Discoveries at High Levels

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Have noticed that at odd times increasing the percentage spend on science
does not shorten the time to making the discovery. This is always the case
until the discovery of alphabet but when does the rule actually kick in.

At the higher levels it seems very inconsistent. Is there a bug in the
games.

Goldfolk
 
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"Leslie Klein" <nospamnospam> wrote in message
news:40faef11$0$92613$ed2619ec@ptn-nntp-reader02.plus.net...
> Have noticed that at odd times increasing the percentage spend on science
> does not shorten the time to making the discovery. This is always the case
> until the discovery of alphabet but when does the rule actually kick in.
>
> At the higher levels it seems very inconsistent. Is there a bug in the
> games.

There are both minimum and maximum research times.
The fastest you can research is 4 turns, any extra science will just go to
waste.
The slowest you can research is 40 turns (50 in C3C).
At the beginning of the game you simply don't have enough commerce to apply
towards research and therefore the expensive techs may take the full 40
turns whether you research at 10% or 100%.
 
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"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:OECKc.238$_d5.39@news02.roc.ny...
>
> "Leslie Klein" <nospamnospam> wrote in message
> news:40faef11$0$92613$ed2619ec@ptn-nntp-reader02.plus.net...
> > Have noticed that at odd times increasing the percentage spend on
science
> > does not shorten the time to making the discovery. This is always
the case
> > until the discovery of alphabet but when does the rule actually kick
in.
> >
> > At the higher levels it seems very inconsistent. Is there a bug in
the
> > games.
>
> There are both minimum and maximum research times.
> The fastest you can research is 4 turns, any extra science will just
go to
> waste.
> The slowest you can research is 40 turns (50 in C3C).
> At the beginning of the game you simply don't have enough commerce to
apply
> towards research and therefore the expensive techs may take the full
40
> turns whether you research at 10% or 100%.
>
When you are one/two turns from completing research, adjust % up and
down to complete with least waste. There is no cash transfer from
overpaying on one tech that can move to the next tech.

Completion of markets/libraries constantly influence turns needed.
Also, once someone else has completed tech, the cost to research it
drops. This is why you may find that you somtimes can't beat AI to
techs. You pay full wack, but if one AI has already paid in 80%, when
you get tech, they will get it too. This is why if you want to trade
techs there value quickly diminishes as each AI nears completion of
research.

NB If you are one turn from completing research, it may be cheaper to
buy it from AI than for you to pay 10% research.
 
G

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Guest
Archived from groups: alt.games.civ3 (More info?)

This is not the point I am making.
I am currently trying SID level in Conquests for the first time on a map
that seems ideal to win on.

I have 15 cities and I still can't increase my research rate. I just wonder
if sometimes the programme is inconsistent as to when it does allow you to
increase spend in this way.

Goldfolk



"Caesar" <caesar.of.rome@ntlworld.com> wrote in message
news:UjRKc.1581$li3.257@newsfe1-gui.ntli.net...
>
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> news:OECKc.238$_d5.39@news02.roc.ny...
>>
>> "Leslie Klein" <nospamnospam> wrote in message
>> news:40faef11$0$92613$ed2619ec@ptn-nntp-reader02.plus.net...
>> > Have noticed that at odd times increasing the percentage spend on
> science
>> > does not shorten the time to making the discovery. This is always
> the case
>> > until the discovery of alphabet but when does the rule actually kick
> in.
>> >
>> > At the higher levels it seems very inconsistent. Is there a bug in
> the
>> > games.
>>
>> There are both minimum and maximum research times.
>> The fastest you can research is 4 turns, any extra science will just
> go to
>> waste.
>> The slowest you can research is 40 turns (50 in C3C).
>> At the beginning of the game you simply don't have enough commerce to
> apply
>> towards research and therefore the expensive techs may take the full
> 40
>> turns whether you research at 10% or 100%.
>>
> When you are one/two turns from completing research, adjust % up and
> down to complete with least waste. There is no cash transfer from
> overpaying on one tech that can move to the next tech.
>
> Completion of markets/libraries constantly influence turns needed.
> Also, once someone else has completed tech, the cost to research it
> drops. This is why you may find that you somtimes can't beat AI to
> techs. You pay full wack, but if one AI has already paid in 80%, when
> you get tech, they will get it too. This is why if you want to trade
> techs there value quickly diminishes as each AI nears completion of
> research.
>
> NB If you are one turn from completing research, it may be cheaper to
> buy it from AI than for you to pay 10% research.
>
>
 
G

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Archived from groups: alt.games.civ3 (More info?)

In alt.games.civ3 on Mon, 19 Jul 2004, Caesar wrote :
>>
>When you are one/two turns from completing research, adjust % up and
>down to complete with least waste. There is no cash transfer from
>overpaying on one tech that can move to the next tech.

I don't like that when you switch to something that takes fewer shields
to complete, you lose any excess on completion.

After all, if you're building a house, and you have some material left
over on completion, you don't throw it away, you return it to be used
elsewhere!
--
Paul 'US Sitcom Fan' Hyett
 
G

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Guest
Archived from groups: alt.games.civ3 (More info?)

> After all, if you're building a house, and you have some material left
> over on completion, you don't throw it away, you return it to be used
> elsewhere!

Yes, but if it is the govt. building a public building or monument guess
where the left over material is going to go.

data64
 
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In alt.games.civ3 on Wed, 21 Jul 2004, data64 wrote :
>
>> After all, if you're building a house, and you have some material left
>> over on completion, you don't throw it away, you return it to be used
>> elsewhere!
>
>Yes, but if it is the govt. building a public building or monument guess
>where the left over material is going to go.

