Intercontinetal trading

Erik

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What is required to ship luxuries and resources between continents? I have
built several cities on each continents, they're all connected with roads
and at least one city on each continent has a harbor. I tried building
marketplaces along with the harbors, but the goods still aren't
distributed over the empire. What gives?
 
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Most of the time, the real obsticle to international trade is that
there's no harbor on the AIs landmass with road connection to their
capital.

AI appears only to build a Harbor in cities needing them for growth,
and also appears to only improve tiles currently being worked.
 
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In article <opsioz4bb02kedvn@datorn.bredbandsbolaget.se>, Erik <spam@someoneelse.com> wrote:
>What is required to ship luxuries and resources between continents? I have
>built several cities on each continents, they're all connected with roads
>and at least one city on each continent has a harbor. I tried building
>marketplaces along with the harbors, but the goods still aren't
>distributed over the empire. What gives?

You probably lack the correct techs or may be wonders.

In order to trade across Coastal waters (the light blue stuff) you need
Harbors at each end which implies Map Making. In order to trade across Seas
(the darker blue stuff) you need Astronomy in addition to a Harbor at each
end. To trade across Oceans (the darkest blue stuff) you need Magnetism or
Navigation in addition to Harbors at each end.

The Great Lighthouse makes your ships safe in Sea tiles but I don't remember
if it lets you trade across Sea tiles.

Mike G
 
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"Mike Garcia" <mtg@cornellc.cit.stumbling.block.cornell.edu> wrote in
message news:cp7690$6ja$1@news01.cit.cornell.edu...
> In article <opsioz4bb02kedvn@datorn.bredbandsbolaget.se>, Erik
> <spam@someoneelse.com> wrote:
>>What is required to ship luxuries and resources between continents? I have
>>built several cities on each continents, they're all connected with roads
>>and at least one city on each continent has a harbor. I tried building
>>marketplaces along with the harbors, but the goods still aren't
>>distributed over the empire. What gives?
>
> You probably lack the correct techs or may be wonders.
>
> In order to trade across Coastal waters (the light blue stuff) you need
> Harbors at each end which implies Map Making. In order to trade across
> Seas
> (the darker blue stuff) you need Astronomy in addition to a Harbor at each
> end. To trade across Oceans (the darkest blue stuff) you need Magnetism
> or
> Navigation in addition to Harbors at each end.
>
> The Great Lighthouse makes your ships safe in Sea tiles but I don't
> remember
> if it lets you trade across Sea tiles.

Any wonder/tech that lets you safely traverse sea/ocean tiles will also
allow trade over them.
 

Erik

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On Wed, 08 Dec 2004 15:21:28 GMT, Mike Garcia
<mtg@cornellc.cit.stumbling.block.cornell.edu> wrote:

> In article <opsioz4bb02kedvn@datorn.bredbandsbolaget.se>, Erik
> <spam@someoneelse.com> wrote:
>> What is required to ship luxuries and resources between continents? I
>> have
>> built several cities on each continents, they're all connected with
>> roads
>> and at least one city on each continent has a harbor. I tried building
>> marketplaces along with the harbors, but the goods still aren't
>> distributed over the empire. What gives?
>
> You probably lack the correct techs or may be wonders.
>
> In order to trade across Coastal waters (the light blue stuff) you need
> Harbors at each end which implies Map Making. In order to trade across
> Seas
> (the darker blue stuff) you need Astronomy in addition to a Harbor at
> each
> end. To trade across Oceans (the darkest blue stuff) you need Magnetism
> or
> Navigation in addition to Harbors at each end.

Hmm, that might be it. I'll see when i get there.
 

daran

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On Wed, 08 Dec 2004 15:21:28 GMT Mike Garcia
<mtg@cornellc.cit.stumbling.block.cornell.edu> wrote in message
<cp7690$6ja$1@news01.cit.cornell.edu>...

