Archived from groups: alt.games.civ3 (
More info?)
On Fri, 29 Oct 2004 02:10:51 -0400, "Rob Maxwell"
<robu-san@excite.com> wrote:
>
>"Mike" <Mike@nowhere.com> wrote in message
>news:a1k2o0l6q0i9680gsppcqekmqaot5m2i8r@4ax.com...
>>I never play with this win condition on. It seems kind of cheesy. Does
>> anyone have a modern era or close to modern era save game with this
>> win condition turned on? I want to see it in action before I commit to
>> a game with it on. You can email your save game to
>> mikesol@optonline.net. Thanks.
>
>
>It's too difficult. I played with diplomacy on once, built the United
>Nations, which triggered a vote that I lost 4-1 thus ending the game right
>there. Needless to say, I switched it off from there on out.
It isn't that bad. Remember, if you build/own the UN, you control
whether or not to call the vote. Never call it unless you are sure
you can win.
Or if you don't mind reloading a save game. Save before finishing
it, call the vote, then reload if you lose.
It is tricky to tell if you'll win the vote, but not impossible.
The two biggest civs will be the main candidates -- make sure that
you're one of them. Second, make sure that more people like you
rather than your opponent. A simple -- if sad -- way to make sure of
that is to start a war against your competitor, then get more allies.
The AI never votes for a civ it is at war with.
It is game breaking in that the AI "intuitively" knows if it will win
the vote, so if it owns the UN it will call for a vote if it can win.
The only way to stop this is to make sure that you get the UN.
That, in effect, adds another tech/wonder race to the end game.
Like the space victory, except that only one player can control the
outcome.
I've had diplo victories, but have no idea if have any saved games
with them.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
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