I see what you mean - but corruption is already factored in
*elsewhere*... :)
--
Paul 'US Sitcom Fan' Hyett
 
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data64 <me@privacy.net> wrote in
news:Xns952D1DED4E8AData64privacynet@127.0.0.1:

>
>> After all, if you're building a house, and you have some material
>> left over on completion, you don't throw it away, you return it
>> to be used elsewhere!
>
> Yes, but if it is the govt. building a public building or monument
> guess where the left over material is going to go.

Leftover cement is often dumped underground.

--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
 
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"Paul Hyett" <pah@nojunkmailplease.co.uk> wrote in message
news:7C$EGyBtmK$AFwkh@activist.demon.co.uk...
> In alt.games.civ3 on Mon, 19 Jul 2004, Caesar wrote :
> >>
> >When you are one/two turns from completing research, adjust % up and
> >down to complete with least waste. There is no cash transfer from
> >overpaying on one tech that can move to the next tech.
>
> I don't like that when you switch to something that takes fewer
shields
> to complete, you lose any excess on completion.
>
> After all, if you're building a house, and you have some material left
> over on completion, you don't throw it away, you return it to be used
> elsewhere!
> --

In the UK the house build extras are buried around the house under the
dirt. When you come to lay the lawn/make a garden you get to dig it all
up, hire a skip and pay for it to be taken away.
 
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On Mon, 19 Jul 2004 21:31:26 +0100, "Leslie Klein" <nospamnospam>
wrote:

>This is not the point I am making.
>I am currently trying SID level in Conquests for the first time on a map
>that seems ideal to win on.
>
>I have 15 cities and I still can't increase my research rate. I just wonder
>if sometimes the programme is inconsistent as to when it does allow you to
>increase spend in this way.
>
>Goldfolk

You are probably playing at too high a level if you can't answer this
question. For starters you are dealing with a severe hani-cap which
is going to make it impossible to keep up with the AI by researching
alone. You also need to look at your breakdown of what you are paying
per turn. You may have a huge maintance cost from a large army or you
are already giving money to other civs.
 
G

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Archived from groups: alt.games.civ3 (More info?)

Nope, I am not a moron.

I am playing on this level because I have managed to win at the lower
levels.

The point I am making is that even though I am building up surplus cash I
cannot convert it to science. The higher level you are the worse this
becomes. On SID you can have 20 cities modest armies and be developing the
cities but increasing the proportion spent on scienec increases your science
output without reducing the time to make discoveries. Eventually you can
spend a 100% on science and get a modest reduction in the time to make
discoveries. Unfortunately, by this time the leading civ is building
musketeers while you have made about 4 discoveries. You can then trade
easily with the other backward nations but the leader is so far ahead it is
near impossible. I suppose if you are really devious, treacherous and lucky
then you might be able to win but it doesn't seem much fun.

leslie



"P12" <nomail@all.com> wrote in message
news:pso6g01rrknrqj3e0mv9a2obe066ar34ib@4ax.com...
> On Mon, 19 Jul 2004 21:31:26 +0100, "Leslie Klein" <nospamnospam>
> wrote:
>
>>This is not the point I am making.
>>I am currently trying SID level in Conquests for the first time on a map
>>that seems ideal to win on.
>>
>>I have 15 cities and I still can't increase my research rate. I just
>>wonder
>>if sometimes the programme is inconsistent as to when it does allow you to
>>increase spend in this way.
>>
>>Goldfolk
>
> You are probably playing at too high a level if you can't answer this
> question. For starters you are dealing with a severe hani-cap which
> is going to make it impossible to keep up with the AI by researching
> alone. You also need to look at your breakdown of what you are paying
> per turn. You may have a huge maintance cost from a large army or you
> are already giving money to other civs.
>
 
G

Guest

Guest
Archived from groups: alt.games.civ3 (More info?)

On Tue, 27 Jul 2004 21:28:17 +0100, "Leslie Klein" <nospamnospam>
wrote:

>Nope, I am not a moron.
>
>I am playing on this level because I have managed to win at the lower
>levels.
>
>The point I am making is that even though I am building up surplus cash I
>cannot convert it to science. The higher level you are the worse this
>becomes. On SID you can have 20 cities modest armies and be developing the
>cities but increasing the proportion spent on scienec increases your science
>output without reducing the time to make discoveries. Eventually you can
>spend a 100% on science and get a modest reduction in the time to make
>discoveries. Unfortunately, by this time the leading civ is building
>musketeers while you have made about 4 discoveries. You can then trade
>easily with the other backward nations but the leader is so far ahead it is
>near impossible. I suppose if you are really devious, treacherous and lucky
>then you might be able to win but it doesn't seem much fun.
>
>leslie

But that is how the game works. The best you can do is research a few
of the techs the AI charges more than research costs. Then buy the
rest from them. The more civs own a tech the cheaper it gets. You
can also buy tech after you partially researched it for a cheaper
price. If you pay per turn and they declare war then you get that
tech for even cheaper. BTW a tech won't cost more than 40 turns so in
some ways you are getting a bargain if that is what it costs.

Like I said I don't know how you made it that far without knowing
this. I have stayed on Monarch because of your last statement. I
found everytime I did get a surplus of cash at the higher levels the
AI would demand I butter their palms or declare war.