> In article <opsioz4bb02kedvn@datorn.bredbandsbolaget.se>, Erik
> <spam@someoneelse.com> wrote:
> >What is required to ship luxuries and resources between continents? I
> >have built several cities on each continents, they're all connected with
> >roads and at least one city on each continent has a harbor. I tried
> >building marketplaces along with the harbors, but the goods still aren't
> >distributed over the empire. What gives?
>
> You probably lack the correct techs or may be wonders.
>
> In order to trade across Coastal waters (the light blue stuff) you need
> Harbors at each end which implies Map Making. In order to trade across
> Seas (the darker blue stuff) you need Astronomy in addition to a Harbor at
> each end. To trade across Oceans (the darkest blue stuff) you need
> Magnetism or Navigation in addition to Harbors at each end.

That's the most likely explanation.

Another possibility is that his trade-route is disrupted, either by hostile
navel units, or because it passes through the territorial waters of a
hostile civ.

> Mike G

--
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English is about as pure as a cribhouse whore. We don't just borrow words;
on occasion, English has pursued other languages down alleyways to beat them
unconscious and riffle their pockets for new vocabulary. -- James D. Nicoll
 
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The optional Navigation tech would have also worked. (And is earlier in
the tech tree)
 

Erik

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On Wed, 08 Dec 2004 15:06:01 +0100, Erik <spam@someoneelse.com> wrote:

> What is required to ship luxuries and resources between continents? I
> have built several cities on each continents, they're all connected with
> roads and at least one city on each continent has a harbor. I tried
> building marketplaces along with the harbors, but the goods still aren't
> distributed over the empire. What gives?

It was the magnetism tech that was missing for trading. Thanks everybody.
 
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On 8 Dec 2004 09:39:20 -0800, joncnunn@yahoo.com <joncnunn@yahoo.com> wrote:
> Most of the time, the real obsticle to international trade is that
> there's no harbor on the AIs landmass with road connection to their
> capital.

I wonder, could I drop a city in an unused section of their continent,
road to them, build a harbor, and gift 'em the city?
 
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On 9 Dec 2004 19:43:51 GMT, Dave Hinz <DaveHinz@spamcop.net> wrote:

>On 8 Dec 2004 09:39:20 -0800, joncnunn@yahoo.com <joncnunn@yahoo.com> wrote:
>> Most of the time, the real obsticle to international trade is that
>> there's no harbor on the AIs landmass with road connection to their
>> capital.
>
>I wonder, could I drop a city in an unused section of their continent,
>road to them, build a harbor, and gift 'em the city?

Yes.

But if you have the city with the harbor, you can just use that for
the trading. No need to give the city away.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
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Dave Hinz <DaveHinz@spamcop.net> wrote in
news:31ro7mF3ec7tnU11@individual.net:

> On 8 Dec 2004 09:39:20 -0800, joncnunn@yahoo.com
> <joncnunn@yahoo.com> wrote:
>> Most of the time, the real obsticle to international trade is
>> that there's no harbor on the AIs landmass with road connection
>> to their capital.
>
> I wonder, could I drop a city in an unused section of their
> continent, road to them, build a harbor, and gift 'em the city?

That should work.

--
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AIM: KeeperGFA
EMail: thekeeper@canada.com
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we would astound ourselves." - Edison
 
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On Thu, 09 Dec 2004 19:23:21 -0600, Jeffery S Jones <jeffsj@execpc.com> wrote:
> On 9 Dec 2004 19:43:51 GMT, Dave Hinz <DaveHinz@spamcop.net> wrote:
>
>>I wonder, could I drop a city in an unused section of their continent,
>>road to them, build a harbor, and gift 'em the city?
>
> Yes.
>
> But if you have the city with the harbor, you can just use that for
> the trading. No need to give the city away.


Depends on if it's a net-positive or not, that far away. But yeah,
maybe just give it to 'em if it's gonna flip anyway, to get some positive
karma built up with the other country?
 
