I'm getting ready to build my computer using the Asus A7N8X motherboard and wasn't really sure what card to go with. I've have bad experiences using past ATI cards and really don't find them to be all that impressive. Now I've heard and seen great things about the 9700 Pro from ATI, but I came along this little bueaty at one of my vendors. I read the specs and it seems to be exactly what the TI 4600 specs are, with the exception of this being 8X AGP instead of 4X like the TI 4600 is. Now, my questions are:
1. How many other people have seen this card?
2. How does this card compare to the ATI 9700 Pro?
3. Has it been benchmarked already on the Asus A7N8X Motherboard and if so, could someone post the link?
4. If it hasn't been benchmarked using the Asus motherboard, will Tomshardware benchmark it and post the results sometime soon?
5. Can Tomshardware use the 3D Mark 2001 SE and post the results here: <A HREF="http://www6.tomshardware.com/graphic/20021218/vgacharts-05.html" target="_new">http://www6.tomshardware.com/graphic/20021218/vgacharts-05.html</A> - for easier comparison using the Althon XP 2700+ processor?
6. Am i posting this on the wrong forums? LOL (just my luck too)
For those of you that tried to look up information on the msi website regarding the 4800SE, I believe the msi website is fubared cause i couldn't access anything without all kinds of errors. I will post what specs i have from my vendors site and as i said before it looks very similar to that of the 4600 with the exception of it being 8X AGP. But im very curious to see how it will hang with the 9700 Pro, cause im just not an ATI fan. Here are the specs i was able to get.
____________________________________________
MSI Geforce4 TI 4800SE 128MB DDR AGP 8X VIVO + DVI Out (Support Dual VGA)
Chipset Features
◊ The nVIDIA nfiniteFX™ II Engine enable a virtually infinite number of special effects that deliver the next leap in realism to 3D graphics
◊ Dual programmable Vertex Shaders
◊ Advanced programmable Pixel Shaders
◊ nVIDIA Lightspeed Memory Architecture™ II
◊ nVIDIA Accuview™ Antialiasing
◊ 3D Textures
◊ Shadow Buffers
◊ 4 dual-rendering pipelines
◊ 8 texels per clock cycle
◊ Dual cube environment mapping
◊ 128MB high-speed DDR RAM memory
◊ High-Definition Video Processor (HDVP)
◊ AGP 8X with Fast Writes
◊ AGP 8X / 4X and AGP Texturing support
◊ 32-bit color with 32-bit Z/stencil buffer
◊ Z-correct true, reflective bump mapping
◊ High-performance 2D rendering engine
◊ Hardware accelerated real-time shadows
◊ True-color hardware cursor
◊ Integrated hardware transform engine
◊ Integrated hardware lighting engine
◊ High-quality HDTV/DVD playback
◊ TV-Out and Video Modules
◊ Multibuffering (double, triple, quad) for smooth animation and video playback
◊ Microsoft DirectX® and S3TC® texture compression
◊ nVIDIA Unified Driver Architecture (UDA)
◊ Up to 10.4 GB/sec. memory bandwidth
◊ 136 million triangles/sec. setup engine
◊ 4.8 billion AA sample/sec. fill rate
◊ 1.23 trillion operations/sec.
____________________________________________
Compatibility
◊ Complete Linux® drivers, including full OpenGL®
◊ Microsoft DirectX® optimizations and support
◊ Complete OpenGL® 1.3 and OpenGL® support
◊ WHQL-certified Windows® XP/2000/NT/ME/98/95
◊ Windows® XP/2000/NT/ME/98/95 display drivers
◊ Microsoft DirectDraw®, Direct3D®, DirectVideo® and DirectActiveX® drivers
- OpenGL® ICD for Windows® XP/2000/NT/98/95
- Complete Linux® display and OpenGL® drivers support
- Fully P00, PC99 and PC99a compliant
◊ Support operation system under Windows®XP/2000/NT/ME/98/95
◊ Linux® compatible
◊ API support
◊ OpenGL® 1.3 and lower
◊ Microsoft DirectX® 8.1 and lower
____________________________________________
Supports super high resolution graphics
modes
640x480 8/16/32 bit colors with 150Hz
800x600 8/16/32 bit colors with 150Hz
1024x768 8/16/32 bit colors with 120Hz
1152x864 8/16/32 bit colors with 120Hz
1280x1024 8/16/32 bit colors with 100Hz
1600x1200 8/16/32 bit colors with 85Hz
1920x1200 8/16/32 bit colors with 75Hz
2048x1536 8/16/32 bit colors with 60Hz
1. How many other people have seen this card?
2. How does this card compare to the ATI 9700 Pro?
3. Has it been benchmarked already on the Asus A7N8X Motherboard and if so, could someone post the link?
4. If it hasn't been benchmarked using the Asus motherboard, will Tomshardware benchmark it and post the results sometime soon?
5. Can Tomshardware use the 3D Mark 2001 SE and post the results here: <A HREF="http://www6.tomshardware.com/graphic/20021218/vgacharts-05.html" target="_new">http://www6.tomshardware.com/graphic/20021218/vgacharts-05.html</A> - for easier comparison using the Althon XP 2700+ processor?
6. Am i posting this on the wrong forums? LOL (just my luck too)
For those of you that tried to look up information on the msi website regarding the 4800SE, I believe the msi website is fubared cause i couldn't access anything without all kinds of errors. I will post what specs i have from my vendors site and as i said before it looks very similar to that of the 4600 with the exception of it being 8X AGP. But im very curious to see how it will hang with the 9700 Pro, cause im just not an ATI fan. Here are the specs i was able to get.
____________________________________________
MSI Geforce4 TI 4800SE 128MB DDR AGP 8X VIVO + DVI Out (Support Dual VGA)
Chipset Features
◊ The nVIDIA nfiniteFX™ II Engine enable a virtually infinite number of special effects that deliver the next leap in realism to 3D graphics
◊ Dual programmable Vertex Shaders
◊ Advanced programmable Pixel Shaders
◊ nVIDIA Lightspeed Memory Architecture™ II
◊ nVIDIA Accuview™ Antialiasing
◊ 3D Textures
◊ Shadow Buffers
◊ 4 dual-rendering pipelines
◊ 8 texels per clock cycle
◊ Dual cube environment mapping
◊ 128MB high-speed DDR RAM memory
◊ High-Definition Video Processor (HDVP)
◊ AGP 8X with Fast Writes
◊ AGP 8X / 4X and AGP Texturing support
◊ 32-bit color with 32-bit Z/stencil buffer
◊ Z-correct true, reflective bump mapping
◊ High-performance 2D rendering engine
◊ Hardware accelerated real-time shadows
◊ True-color hardware cursor
◊ Integrated hardware transform engine
◊ Integrated hardware lighting engine
◊ High-quality HDTV/DVD playback
◊ TV-Out and Video Modules
◊ Multibuffering (double, triple, quad) for smooth animation and video playback
◊ Microsoft DirectX® and S3TC® texture compression
◊ nVIDIA Unified Driver Architecture (UDA)
◊ Up to 10.4 GB/sec. memory bandwidth
◊ 136 million triangles/sec. setup engine
◊ 4.8 billion AA sample/sec. fill rate
◊ 1.23 trillion operations/sec.
____________________________________________
Compatibility
◊ Complete Linux® drivers, including full OpenGL®
◊ Microsoft DirectX® optimizations and support
◊ Complete OpenGL® 1.3 and OpenGL® support
◊ WHQL-certified Windows® XP/2000/NT/ME/98/95
◊ Windows® XP/2000/NT/ME/98/95 display drivers
◊ Microsoft DirectDraw®, Direct3D®, DirectVideo® and DirectActiveX® drivers
- OpenGL® ICD for Windows® XP/2000/NT/98/95
- Complete Linux® display and OpenGL® drivers support
- Fully P00, PC99 and PC99a compliant
◊ Support operation system under Windows®XP/2000/NT/ME/98/95
◊ Linux® compatible
◊ API support
◊ OpenGL® 1.3 and lower
◊ Microsoft DirectX® 8.1 and lower
____________________________________________
Supports super high resolution graphics
modes
640x480 8/16/32 bit colors with 150Hz
800x600 8/16/32 bit colors with 150Hz
1024x768 8/16/32 bit colors with 120Hz
1152x864 8/16/32 bit colors with 120Hz
1280x1024 8/16/32 bit colors with 100Hz
1600x1200 8/16/32 bit colors with 85Hz
1920x1200 8/16/32 bit colors with 75Hz
2048x1536 8/16/32 bit colors with 60Hz