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The Ancient Mediterranean Mod

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Archived from groups: alt.games.civ3 (More info?)

 

Just a heads up to anyone interested in The Ancient Mediterranean (TAM) mod
by thamis.

Version 2.5i for C3C has been out for close to 4 weeks with about 24 GB of
downloads and almost no feedback whatsoever. We're all hoping that's a good
sign ;)

You can go to the official TAM forums at http://www.tam.info.ms/
There is also a thread at civfanatics and apolyton.
It's being hosted at http://civ3.watorrey.net which has some variations on
the downloads. One of which is a 2 part download in the hopes that it will
be easier for dialup users.

CHANGES FROM TAM 2.4:

- ANIMATED LEADERHEADS!!!
- New civ for a total of 31 playable: Massagetae
- Will work from either ..\Conquests\Conquests OR ..\Conquests\Scenarios\
folder
- Includes additional Conquests difficulty levels
- Removed building prerequisites and maintenance from civ specific wonders
- Redistributed starting techs according to civ abilities
- 1st tier techs above Ancient Age cannot be traded
- Random maps do not show place names
- Random maps deal with marsh/swamp better
- Macedonia & Persia have unit producing wonders
- Completely rebalanced goverments
- Most buildings and techs now have unique civilopedia & city screen images
- Tech rate bug workaround for premade maps
- Enslaved worker graphics
- Settlers, Gothic Settlers, Scouts no longer require support.
- Build both chariot & horseman class units (no forced upgrade to horseman)
- Many new flavor units
- More accurate civilopedia
- No pink civs!


--
Supreme Lord
http://watorrey.net

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