Archived from groups: alt.games.civ3 (
More info?)
On Wed, 18 Aug 2004 18:21:00 -0500 Jeffery S. Jones <jeffsj@execpc.com>
wrote in message <ul37i09r6jm4sll01o9v59f7ei8hhcapga@4ax.com>...
> The AI is pretty good -- amazingly good at times -- at hitting places
> where you don't have any active air defenses. Getting your fighters into
> position to defend the location which will be attacked isn't easy. The AI
> will hit them the turn they relocate, and in C3C air units are usually hit
> first in a bombardment, so they may not survive to the next turn to
> intercept. Or they may be badly wounded, and not survive the attempt to
> intercept.
Yes, I've lost several fighters this way without ever managing put one on
air superiority mode.
> Airbases and aircraft carriers can give you a way to deliver air cover
> to cities. The AI rarely hits these things in preference to cities or
> wounded land units -- especially those recovering in cities. At least, as
> long as you have enough other units as escorts -- land units defending the
> airbase, especially flak, and ships like destroyers and aegis cruisers
> (once you get those) for the carrier.
I'm on a Pangaea, so carriers are of limited utility. Also Aegis cruisers
won't be available for a while, I've only just started researching fission
(for the UN, which I don't want anyone else to get.). After that, I'm
heading for synthetic fibres for modern armor. Now that I'm in communism, I
can't so easily rush-build cultural improvements in my acquisitions to
expand their borders. Consequently, many of his cities are three squares
behind his borders. Tanks can't reach them in one turn. Modern armor will
be able to.
I have a different plan to help my fighters survive deployment. Stack a
load of flack in the cities my fighters rebase to. Hopefully his bombers
will go elsewhere that turn. Then I can put the fighter on air-superiority,
and move the flak elsewhere. I will be trying this, this coming turn.
I also found another solution to the problem - I wiped out 2/3 of his bomber
fleet by capturing seven border cities in one turn, and two more the
following. :-) He has four bombers left, most or all of which are probably
on his other border, hammering my allies. He'll rebuild them, of course,
(He's a superpower, who won't have been significantly hurt by the loss of a
few cities very remote from his capital.) and for the time being my
jugganaut must pause in its advance to quell resistance.
On a more somber note, I've only just realised just how much I have to do to
win domination. I now have 20% land area. India (my enemy) has 30%. Even
if I wipe him out, I'm still at least 16% behind. (According to the F8
screen, I need 66%. According to the Civilopedia, it's 70% of both.)
Suddenly, a diplomatic victory looks much more attractive. Out of six AI's
left, three are really pissed off with me, and three aren't. I could win
four votes to three.
Again, thanks to everyone who has contributed their advice.
--
Daran
"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble. The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller