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Standard Tactics for RoR as Rome
I. Tech research path :
1. The one allowing Legionary II
2. The one allowing Heavy Calvary
3. Republic for Legionary III & FP. [Do not switch govts] Also do not
research Monarchy, buy it from the AI.
4. Literature. (Move up if AI is slow getting Monarchy)
5. Philosphcy
6. Pick Imperalism as your free tech and switch immedately.
7. Construction
8. Enginerning for the bridge crossing
9. Doesn't really matter at this point, just finish them all in 4 turns
each.
10. After reaching the far future era, turn reserach off.
II Wonders
Must Have :
1. Temple of Artemis
Nice to Have's:
1. Herridan's Wall
2. Mussieum [in a high food surplus city along a river, like Neapolis]
3. Colossus [a high shield coastal city[
4. Baccrilla
So-So:
1. Great Light House
Don't Bother:
1. Great Libary [but if the AI builds it, be aware of it for intelgeent
tech trades]
III. Military plans:
1. Secure Silicy, starting immedately
2. Take Sardina & Corscia
3. Sack Carthage [raize to the ground and leave]
4. With Legionary IIs and HC, capture Carthigan Spain.
5. With Legionary IIIs and HC, destroy / capture North African Carhage.
Don't capture cities until you are sure you can keep them, prior to
that raize to the ground.
6. At this point, you have a choice of civs to go after. Macedonia is
easyist and is sufficent to win if you plant enough cities. It would
also be a good idea to take Marasellis. That can be done for free on
turn 1 by asking them to join in an alliance against Carthage.
IV: Colonization:
1. Northen Italy + In fill Italy for more citizen pumps.
2. River valleys east. No obsticales to this early on, just keep some
military units in these towns.
3. Most of Spain & Southern France. Easy to do once Carthage elimated
4. North Africa from Libya [for the Dye] west. No obsticale to this
once Carhage elimated.
V. Development
Workers : 1 Roman worker per city initaling is a good guide line for
this conquest. Remember that all forms of legions (not inside an army)
can build roads. Foreign workers can also help the wonder sites early
on. A stack of 3 Foriegn Workers = 1 Normal one.
Citizen Pumps are very important in this conquest.
Remember to have cities stuck at size 6 permeantly pumping out
settlers, even during the GA.. Don't have them build Aquaducts too
early.
Also have cities stuck at size 12 pump out citizens. Don't build
Hospitals until the game is almost won.
Basically reaching 20% of the land area takes longer than reaching 50%
of the worlds population.
FP placement: Use the first MGL created after getting Republic to build
the FP. The best locations for builders are near the Dye in Spain and
half way to the Silks in the river valley. The only really bad
locations though would be in Italy / Silicy / Sardina / Corscia and
well as points as far away as Libya, Turkey, Egypt, Cyrpus in the East,
and the cities on the UK to the North West.
Court Houses: Should be rushed in most cities after switching to
Imperalism. Bascially every city except those in Northern Italy and
Corscia will benifit from having one.
Cash Rushing is very important once you have Imperlism.
The Science Improving buildings are greately devalued in this conquest.
V: Armies:
Remember that you start with an empty shell, and also if you get an MGL
too early, you can form an empty shell with it and wait for a better
unit. I like to wait until Legionary IIs before armies.
On the specific questions:
On the Celts in Gaul:
Marasellis is a city you want. This would get the Celts mad enough if
taken militarily where you really should be crippling the Celts while
you are at it so you don't pay for it later. Note that the Carthagians
have a force on the way from Spain, so you need to defend against them
at the same time. After kicking the Carhigans out of Spain, it will be
easier to exile the Celts onto the UK. I wouldn't bother crossing the
channel, the Celts are programmed to never build Galleys.
On Silicy: YES! The Carhigan cities start very undefended. If you wait,
they may have the oppruntiy to actually build some more defenders. Plus
attacking them with the Legion I will trigure your GA, which will
greatly help.
On Macedon : I wouldn't attack them until the Carthigan civ is
competely wiped out. Attacking them early will distract from the holy
crusade against Carhiage, plus weaken the Macedonias to the point that
Persia gets to annex Macedonian Turkey early on instead of stalemating.
On Eqypt : Not particularly worth conquering, but wouldn't hurt
anything IF you've already wiped out the Carthigans.
On Persia : Nope. Too far away. There are much easier ways to reach 20%
of the land area.