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Archived from groups: alt.games.civ3 (More info?)
1. Anyone got any thoughts on when to switch out of Despotism and what to
switch into.
At the lower levels Republic seems a good idea, but I personally think
Monarchy is better at Deity.
With Monarchy you have got one content citizen + 3 military police =
luxuries: say 6 content citizens. You have also got a support bonus of at
least 2 units per city.
With Republic you've got one content citizen + luxuries: i.e. you are three
content citizens less. Add the lack of support bonus and the amount of gold
your empire generates drops markedly. (There's going to be a drop in gold
output when you move into Monarchy, but it's nothing like so bad as going
into Republic.)
Also with Republic you also get war weariness - this isn't a problem with
Monarchy.
Comments....
2. Any thoughts on the build order for infrastructure.
My core cities get Granary first for growth, followed by Temple for culture
and border growth. They'll then get Coliseum and Marketplace to get the
number of content citizens and gold up. Libraries are lower priority because
I am going to trade for techs after the initial part of the game.
Outside the core of my empire intermediate cities get Temple first, followed
by Library. I tend to try for Marketplace next if I've got sufficient
luxuries. Generally my shield output loss due to corruption means building
is slowish in these cities.
My border cities that will be under threat get walls as a first priority,
followed by Library for culture. I may have to stack units to stop culture
flips. Generally anything I build in the border cities has to be whipped or
paid for - corruption generally only means they give one shield per turn.
Comments....
Phil.
1. Anyone got any thoughts on when to switch out of Despotism and what to
switch into.
At the lower levels Republic seems a good idea, but I personally think
Monarchy is better at Deity.
With Monarchy you have got one content citizen + 3 military police =
luxuries: say 6 content citizens. You have also got a support bonus of at
least 2 units per city.
With Republic you've got one content citizen + luxuries: i.e. you are three
content citizens less. Add the lack of support bonus and the amount of gold
your empire generates drops markedly. (There's going to be a drop in gold
output when you move into Monarchy, but it's nothing like so bad as going
into Republic.)
Also with Republic you also get war weariness - this isn't a problem with
Monarchy.
Comments....
2. Any thoughts on the build order for infrastructure.
My core cities get Granary first for growth, followed by Temple for culture
and border growth. They'll then get Coliseum and Marketplace to get the
number of content citizens and gold up. Libraries are lower priority because
I am going to trade for techs after the initial part of the game.
Outside the core of my empire intermediate cities get Temple first, followed
by Library. I tend to try for Marketplace next if I've got sufficient
luxuries. Generally my shield output loss due to corruption means building
is slowish in these cities.
My border cities that will be under threat get walls as a first priority,
followed by Library for culture. I may have to stack units to stop culture
flips. Generally anything I build in the border cities has to be whipped or
paid for - corruption generally only means they give one shield per turn.
Comments....
Phil.