"Fishman ><\(\(\(°>" <nospam@butfish.com> wrote in
news07Jd.308$8a2.197@newsfe3-gui.ntli.net:
>
> "Kevin 'Keeper' Foster" <thekeeper@canada.com> wrote in message
> news:Xns95E85511014A6kdfosterrogerscom@130.133.1.4...
>> "Fishman ><\(\(\(°>" <nospam@butfish.com> wrote in
>> news:LxWId.263$w%4.5@newsfe6-win.ntli.net:
>>>
>>> Bye the way................
>>> The most wearisome thing for me is when I have a massive stack of
>>> workers on a tile clearing pollution and I start clearing it with
>>> Shift + C but then some other workers elsewhere get selected (not
>>> in my pollution clearing stack) and start chopping down forests.
>>>
>>> If there is enough workers on a tile to finish the job why o why
>>> does it not finish the job on the tile before other workers get
>>> selected and start doing some unwanted thing. This needs fixing
>>> because it really pisses me off.
>>>
>>> Suggestions anyone?
>>
>> Patch your game? I never have this issue. Workers that start a
>> turn (free to work) on the same tile always come up in the command
>> queue together.
>
> Am running V 1.22 - not aware of any patches beyond this.?
That's the right one.
I know the command queue was worked on in one of the patches (I
think for vanilla) so that stacks of units generally asked for orders
together.
Do you move worker stacks around using x or j? Maybe if you don't
treat them like a stack, the game won't treat them like a stack.
--
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EMail: thekeeper@canada.com
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we would astound ourselves." - Edison
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