Winning on Deity level - yet another tread.

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1. Anyone got any thoughts on when to switch out of Despotism and what to
switch into.

At the lower levels Republic seems a good idea, but I personally think
Monarchy is better at Deity.

With Monarchy you have got one content citizen + 3 military police =
luxuries: say 6 content citizens. You have also got a support bonus of at
least 2 units per city.

With Republic you've got one content citizen + luxuries: i.e. you are three
content citizens less. Add the lack of support bonus and the amount of gold
your empire generates drops markedly. (There's going to be a drop in gold
output when you move into Monarchy, but it's nothing like so bad as going
into Republic.)

Also with Republic you also get war weariness - this isn't a problem with
Monarchy.

Comments....

2. Any thoughts on the build order for infrastructure.

My core cities get Granary first for growth, followed by Temple for culture
and border growth. They'll then get Coliseum and Marketplace to get the
number of content citizens and gold up. Libraries are lower priority because
I am going to trade for techs after the initial part of the game.

Outside the core of my empire intermediate cities get Temple first, followed
by Library. I tend to try for Marketplace next if I've got sufficient
luxuries. Generally my shield output loss due to corruption means building
is slowish in these cities.

My border cities that will be under threat get walls as a first priority,
followed by Library for culture. I may have to stack units to stop culture
flips. Generally anything I build in the border cities has to be whipped or
paid for - corruption generally only means they give one shield per turn.

Comments....

Phil.
 

daran

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On Fri, 09 Jul 2004 01:03:20 GMT Phil Wells <phil-m.wells@ntlworld.com>
wrote in message <s9mHc.1270$2f3.57@newsfe6-gui.ntli.net>...

> 1. Anyone got any thoughts on when to switch out of Despotism and what to
> switch into.

As soon as possible!

> At the lower levels Republic seems a good idea, but I personally think
> Monarchy is better at Deity.

Initially it usually is. Republic is better when you have a larger civ,
your roads are in place, you're not at war, and - crucially - your
marketplaces are built.

[...]

> 2. Any thoughts on the build order for infrastructure.
>
> My core cities get Granary first for growth, followed by Temple for
> culture and border growth. They'll then get Coliseum and Marketplace to
> get the number of content citizens and gold up. Libraries are lower
> priority because I am going to trade for techs after the initial part of
> the game.

There's a case for building a granary (if you have the tech) in your capital
before your first settler. This delays the founding of your second city,
but doubles the maximum rate of settler production. This plays out in one
of two ways. Either you get hemmed in, and never get to build more than
three or four cities, in which case you restart (but you've probably not
lost anything, since it's unlikely you would have got more than about five
or six cities if you hadn't built the granary). Or you get eight or ten
cities or even more.

But apart from one or two early granaries in my settler factories, I
generally consider granaries to be a low priority. Large cities need a lot
of support, particularly at deity where unhappiness is such a headache.
Later in the game, when I can afford to rush-build every couple of turns,
granaries are worthwhile to boost the growth of newly acquired cities.

In the early game, immediately after the landgrab, Temples and workers are
the two top priorities, followed closely by marketplaces - for happiness (if
you have more than two luxuries) as well as cash. However it depends upon
circumstances. A fairly corrupt city might benefit more from a courthouse
than a marketplace initially. Libraries are low priority, unless I need
fast culture in my border and newly captured cities, where I often rush a
library before the temple. Doing it in that order expands my borders in
three turns, instead of four.

Basically my builds are determined by two priorities - productivity and
security, with the balance between them being as much of the former as
possible, and as little of the latter as I can get away with. I find that
I'm almost never sneak-attacked - even when my military is pathetic - so
long as I'm rich enough to pay extortion, and never order anyone out. So
border security is more a matter of culture than defense.

> Phil.

--
Daran

We found another: 2^24036583-1 is prime <http://www.mersenne.org>


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In article <97hocc.4c1.ln@wheresmeshirt.clara.net>, Daran wrote:
> On Fri, 09 Jul 2004 01:03:20 GMT Phil Wells <phil-m.wells@ntlworld.com>
> wrote in message <s9mHc.1270$2f3.57@newsfe6-gui.ntli.net>...
>
>> 1. Anyone got any thoughts on when to switch out of Despotism and what to
>> switch into.
>
> As soon as possible!

Seconded.

>> At the lower levels Republic seems a good idea, but I personally think
>> Monarchy is better at Deity.
>
> Initially it usually is. Republic is better when you have a larger civ,
> your roads are in place, you're not at war, and - crucially - your
> marketplaces are built.

Although initially Monarchy might be better, most times you can't afford
2 anarchy periods. Republic is a sure winner in the long term in PTW;
less so in C3C but still more often than Monarchy.