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"Dave Hinz" <DaveHinz@spamcop.net> wrote in message
news:31sj7rF3fdoalU3@individual.net...
> On Thu, 09 Dec 2004 19:23:21 -0600, Jeffery S Jones <jeffsj@execpc.com>
> wrote:
>> On 9 Dec 2004 19:43:51 GMT, Dave Hinz <DaveHinz@spamcop.net> wrote:
>>
>>>I wonder, could I drop a city in an unused section of their continent,
>>>road to them, build a harbor, and gift 'em the city?
>>
>> Yes.
>>
>> But if you have the city with the harbor, you can just use that for
>> the trading. No need to give the city away.
>
>
> Depends on if it's a net-positive or not, that far away. But yeah,
> maybe just give it to 'em if it's gonna flip anyway, to get some positive
> karma built up with the other country?

Or build enough culture to flip some of thier cities to you ;)
 
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On Fri, 10 Dec 2004 08:35:54 -0500, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:

>
>"Dave Hinz" <DaveHinz@spamcop.net> wrote in message
>news:31sj7rF3fdoalU3@individual.net...
>> On Thu, 09 Dec 2004 19:23:21 -0600, Jeffery S Jones <jeffsj@execpc.com>
>> wrote:
>>> On 9 Dec 2004 19:43:51 GMT, Dave Hinz <DaveHinz@spamcop.net> wrote:
>>>
>>>>I wonder, could I drop a city in an unused section of their continent,
>>>>road to them, build a harbor, and gift 'em the city?
>>>
>>> Yes.
>>>
>>> But if you have the city with the harbor, you can just use that for
>>> the trading. No need to give the city away.
>>
>>
>> Depends on if it's a net-positive or not, that far away. But yeah,
>> maybe just give it to 'em if it's gonna flip anyway, to get some positive
>> karma built up with the other country?

Maybe, but I'd rather get a bit more out of my investment than that.

Flipping doesn't worry me in that situation (PTW w/patch or C3C).
If I have only one city on the continent, it is going to have enough
military (two per population) to minimize the chance of that event.

That military is there to give the AI a deterrent as well. They
naturally will have much more local firepower than you will, but the
weaker your city looks, the more likely that the AI is going to think
of it as "low hanging fruit," and start a war just to capture it.

OTOH -- if you believe that AI is going to attack you, then you
might be better off giving the city away. Unless of course you *want*
to start a war, in which case, keeping it as a "lightning rod" is
still good.


>Or build enough culture to flip some of thier cities to you ;)

If your total culture is much higher than theirs, that can work.

What I've found useful is getting enough local culture to flip
squares on the border over. I make a city next to a resource, then
wait for my culture to shift the border. This can make tiny cities,
shoehorned in between a couple of AI cities, very valuable -- you get
a resource and they lose it.

Plus any harbor for trading, city as an airbase for airlifts, and
whatever else it might be good for.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
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On Fri, 10 Dec 2004 08:35:54 -0500, The Stare <wat1@not.likely.frontiernet.net> wrote:
>
> "Dave Hinz" <DaveHinz@spamcop.net> wrote in message
> news:31sj7rF3fdoalU3@individual.net...

>> Depends on if it's a net-positive or not, that far away. But yeah,
>> maybe just give it to 'em if it's gonna flip anyway, to get some positive
>> karma built up with the other country?

> Or build enough culture to flip some of thier cities to you ;)

So, then I can have _3_ unproductive cities on a distant continent? Other
than as an air base, why would I want that?

>
 
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"Dave Hinz" <DaveHinz@spamcop.net> wrote in message
news:31u20gF3ec4mmU15@individual.net...
> On Fri, 10 Dec 2004 08:35:54 -0500, The Stare
> <wat1@not.likely.frontiernet.net> wrote:
>>
>> "Dave Hinz" <DaveHinz@spamcop.net> wrote in message
>> news:31sj7rF3fdoalU3@individual.net...
>
>>> Depends on if it's a net-positive or not, that far away. But yeah,
>>> maybe just give it to 'em if it's gonna flip anyway, to get some
>>> positive
>>> karma built up with the other country?
>
>> Or build enough culture to flip some of thier cities to you ;)
>
> So, then I can have _3_ unproductive cities on a distant continent? Other
> than as an air base, why would I want that?

