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Easyist one: Napolean. There's a bug that allows victory on turn 1
playing either the French or English on any difficulty level.
Most difficult one: Rise of Rome. No short cuts to victory modes. There
is a bug on turn 1 that allows Rome to buy all countries workers and
also get the Celts to gladly turn over their city blocking you from
reaching Spain also on turn 1, but after there's no real short cuts,
you need to get a full 20% of the land area and that takes time even
with ToA, Leg IIIs, HC, and Citizens.
Others:
Mesoptaina : Easy to win on Monarch without fighting a single war for
Egypt, Macedonia [AI has lots of trouble with this one but still easy
for humans], Medes. Maybe more.
Fall of Rome: Easy to win on Monarch as Huns using standard build
baracks lots of units, then upgrade to Warlords and fight. No need to
build any more nomads. My quest to wipe out everyone was interupted by
winning by VPs.
Meso America: Easy to win as Incas single city culturally on Monarch,
fight the minor civ north of you for your GA.
Middle Ages: As Turks on Monarch, easy to win by first getting several
of your UUs and then using them as powerful 3 MP units. My quest for
domination was interupted by winning by VPs.
Age of Discovery: Easy to win as Aztecs on Monarch culturaly single
city. Neigboring Mayas dumb enough to declare war so you get your GA. I
only built 2 cities in that one. (Captured most of Incas)
Japan: Easy to win as the Dark Green one starting along the river coast
via the equivlent of UN. No wars needed, athough I did form long
military unit chains to keep the AI from reaching any city so it
wouldn't sneak attack. [I'm all too familiar with Civ III AI's tactics]
WW II Pacific: Easy to win as China on Monarch level via score if you
mobilize for war on turn 1. No need for naval units as China, just lots
of land units, particularly tanks. Japanese AI doesn't devote enough
units to the Chinese front, and I had them kicked entirely off of
mainland Asia shortly before the Allies collectively hit the VP limit.