association with this site. Just thought it was funny as hell)
>
> Protect free speech: http://stopfcc.com/
Archived from groups: alt.games.civ3 (More info?)
On Mon, 19 Apr 2004 17:45:53 GMT, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:
>That's the only one. It's really neat when you do get to build it. When you
>discover steampower, the advisor pops up saying our ppl want the iron works,
>maybe we should. Then you have to figure out which city it is.
Playing DYP on the huge Earth map, you can get it in a bunch of civs,
in the places you expect to find both (Appalachia, eastern Europe, UK,
etc.) I always plan my ancient cities way ahead to get it, and it's
usually in a core city if I'm playing the civ near both resources.
Steve
--
www.thepaxamsolution.com
Archived from groups: alt.games.civ3 (More info?)
Deadbugs@softhome.net (Andre) wrote in
news:1492a855.0404181228.d20eb8e@posting.google.com:
> In Conquests (the rise of Roman Empire) there seems to be an error. I
> built a city with gems on its radius yet gems never comes up as a
> luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
> cities are connected by harbours and all roads are connected to the
> city in question...yet no gems appear.
>
> Has anyone else come across this?:
Yes. The gems in the mountain on the eastern edge of Egypt. I
think it's a problem specific to the scenario.
--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
Archived from groups: alt.games.civ3 (More info?)
Steve Bartman wrote:
> On Mon, 19 Apr 2004 17:45:53 GMT, "The Stare"
> <wat1@not.likely.frontiernet.net> wrote:
>
>
>> That's the only one. It's really neat when you do get to build it.
>> When you discover steampower, the advisor pops up saying our ppl
>> want the iron works, maybe we should. Then you have to figure out
>> which city it is.
>
> Playing DYP on the huge Earth map, you can get it in a bunch of civs,
> in the places you expect to find both (Appalachia, eastern Europe, UK,
> etc.) I always plan my ancient cities way ahead to get it, and it's
> usually in a core city if I'm playing the civ near both resources.
>
I might have to have a go one day on the "real" map of the world. I was
always a bit worried about this, or custom maps, after playing Civ 1 with
the "real" map. When I was England, the land for the country was only big
enough for about 2 cities! I have a feeling that things will be a bit
better now though
Archived from groups: alt.games.civ3 (More info?)
On Tue, 20 Apr 2004 11:27:28 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:
>I might have to have a go one day on the "real" map of the world. I was
>always a bit worried about this, or custom maps, after playing Civ 1 with
>the "real" map. When I was England, the land for the country was only big
>enough for about 2 cities! I have a feeling that things will be a bit
>better now though
>
In the huge DYP map the UK can carry four cities comfortably in late
game culture-expansion, and maybe six if you don't care too much about
overlap. One in Ireland, London, one in Wales, and one in the
Highlands. There's a fur resource on the east coast of southern
Scotland that's worth getting early, but it causes overlap with London
later on. You can also profitably use the two islands to the north if
you can beat the Vikings/Germans to them.
I can't remember the last time I played Civ3 on other than an Earth
map. I wish Firaxis would pay more attention to doing great ones. The
fan ones are fine, but I'd like the option of picking one from the
main set-up screen.
Steve
--
www.thepaxamsolution.com
Archived from groups: alt.games.civ3 (More info?)
Steve Bartman wrote:
> On Tue, 20 Apr 2004 11:27:28 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> I might have to have a go one day on the "real" map of the world. I
>> was always a bit worried about this, or custom maps, after playing
>> Civ 1 with the "real" map. When I was England, the land for the
>> country was only big enough for about 2 cities! I have a feeling
>> that things will be a bit better now though
>>
>
> In the huge DYP map the UK can carry four cities comfortably in late
> game culture-expansion, and maybe six if you don't care too much about
> overlap. One in Ireland, London, one in Wales, and one in the
> Highlands. There's a fur resource on the east coast of southern
> Scotland that's worth getting early, but it causes overlap with London
> later on. You can also profitably use the two islands to the north if
> you can beat the Vikings/Germans to them.
Certainly a lot better than two! Good the way you have to beat the germans
and vikings to them though, as that would be pretty similar to how it would
have been in reality. Well, with the vikings at least!
>
> I can't remember the last time I played Civ3 on other than an Earth
> map. I wish Firaxis would pay more attention to doing great ones. The
> fan ones are fine, but I'd like the option of picking one from the
> main set-up screen.
>
> Steve
yes, they should do. I've not played on any world map made by any fans yet,
but you'd think it would be one of the first extras that the developer would
add to the game!
Archived from groups: alt.games.civ3 (More info?)
On Wed, 21 Apr 2004 11:45:13 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:
>yes, they should do. I've not played on any world map made by any fans yet,
>but you'd think it would be one of the first extras that the developer would
>add to the game!
Marla's Map was one of the first and still one of the best. Also one
by someone named Kitten of Chaos, slightly different emphasis than
Marla's. And the Earth in the Teturkhan scenarios is excellent as
well. I've already mentioned the DYP huge version.
Steve
--
www.thepaxamsolution.com
Archived from groups: alt.games.civ3 (More info?)