3 more cities the AI *doesn't* have ;)
 
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Dave Hinz <DaveHinz@spamcop.net> wrote in message
31ro7mF3ec7tnU11@individual.net...
> On 8 Dec 2004 09:39:20 -0800, joncnunn@yahoo.com <joncnunn@yahoo.com>
wrote:
> > Most of the time, the real obsticle to international trade is that
> > there's no harbor on the AIs landmass with road connection to their
> > capital.
>
> I wonder, could I drop a city in an unused section of their continent,
> road to them, build a harbor, and gift 'em the city?

You can. It should work even if you keep the city, though...

Alfredo
 
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"The Stare" <wat1@not.likely.frontiernet.net> wrote in
news:31ul46F3b62bqU1@individual.net:

>
> "Dave Hinz" <DaveHinz@spamcop.net> wrote in message
> news:31u20gF3ec4mmU15@individual.net...
>> On Fri, 10 Dec 2004 08:35:54 -0500, The Stare
>> <wat1@not.likely.frontiernet.net> wrote:
>>>
>>> "Dave Hinz" <DaveHinz@spamcop.net> wrote in message
>>> news:31sj7rF3fdoalU3@individual.net...
>>
>>>> Depends on if it's a net-positive or not, that far away. But
>>>> yeah, maybe just give it to 'em if it's gonna flip anyway, to
>>>> get some positive
>>>> karma built up with the other country?
>>
>>> Or build enough culture to flip some of thier cities to you ;)
>>
>> So, then I can have _3_ unproductive cities on a distant
>> continent? Other than as an air base, why would I want that?
>
> 3 more cities the AI *doesn't* have ;)

If a city costs more than it produces, the AI can have it. Usually.

--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
 

Buck

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On 10 Dec 2004 16:42:56 GMT, Dave Hinz <DaveHinz@spamcop.net> wrote:

>On Fri, 10 Dec 2004 08:35:54 -0500, The Stare <wat1@not.likely.frontiernet.net> wrote:
>>
>> "Dave Hinz" <DaveHinz@spamcop.net> wrote in message
>> news:31sj7rF3fdoalU3@individual.net...
>
>>> Depends on if it's a net-positive or not, that far away. But yeah,
>>> maybe just give it to 'em if it's gonna flip anyway, to get some positive
>>> karma built up with the other country?
>
>> Or build enough culture to flip some of thier cities to you ;)
>
>So, then I can have _3_ unproductive cities on a distant continent? Other
>than as an air base, why would I want that?
>
>>

When they are unproductive, I ship lots of troops to them and turn
them to wealth for a while. Then I build a que and let them progress
at their own rate. Eventually they catch up.
Buck
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Buck

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On Fri, 10 Dec 2004 22:15:31 GMT, "Alfredo Tutino"
<powernews@libero.it> wrote:

>
>Dave Hinz <DaveHinz@spamcop.net> wrote in message
>31ro7mF3ec7tnU11@individual.net...
>> On 8 Dec 2004 09:39:20 -0800, joncnunn@yahoo.com <joncnunn@yahoo.com>
>wrote:
>> > Most of the time, the real obsticle to international trade is that
>> > there's no harbor on the AIs landmass with road connection to their
>> > capital.
>>
>> I wonder, could I drop a city in an unused section of their continent,
>> road to them, build a harbor, and gift 'em the city?
>
>You can. It should work even if you keep the city, though...
>
>Alfredo
>
>


Just a friendly request, Alfredo, would you please modify your news
reader to reply using Re: instead of just R: which creates a whole new
thread?

