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Archived from groups: alt.games.civ3 (More info?)
I noticed something in my last game that has me wondering. For some reason
that I have been unable to discern, certain of my cities that were producing
just fine, in WLKD, and were at even in regards to food(intake/consumption)
will suddenly be producing deficit food and lose the WLKD status. At first
I thought it was due to pollution, or other cities co-opting tiles, but then
I noticed that some of the cities were using all 21 tiles, and were now
running negative food supplies. I wasn't using automated workers, so they
didn't adjust tile production while I wasn't watching. The only thing I can
think of is that maybe I had too many "specialty" citizens, and that brought
the city out of WLKD, which then caused the city to produce less food, but
the Civolopedia didn't mention food production as a bonus for WLKD. Did I
misread the entry, or am I missing something else? It's Conquests version
1.22, or whatever is most recent.
I noticed something in my last game that has me wondering. For some reason
that I have been unable to discern, certain of my cities that were producing
just fine, in WLKD, and were at even in regards to food(intake/consumption)
will suddenly be producing deficit food and lose the WLKD status. At first
I thought it was due to pollution, or other cities co-opting tiles, but then
I noticed that some of the cities were using all 21 tiles, and were now
running negative food supplies. I wasn't using automated workers, so they
didn't adjust tile production while I wasn't watching. The only thing I can
think of is that maybe I had too many "specialty" citizens, and that brought
the city out of WLKD, which then caused the city to produce less food, but
the Civolopedia didn't mention food production as a bonus for WLKD. Did I
misread the entry, or am I missing something else? It's Conquests version
1.22, or whatever is most recent.