As for Markets, the govt. techs are the costliest in the AA, and so
usually I'm able to buy into Republic or Monarchy only through a Middle
Age tech 2-fer. So I have currency around 5-10 turns before, and my
markets are almost done by the time I switch.

Roads? If all worked squares aren't roaded by the time you switch out of
Despotism, you need to rethink your worker-city ratio. IMO.
 
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In article <s9mHc.1270$2f3.57@newsfe6-gui.ntli.net>, Phil Wells wrote:

> 2. Any thoughts on the build order for infrastructure.
>
> My core cities get Granary first for growth, followed by Temple for culture
> and border growth. They'll then get Coliseum and Marketplace to get the
> number of content citizens and gold up. Libraries are lower priority because
> I am going to trade for techs after the initial part of the game.
>
> Outside the core of my empire intermediate cities get Temple first, followed
> by Library. I tend to try for Marketplace next if I've got sufficient
> luxuries. Generally my shield output loss due to corruption means building
> is slowish in these cities.
>
> My border cities that will be under threat get walls as a first priority,
> followed by Library for culture. I may have to stack units to stop culture
> flips. Generally anything I build in the border cities has to be whipped or
> paid for - corruption generally only means they give one shield per turn.

To add to what Daran said, I think personally Granaries in every city
are very useful, but in most games I can't afford to build them.

In general, I build in my capital, 2-3 warriors (scouts if expansionist)
depending on map size, followed by a granary and settlers/workers.
Occasionally, my settler-factory will be my second city, if my capital
is in a particularly food poor location. In any case, I have (on a
standard map) one settler factory, one worker factory and 1-2 troop
factories. The first 2 get granaries and the third barracks. All other
cities get a Temple, followed by a Marketplace or Courthouse depending
on corruption level. After that, some cities get Barracks, other Banks
etc.

This is on Emperor/Deity. I find Libraries useless and Colosseums too
expensive for their benefit (10% lux would give you the same without
costing you maintenance or 120 shields). Also, I never build workers or
settlers out of a city without a granary, unless it's one of those
uber-food cities with 4 flood-plain wheats.
 
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On Fri, 09 Jul 2004 01:03:20 GMT, "Phil Wells"
<phil-m.wells@ntlworld.com> wrote:

>1. Anyone got any thoughts on when to switch out of Despotism and what to
>switch into.

As soon as you can get the new government, switch. Despotism simply
isn't good for much (unlike Civ2, but even there it wasn't very good
for anything other than early settler-churning-out).

>At the lower levels Republic seems a good idea, but I personally think
>Monarchy is better at Deity.
>
>With Monarchy you have got one content citizen + 3 military police =
>luxuries: say 6 content citizens. You have also got a support bonus of at
>least 2 units per city.
>
>With Republic you've got one content citizen + luxuries: i.e. you are three
>content citizens less. Add the lack of support bonus and the amount of gold
>your empire generates drops markedly. (There's going to be a drop in gold
>output when you move into Monarchy, but it's nothing like so bad as going
>into Republic.)
>
>Also with Republic you also get war weariness - this isn't a problem with
>Monarchy.
>
>Comments....

C3C and PTW have different rules for Republic, which makes it less
desirable in C3C at higher levels. Otherwise, I prefer Republic once
I have marketplaces, because I'll have enough happiness from luxuries
unless I've messed up.

You can make more money in Republic, and you can even do so while
putting a bit into luxury tax. More money means a better shot at
buying tech in trades.

>2. Any thoughts on the build order for infrastructure.
>
>My core cities get Granary first for growth, followed by Temple for culture
>and border growth. They'll then get Coliseum and Marketplace to get the
>number of content citizens and gold up. Libraries are lower priority because
>I am going to trade for techs after the initial part of the game.

I like Marketplace over Colliseum -- it boosts income as well as
happiness. Libraries are a culture thing, not science.

If you're not shooting for culture you can skip them.

>Outside the core of my empire intermediate cities get Temple first, followed
>by Library. I tend to try for Marketplace next if I've got sufficient
>luxuries. Generally my shield output loss due to corruption means building
>is slowish in these cities.
>
>My border cities that will be under threat get walls as a first priority,
>followed by Library for culture. I may have to stack units to stop culture
>flips. Generally anything I build in the border cities has to be whipped or
>paid for - corruption generally only means they give one shield per turn.

Change to Republic or Monarchy before rushing anything, you can do
it with gold. I think Republic is better but the higher unit support
cost in C3C (which is partly made up for with free support) can make
it harder to have enough military, even workers, to survive well until
you've expanded.

Almost everything depends on the early expansion phase. Get enough
small cities out there, with temples, and you can have good culture,
good income, and control luxuries enough to keep the people happy. If
you get four or more luxuries, you should be OK.


--
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