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The Heroic Epic is extremely high on my list of priorities. It's a 25%
greater chance of getting Great leaders. He never posted test details and
you can bet money some of the best players in the world have tested it
exhastively and there are no reports of it being broken.
If it's the ancient age and my cities are still small, i will even use a
leader to rush it... if i'm lucky enough to get a second that early.
"Dutchy" <bla@bla.bla> wrote in message news:ca0cn1$bhc$1@reader13.wxs.nl...
> you just explained what he is claiming; it isn't woth building
>
> --
> Dutchy
>
>
> Jeffery S. Jones <jeffsj@execpc.com> schreef in berichtnieuws
> vj4tb0hj78vah14ls8li8aeo6e983et16c@4ax.com...
> > On Wed, 02 Jun 2004 22:05:06 -0400, Doug <dahjr@comcast.net> wrote:
> >
> > >Ok, after spending hours testing my theory, I've concluded the Herioc
> > >Epic doesn't really work. At least, from my observation, it doesn't
> > >perceivably increase the chances of creating a leader.
> >
> > How well did you document your elite unit combat results, in order
> > to determine this?
> >
> > 1/16 to 1/12 chance isn't a huge improvement -- it shaves roughly a
> > quarter of the engagements needed per great leader. That isn't a bad
> > thing -- it still means you'll tend to get more with it -- 25% more.
> >
> > You need statistic counts of hundreds of engagements, at least, for
> > it to be meaningful. I'd think that 200 battles should be enough to
> > see the effect (sans Epic, you should expect about 5 great leaders,
> > with it, you should see 6.
> >
> > But even at that, luck could change the results too easily. I
> > figure once you're up to 1000 engagements, chances are that the Heroic
> > Epic user will see a noticeable increase in leader, and the large
> > number of events should make it unlikely that it won't be ahead of not
> > using it.
> >
> > Only engagements where an elite unit destroys the enemy can generate
> > a leader (and not against barbarians).
> >
> > Elite units which have already made a leader can't make another.
> > You can't make a leader if one exists.
> >
> > Defending elites do count to generate leaders. But tracking those
> > can be hard -- easy to miss battles.
> >
> > Only land attack units make great leaders. Bombardment units, air,
> > and sea units will not do so.
> >
> > --
> > *-__Jeffery Jones__________| *Starfire* |____________________-*
> > ** Muskego WI Access Channel 14/25
<http://www.execpc.com/~jeffsj/mach7/>
> > *Starfire Design Studio* <http://www.starfiredesign.com/>
>
>