Your replies are straggling away from the topics you answer so you
sorta get lost in the shuffle.


Buck
--
For what it's worth.
 
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< cut>

> Just a friendly request, Alfredo, would you please modify your news
> reader to reply using Re: instead of just R: which creates a whole new
> thread?
>
> Your replies are straggling away from the topics you answer so you
> sorta get lost in the shuffle.
>

You're right - but I've a problem. The Italian version of Outlook Express
comes with this bug (for NG posts only), and the various links I've found
and tried for fixing it (third party stuff, from what I understand;
Microsoft seem not to have bothered) seem all to be quite old, and to have
been moved around or changed or somehow to have lost the patch part. I've
found plenty of explanations on why I should have bothered to correct the
bug, and been quite convinced; but haven't been able to find a way to do it.

So I'm just trying to remember to correct the <Re:> line each and every time
I make a post - and sometimes failing to. It was supposed to be a stopgap
measure, but nothing seems to be so permanent as the temporary... (this is
almost a proverb in Italy, you know...).

So please excuse me. I'll keep trying. And yes, I'm aware that there are
other newsreaders around; it just seems sort of unsatisfactory to have to
download - on dial-up - and install another piece of software that just does
more or less what a program I already have should do, and mostly, after all
does. Be sure at any rate that, if you have some advice, I'll welcome it.

Alfredo
 
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On Wed, 15 Dec 2004 21:34:21 GMT, "Alfredo Tutino"
<powernews@libero.it> wrote:

>< cut>
>
>> Just a friendly request, Alfredo, would you please modify your news
>> reader to reply using Re: instead of just R: which creates a whole new
>> thread?
>>
>> Your replies are straggling away from the topics you answer so you
>> sorta get lost in the shuffle.
>>
>
>You're right - but I've a problem. The Italian version of Outlook Express
>comes with this bug (for NG posts only), and the various links I've found
>and tried for fixing it (third party stuff, from what I understand;
>Microsoft seem not to have bothered) seem all to be quite old, and to have
>been moved around or changed or somehow to have lost the patch part. I've
>found plenty of explanations on why I should have bothered to correct the
>bug, and been quite convinced; but haven't been able to find a way to do it.
>
>So I'm just trying to remember to correct the <Re:> line each and every time
>I make a post - and sometimes failing to. It was supposed to be a stopgap
>measure, but nothing seems to be so permanent as the temporary... (this is
>almost a proverb in Italy, you know...).
>
>So please excuse me. I'll keep trying. And yes, I'm aware that there are
>other newsreaders around; it just seems sort of unsatisfactory to have to
>download - on dial-up - and install another piece of software that just does
>more or less what a program I already have should do, and mostly, after all
>does. Be sure at any rate that, if you have some advice, I'll welcome it.
>
>Alfredo

I don't use Outlook but you should do some poking around for posting
options. Most newsreades and email clients have options to let you
change stuff like that.
 
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> I don't use Outlook but you should do some poking around for posting
> options. Most newsreades and email clients have options to let you
> change stuff like that.

Check this out:
http://www.win2000mag.com/MicrosoftExchangeOutlook/Article/ArticleID/4701/4701.html

It's the first tip, "I use a customized form for posts in a public folder.
Can I create a second customized form and make it the default reply form for
replies posted in the folder?"
 
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KC Wong <my@privacy.net> wrote in message 34hlklF48osagU1@individual.net...
> > I don't use Outlook but you should do some poking around for posting
> > options. Most newsreades and email clients have options to let you
> > change stuff like that.
>
> Check this out:
>
http://www.win2000mag.com/MicrosoftExchangeOutlook/Article/ArticleID/4701/47
01.html
>
> It's the first tip, "I use a customized form for posts in a public folder.
> Can I create a second customized form and make it the default reply form
for
> replies posted in the folder?"
>

Thanks. I've not the time to have a look now, but I've made a note and I'll
do it soon. Really hope I'll be able to understand and apply it!

Alfredo