Archived from groups: alt.games.civ3 (
More info?)
On 23 Jul 2004 17:03:11 GMT, Don Quixote
<donquixote235@hotmail.[takethispartout].com> wrote:
>Hi all,
>
>What is the optimal distance between cities?
>
>I've always played it so that there's 4 spaces between each city, so that
>my cities aren't stepping on each others' borders and stealing resources
>from each other. However I read an article last night on CivFanatics that
>talks about placing them 2 or 3 spaces apart, at least during the early
>game, and then disbanding them once resources begin to get tight.
There are many ways to do it. Tighter placement pays off in the
early game because the cities can't use more than 12 squares for a
very long time. By keeping the core area tight, you get less
corruption due to distance and have a smaller area to defend.
I don't like disbanding cities because of the value of culture
buildings, which goes up with time. But I do starve certain cities to
favor others, once I need the growth. Simply take workers off squares
and give them to the other cities (requires disabling the governor at
least temporarily).
How much expansion space you have also makes a difference. On
smaller maps or smaller continents, you can pack the cities tighter
without going above the optimum number of cities. Cities on the next
continent will suffer corruption from distance, which means that you
get more net production out of smaller closer cities.
Again, in the long run you can starve less than ideally placed
cities.
In the early game, city placement has two goals. First, growth --
you want to get as many cities out as fast as possible on productive
terrain, so you can make more settlers and thus, grab more terrain
(and more overall production). Second, resources, and also, strategic
position. The second class makes the goal of placement not distance,
but proximity to what you want to control. Even if the cities are
only two squares apart it can be worth it in order to secure a
resource. Another key goal is any one-square wide isthmus -- a city
there creates a "canal" as well as blocking movement across that
point.
Four squares apart (someone posted nice diagrams of this) is optimal
for minimal overlap. But I tend to draw some cities closer rather
than do that. Also, on bad terrain or distant continents, all I want
to do is claim territory, and for that, a 3 square radius (roughly 5
squares apart on average) is good enough *if* I have no competitors
dropping in between. But in practice, the AI *will* fill in any gaps
if it can get settlers.
I do the same thing. I'll drop a city two squares from an AI city,
intending to gain some space with culture, secure a resource, and flip
it. If I'm ready to go to war, I can just take the city, but if not,
"stealing" squares by overly close city placement is quite effective.
I find this to be especially effective when there are key resources on
a border edge square, so the new city can grab them right away.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>