Steve Bartman wrote:
> On Wed, 21 Apr 2004 11:45:13 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> yes, they should do. I've not played on any world map made by any
>> fans yet, but you'd think it would be one of the first extras that
>> the developer would add to the game!
>
> Marla's Map was one of the first and still one of the best. Also one
> by someone named Kitten of Chaos, slightly different emphasis than
> Marla's. And the Earth in the Teturkhan scenarios is excellent as
> well. I've already mentioned the DYP huge version.
>
> Steve
I'm going to have a look for such maps I think! Thanks! They would be fun.
Only problem is that you would know the shape of the world, but well, that
isn't really a big problem at all compared to the fun it would be.
Archived from groups: alt.games.civ3 (More info?)
i think there was a error in conquests for this.. im sure 1.20 patch (or
1.15beta) fixes this
--
______
From Adam Webb,
Nick: Overlag
"Andre" <Deadbugs@softhome.net> wrote in message
news:1492a855.0404181228.d20eb8e@posting.google.com...
> In Conquests (the rise of Roman Empire) there seems to be an error. I
> built a city with gems on its radius yet gems never comes up as a
> luxury item. I have ivory, wines, incense, dyes etc. But no gems. All
> cities are connected by harbours and all roads are connected to the
> city in question...yet no gems appear.
>
> Has anyone else come across this?:
>
>
> Andre
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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Archived from groups: alt.games.civ3 (More info?)
> I'm going to have a look for such maps I think! Thanks! They would be
fun.
> Only problem is that you would know the shape of the world, but well, that
> isn't really a big problem at all compared to the fun it would be.
yes it is great fun. I like trying to do "real life" events on world maps
too.. IE, landing in america first, and flooding it with settlers, or
finding india etc etc.
--
______
From Adam Webb,
Nick: Overlag
---
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On Thu, 22 Apr 2004 11:31:17 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:
>I'm going to have a look for such maps I think! Thanks! They would be fun.
>Only problem is that you would know the shape of the world, but well, that
>isn't really a big problem at all compared to the fun it would be.
>
I think that's the advantage of the Earth maps. So much of Earth
history was driven by geography--rivers, choke points, impassable
mountains, etc.--that it's fun to go into the editor and tweak unit
capabilities to play "what if?". What if galleys could cross seas and
the New World had no indigenous people? What if no unit of any kind
could cross mountains? What if grasslands gave 5x the food of any
other terrain type? What if there were Indians in the Americas, but no
horses (historically correct until the Spanish)? What if Europe had no
iron? What would the Mongols have been able to do if China and Korea
didn't exist? What different strategies would result if raging
barbarians also had access to privateers instead of galleys?
The possibilities are endless.
Steve
--
www.thepaxamsolution.com
Archived from groups: alt.games.civ3 (More info?)
Adam Webb wrote:
>> I'm going to have a look for such maps I think! Thanks! They would
>> be fun. Only problem is that you would know the shape of the world,
>> but well, that isn't really a big problem at all compared to the fun
>> it would be.
>
> yes it is great fun. I like trying to do "real life" events on world
> maps too.. IE, landing in america first, and flooding it with
> settlers, or finding india etc etc.
LOL I'll certainly have to do this! The game just has so much to offer it's
untrue!
Archived from groups: alt.games.civ3 (More info?)
Steve Bartman wrote:
> On Thu, 22 Apr 2004 11:31:17 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> I'm going to have a look for such maps I think! Thanks! They would
>> be fun. Only problem is that you would know the shape of the world,
>> but well, that isn't really a big problem at all compared to the fun
>> it would be.
>>
>
> I think that's the advantage of the Earth maps. So much of Earth
> history was driven by geography--rivers, choke points, impassable
> mountains, etc.--that it's fun to go into the editor and tweak unit
> capabilities to play "what if?". What if galleys could cross seas and
> the New World had no indigenous people? What if no unit of any kind
> could cross mountains? What if grasslands gave 5x the food of any
> other terrain type? What if there were Indians in the Americas, but no
> horses (historically correct until the Spanish)? What if Europe had no
> iron? What would the Mongols have been able to do if China and Korea
> didn't exist? What different strategies would result if raging
> barbarians also had access to privateers instead of galleys?
>
> The possibilities are endless.
I've not even begun to look at the editor yet! I was always a bit reluctant
to change any of the default settings, but I can see how it could be a lot
of fun and add to the game if you wanted to try things out, like you say!
Just to much to the game, there really is!
Archived from groups: alt.games.civ3 (More info?)
On Fri, 23 Apr 2004 11:23:20 +0100, "Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote:
>I've not even begun to look at the editor yet! I was always a bit reluctant
>to change any of the default settings, but I can see how it could be a lot
>of fun and add to the game if you wanted to try things out, like you say!
All you have to do is load any of the scenarios you like, and save
them under a new name after modifying the settings. The base files
won't be touched.
I have about a dozen DYP versions that use the base game, but tweak
one civ or another, or some terrain settings, etc. Names like "Celts
Good" (they have all possible civ types, not only the two default),
"Always raging barbs", "Sioux Alone", Rome with Starting Caravel",
"Polynesia Starts with Great Library", "Egypt Starts WIth Pyramids",
and others like this.
Steve
--
www.thepaxamsolution.com
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